Tuesday, 22 December 2015

Inquisitor Lenk's retinue grows

I've been working on some Inq28 models on and off for a few years. they are only a side project I don't know if I will ever use them in a game. But they scratch an itch...

This is the next selection of of WIP models on the painting table (all built some time ago):





The new group

Wednesday, 16 December 2015

The Rose and Scythe, Wortbad. (part 2, started painting!)

I didn't manage to start painting this last week but I have finally made a start this week. Bad weather made it hard to spray the black undercoat and grey zenithal basecoat, but there was a break in the rain and I managed to get it done.

I will start liberally applying Nuln Oil, Agrax Earthshade and Athonian Camoshade washes soon.

Wednesday, 9 December 2015

Wortbad Dramtis Personae

Dramtis Personae for Wortbad, rebased for Age of Sigmar onto 32mm rounds

Alice Rainfall (Banshee)

A witch from a former age, Alice remains bound to Wortbad by the crimes she committed there and by the fear of the punishments she expects to receive for them in the afterlife.

Krathar Duskchain (Vampire)

Krathar is a soulless creature with no hint of humanity. He has the manners and grace of a noble and he strongly believes in his own superiority but he has a careless disdain for others. He treats everyone around him with contempt and scorn, especially his followers and acolytes.

Hagel Rotshroud (Necromancer)

Hagel is a twisted and corrupted man, bitter and resentful of his master, Krathar Duskchain. He has managed to extend his own life by many decades but he has not found the power and position that he had hoped for. He spends most of his time either hidden in Rotshroud Manse studying dark texts or grubbing around in one of the many graveyards in Wortbad. He considers most of the tasks given to him by Krathar to be menial and beneath him but he does not dare complain.

More atmospheric backdrops and scenery shots:

Sunday, 6 December 2015

The Rose and Scythe, Wortbad (part 1)

The Rose and Scythe is a run-down fortified Coaching Inn, actually it is two houses built around the crumbling remains of an ancient building, “The Rose” is a tavern and “The Scythe” is a boarding house. It once server hearty food an strong ale but it has been silent and empty for years. For all its emptiness it still has the homely feeling of a good inn. Like most intact houses in Wortbad there are crude protective spells painted on door and window frames, homemade wards and totems hang from the beams overhead: relic bones and skulls of holy men guard against the darkness. When near them the living feel less afraid of the undead that plague the village.

~ ~ ~ 

I wanted to make some rotting houses for Wortbad, built around an ancient ruin from Ruins of Osgiliath, Watchtower and Chapel. I started building this over a year ago but other projects keep pushing in front of it in the queue. I have finally finished detailing it and I hope to start painting it this week.

Wednesday, 2 December 2015

Zombies of the Harrowmark

Wortbad, in the Harrowmark, is deeply troubled by the undead and corrupted by dark magic. It is surrounded by haunted forests and overlooked by the jagged, foreboding Everdark Peaks. It is a land of perpetual autumn, where farmland lies fallow and untended, with crops rotted in the fields.

From time to time the randomly wandering zombies on Sorrow Fenn will gather into a herd and shamble towards Wortbad. This is never a good day for Wortbad.

Monday, 30 November 2015

Zombies from the Harrowmark - nearly done.

I am working on the final 6 zombies in the herd of 30, but I have been playing with a backdrop for some more atmospheric photography. It's just a video game concept art painting, printed on an A4 laser printer, a couple of inches behind the models, but I really like it. It will only work for close in shots but I will try to take some of models and scenery together, with some more interesting lighting.

Friday, 27 November 2015

Hagel, the Librarian of Tchi'thams Library

Hagel, the Librarian of Tchi'thams Library is an Adeptus Mechanicus Datasmith. Ancient and wise, he is still a force to be reckoned with as his mechanical replacement parts have been well looked after and frequently replaced. He is rarely seen beyond the Library walls, and even on those occasions he generally keeps to the surrounding districts of Mancunius Dome - Victory Station, Hanging-Ditch Abbey and The Shambles.

He ticks and whirs and in conversation he seldom seems like he is paying full attention. He often drifts away in thought for minutes at a time, sometimes mid-sentence, only to continue as if there has not been a pause. In these moments he is lost in an internal index search or cross-referenced cataloguing - the work of the librarian continues even when he is not at his desk or wondering the shadowy bookshelf-lined halls.

Tuesday, 24 November 2015

City of Thorns - part 8 - Ace of Crows

This game was played using the "Hold or Die" Battleplan  with me as the defender, as I had 1 campaign point to Viktor's 3 points.

Viktor was allowed a force one third bigger than me (my 15 models to his 20). One third of my force started on table and Viktor only had to wipe them out to win a major victory. The rest of my force would come on turn 2, from my choice of table edge. I took first turn and used the Battleplan special Command Ability: All Out Defence (basically "Go To Ground" from 40k) on my tiny group. You can't move but get a re-roll to all your saves, you can still shoot and cast spells.


Dogear the Shaman and four Arrer Boyz of the Underhogz crouched in the Wildwood, watching the Duardin and their allies form up around them. Slayers and Gudrun the Duardin Lord to the north-east, Quarrellers to the north-west, the Warrior Priest and Pirate Captain to the south-west. They all closed in on the greenskins and started firing. One Arrer Boy went down.

A Wildwood appeared between the Quarrellers and the Orcs, a Slayer and a Quarreller were killed by the corruption of Nurgle.

The Pirate Captain charged into the Wildwood and cut down two more Arrer Boyz (the last one fled), the Shaman counter attacked and wounded the Pirate.

The Lurkerz, Warboss Dregtoof and Spitlock arrived close behind the Warrior Priest and charged. The Priest fell to the combined might of Warboss and Boyz. Spitlock charged the Pirate Captain.

Another Wildwood appeared, this time behind a rocky hill to the south-west, far from the fighting.

Dogear cast Gaze of Mork, but it was unbound. Then he used the Moonstone of the Hidden Ways (that the Orcs had found in an earlier adventure) to slip away, moving secretly from the central Wildwood to the distant hidden one!

Spitlock smashed the Pirate Captain to the ground while Dregtoof and the Lurkerz fought the Quarrellers and slaughtered the Celestial Wizard.

The generals clashed in the Wildwood and wounded each other, the Slayers finished of the Orc Warboss. Spitlock attacked the Slayers and took out several with his Slaughter Choppa.

There was very little left of the Duardin force but the Orcs had only lost the four Arrer Boyz and the Warboss! Critically the Orc's starting force had a survivor - the hidden Shaman.


(A minor) Victory was mine!!