Showing posts with label The Dust Hogz. Show all posts
Showing posts with label The Dust Hogz. Show all posts

Thursday, 7 January 2021

Viva La Revulushun! - part 16, Bootz Kassdy and the Sundantz Git


With all the excitement over the new "Gorkamorka rulebook cover art" Ork Nob remake (and his little frind!) I built myself a pair of green gunfighters as NPCs for the Revulushun campaign. I have ordered the new models too, on GW's made-to-order thingy though, so I won't see them until June this year!








Monday, 23 November 2020

Viva La Revulushun! - part 15, more scenery


Once I realised that my Mekworld scenery additions, and my Freebooterz ork vehicles and infantry have all been painted using a similar colour palette to Ian McQue’s Mileships / Mortal Engines concept art without really realising it, the next logical step was to really lean into it and make a bits of scenery that intentionally echoed the style.

So I slapped a bit of Stompa armour plating onto the top of a small section of Ryza Ruins and added some bits-box spares around it.


Putting a bit of (Skaven?) plank on top of two barrels suddenly transformed it into a Mek's workshop tea-break area and the "random bit off terrain to test a colour scheme" gained a character and a story of it's own. I love it when stuff like that happens. Some bits of cut plasti-card tubing for mugs and some bottles sealed the deal.

So I also added a water-still with a tap from the Zone Mortalis range. It looks like it could be a hot water tank!






Someone spilled their tea...




The TINIEST mushroom bit in the world!

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I also finished this bit of scatter terrain that has been sat on my desk waiting for paint for months.


Wednesday, 4 November 2020

Viva La Revulushun! - part 14, more orks

I twigged a couple of days ago, that my Mekworld scenery additions, and my Freebooterz ork vehicles and infantry have all been painted using a similar colour palette to Ian McQue’s Mileships / Mortal Engines concept art without really realising it:


So for this batch of "background" orks I have tried to really lean-in to the colour scheme. I'm tempted to go back over the scenery and army and make it more obvious, as I really like the look: mostly grey, with brown, red, orange and yellow areas, and a splash of turquoise and cream here and there. All chipped and weathered and covered in liberal quantities of rust and grime.

I have painted the new orks with an eye on adding them to my Freebooterz army, even though I doubt I will ever play a "big" game of 9th edition 40k. Kill Team suits my available time and game-size tastes much better.

Ork citizens of Badlanding

Madfang's Mob, exploring a Space Hulk that dropped out of the Warp in the New Drekport System.


The group in my underhive / space hulk box.



Boss Nob Madfang - slugga & power klaw. Leader specialist.



Smokes - dust scarf, big roof, one eye missing. Veteran specialist.


Cyclops - scout with magnoculars, dust scarf, slugga and choppa



Feedback - comms pack, dust scarf.



Sky - dust scarf, flying helmet and goggles, chainsword and slugga

Update 18th November 2020.

Madfang's Mob got a little bigger. These are the new ladz:


The whole mob together.



Ash, the Heavy Specialist with a Big Shoota.



Beak.



Toad. Hook hand and striped trousers - because Freebooterz!




Marsh.





Trample, with a bag o'bones.


Madfang's Mob, exploring a Space Hulk.

Wednesday, 14 October 2020

Kurgan Ironhead - Freebooterz Warlord, part 2





Kurgan Ironhead is the warlord of a fleet of Ork Freebooterz, currently exploring the Malfactus Rift area. His armada is scattered across a dozen systems, divided into small haphazard groups, all tasked with looking for trouble and stuff to loot.

Years ago he was the leader of the infamous Blood Axe warband known as Da Fifty Fiff Bad Redz Brigade, but the Fifty Fiff broke up when he became bored of the militaristic formalities he and the Bad Redz had always delighted in. He turned Freebooter and set off east, with a small group of Boyz who were loyal to him.

The Bad Redz Freebooterz had begun their adventures!

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I doubt I will be playing may games big enough to warrant using a proxy Ghazghkull Thraka, but I couldn't resist the offer of the Ork half of Prophecy of the Wolf, for less than the cost of the Ork Nobz and Mega Nobz. Ghaz was effectively free! It was then just a matter of deciding what to do with him.

Makari is still on my painting desk, but I hope to finish him in the next few days.

Edit (4th November 2020) took a little longer than I hoped but he's done now.