Showing posts with label The Slipgibbets. Show all posts
Showing posts with label The Slipgibbets. Show all posts

Wednesday, 14 November 2018

Oil and Blood, Tor Megiddo - part 22 - Gang Moot

The campaign finale!

It's been so long,
And we've been putting out fire,
With promethium,
Feel our blood enraged,
It's just the fear of losing all.

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Dust-clouds gathered on the horizon and a storm of a different sort was brewing in the shanty town at the edge of Windgrip.

In a last-ditch attempt to broker peace between the Yaike Yaike tribes the elders arranged a Moot. The leaders of the Slipgibbets, the Stash Riders, the Ashtown Wasters and the Purebred met in a corner of The Notever and eyed each other warily.

Their henchmen and followers milled around the ruins, trying not to look too conspicuous or aggressive but also trying to be as intimidating as they could. None of them really wanted this peace, but they didn't want to get the blame for the negotiations failing.



Any hopes of a truce soon went out of the window though as Beetle, the leader of the Stash Riders, revved his chainaxe and charged straight at Great Father Arun!


Commander Blitzer read the ley of the land and charged Katorax! The Slipgibbet's leader was wounded twice and failed to hit back. Luckily for Kastorax, Blitzer's plasma pistol fizzled out of ammo as the last charge missed him. Then the Commander's stimms overloaded his system and the hulking brute seized-up!

Kastorax looked around to see if anyone saw, then fried the Ashtown Waster's leader with his shock stave and laughed to himself.

Beetle and Arun dueled on. Two Wasters ran passed them and ignored both!

Absent and Cable mucked about and did nothing useful.

Duggee stalked his prey...

Kastorax tried to raise the alarm as Beetle took down Great father Arun, but only Hijack noticed! The other gangs' fighters all paid much more attention!

Warfather jax gunned down the Slipgibbets' Tech Witch with his heavy stubber!

The Wasters pinned down a couple of the Stash Riders, wounding one of them badly.

Echelon the Rider and Warfather Dez were both injured by a grenade Cable fired (when the lunk finally realised something bad was going on!)

The Rustmen looked on. Who knows what they made of the unfolding scenes of mayhem before them?

Duggee chomped on Jax's leg and breathed flames over the Rider!

Hijack tried to have a go at one of the injured Stash Riders.

Successfully for once! He pulverised the fallen ganger with his power pick.


Cable blasted Beetle off his feet with a krak grenade and Smilin' Merc ran up and finished him off - claiming the kill. much to Cable's annoyance! But even though he was out of action he had been the last leader standing and gained some reputation for that!

The Hound jumped up and shot at Hijack and pinned him. Atlas also took fire and ducked...

... As the Red Wind returned!

The Notever, and probably the rest of the continent, was once more engulfed in choking dust clouds and the gangs scattered to their boltholes and hideouts.

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And so the Oil and Blood: Tor Megiddo campaign draws to a close. 

The final Reputation table looks like this:

19 - The Stash Riders
16 - The Slipgibbets
12 - The Purebred
8 - The Ashtown Wasters
7 - The Disciples of the Black

The Gang Rating table is as follows:

1920 - The Slipgibbets
1520 - The Ashtown Wasters
1470 - The Stash Riders
1415 - The Disciples of the Black
1390 - The Purebred

The Powerbroker and Creditor Triumphs go to the Stash Riders. The Slaughterer Triumph clearly goes to Duggee, as that good boy took out more enemy fighters than any whole gang managed!

We will be returning to Tor Megiddo next year: We will begin a new Turf War with some gangs returning and some new gangs joining the fight. The story will move on as well as new plot-threads will be added and we will continue to explore new facets of the Tor Megiddo setting.

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The land shakes beneath the fury of the storm.
The sand is drenched in blood and oil.
Most holy Promethium, it fills our veins with wrath.
Ride forth warlord! Blessed by the Cog and the Bolt!
Wage war in the sun!

Thursday, 8 November 2018

Oil and Blood, Tor Megiddo - part 21 - Hidden Cargo

Hidden Cargo

In the settlement known as Drywaters, three gangs converged on a number of abandoned caches of archeotech. There were rumours that a Colossus had been sighted dumping cargo overboard in the shantytown and word had spread fast. The Slipgibbets were not about to miss out.

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Hijack, Leech, Cable, Penance and Atlas went into Drywaters looking for the stash of loot. There were loads of bits of junk dropped from the Colossus but only one of them was valuable.


Absent ran ahead of the group and claimed drop site VI.


The Ashtown Wasters headed in from the other side of town.


And the Purebred appeared from behind a refinery outlet and claimed drop site III.


Jax fired at Commander Blitzer. Jo Pyro returned the favour, and ran in with gouts of flame bathing the Rider in burning promethium.


Leech opened up with his Heavy Stubber and wounded Warfather Jax of the Purebred.



The Purebred claimed drop site VII.


The Rider was serious injured (and somewhat cooked).



Commander Blitzer claimed drop site III, wresting control from the Purebred.


Cable and Penance claimed drop site II. 



Absent crept forward into a firing position that overlooked the open area ahead of the Slipgibbets.


Duggee bounded through the ruined refinery, excitedly looking for prey.


Cable and Penance spotted him and chose to withdraw quitely.



Cable started climbing.



Leech fired at Yash and seriously injured him.


As Great Father Arun crawled away Atlas claimed drop site VII.


Penance claimed drop site I while Hijack sprinted ahead. The Ashtown Wasters suffered a few more casualties from Purebred gunfire than they were happy with so they fled the town!



Great Father Arun pinned Atlas by lobbing a grenade at him. 

Yash bled-out and Joe Pyro succumbed to his many wounds.

+++

The fates chose the Purebred as the victors this day, just as the Tor Megiddo tarot had predicted!




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This was a three-player game. Each of us took a different counter (skull beads, purple crystals and blue discs) to mark who controlled each objective - control was taken by moving a model into contact with an objective when there were no models from another gang in contact. At the end of the game I had control of four objectives, Ade had none and Viktor had one. We drew a tarot card to find out which objective was the site of the loot ... and it was drop site IV - the one Viktor controlled!

Monday, 5 November 2018

Oil and Blood, Tor Megiddo - part 20 - The Hunt

The Hunt

The promethium refinery loomed into view through the dust clouds: Officially it used to be called Station 534 but now it, and the shanty town surrounding it, were collectively known as False Hope. The spiked walls and shonky watch-towers around the edge of the town formed an unwelcoming silhouette. The choking fume-clouds that erupted from the chimneys blackened the already polluted sky above it.

The Slipgibbets cautiously moved into the edges of the shanty town, searching for a Rustman. They had been offered a bounty to capture one of the sacred and revered machines, a bounty so great that they had been able to overcome their superstitious fears of harming such an ancient and holy being.

They would find  beast much more vicious than they bargained for....

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They split into three groups and crept into cover.


Absent spotted one of the hated Ashtown Wasters and took a potshot.


A grenade came whistling over the buildings and caught Kastorax and his group, but it seemed to be a dud!


The mutants scuttled forward, fearful more grenades would follow.


On the other side of the container the hated beast known as Duggee lurked.


Commander Blitzer took aim again.


And sent one of his lackies forward to draw out the Slipgibbets.


Oak huddled under the cover of the Alchomite Stack.


Jo Pyro ran up the ladder and bathed Kastorax and Leech in fire!




Duggee charged forward, pounced... and mauled Cobalt to death! Penance was also grievously wounded.


Absent took a bullet!


Oak foolishly tried to take on Duggee alone.


But lived to regret it!


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The Slipgibbets not only failed to find a Rustman (the mission called for casualties to generate Beast Tokes - the skull beads in the photos - which then had to be destroyed with shooting or close combat attacks. We halved the numbers needed but still got nowhere near summoning a monster!), but they met an old enemy along the way. Duggee went on a single-lizard rampage through most of my gang!