Tuesday, 22 December 2015

Inquisitor Lenk's retinue grows

I've been working on some Inq28 models on and off for a few years. they are only a side project I don't know if I will ever use them in a game. But they scratch an itch...

This is the next selection of of WIP models on the painting table (all built some time ago):





The new group

Wednesday, 16 December 2015

The Rose and Scythe, Wortbad. (part 2, started painting!)

I didn't manage to start painting this last week but I have finally made a start this week. Bad weather made it hard to spray the black undercoat and grey zenithal basecoat, but there was a break in the rain and I managed to get it done.

I will start liberally applying Nuln Oil, Agrax Earthshade and Athonian Camoshade washes soon.

Wednesday, 9 December 2015

Wortbad Dramtis Personae

Dramtis Personae for Wortbad, rebased for Age of Sigmar onto 32mm rounds

Alice Rainfall (Banshee)

A witch from a former age, Alice remains bound to Wortbad by the crimes she committed there and by the fear of the punishments she expects to receive for them in the afterlife.

Krathar Duskchain (Vampire)

Krathar is a soulless creature with no hint of humanity. He has the manners and grace of a noble and he strongly believes in his own superiority but he has a careless disdain for others. He treats everyone around him with contempt and scorn, especially his followers and acolytes.

Hagel Rotshroud (Necromancer)

Hagel is a twisted and corrupted man, bitter and resentful of his master, Krathar Duskchain. He has managed to extend his own life by many decades but he has not found the power and position that he had hoped for. He spends most of his time either hidden in Rotshroud Manse studying dark texts or grubbing around in one of the many graveyards in Wortbad. He considers most of the tasks given to him by Krathar to be menial and beneath him but he does not dare complain.

More atmospheric backdrops and scenery shots:

Sunday, 6 December 2015

The Rose and Scythe, Wortbad (part 1)

The Rose and Scythe is a run-down fortified Coaching Inn, actually it is two houses built around the crumbling remains of an ancient building, “The Rose” is a tavern and “The Scythe” is a boarding house. It once server hearty food an strong ale but it has been silent and empty for years. For all its emptiness it still has the homely feeling of a good inn. Like most intact houses in Wortbad there are crude protective spells painted on door and window frames, homemade wards and totems hang from the beams overhead: relic bones and skulls of holy men guard against the darkness. When near them the living feel less afraid of the undead that plague the village.

~ ~ ~ 

I wanted to make some rotting houses for Wortbad, built around an ancient ruin from Ruins of Osgiliath, Watchtower and Chapel. I started building this over a year ago but other projects keep pushing in front of it in the queue. I have finally finished detailing it and I hope to start painting it this week.

Wednesday, 2 December 2015

Zombies of the Harrowmark

Wortbad, in the Harrowmark, is deeply troubled by the undead and corrupted by dark magic. It is surrounded by haunted forests and overlooked by the jagged, foreboding Everdark Peaks. It is a land of perpetual autumn, where farmland lies fallow and untended, with crops rotted in the fields.

From time to time the randomly wandering zombies on Sorrow Fenn will gather into a herd and shamble towards Wortbad. This is never a good day for Wortbad.