Monday 24 June 2019

Ferrugo Pass: Tor Megiddo - part 14

The Cog-Forsaken


The city-sized Tor nearest to the Gates of Ferrugo Pass was called the Cauldron. It walked endlessly across the rock-strewn red-orange sands, searching for promethium. A towering conglomeration of industrial ruins and ancient machineries.

Inside its shadowy corridors ancient systems, that had been long dormant, came online. A distant generator coughed and spluttered then began to hum. Warning lights flickered into life. Creatures that were once human stirred from their artificial slumber. Chemicals were injected into their blood that brought them to consciousness and roused their anger.

+++

They are mostly Sicarian Ruststalkers with extra left arms from AoS Sylvaneth Tree-Revenants, leftover bits from my Belisarius Cawl conversion (the cylinder things on their backs and some cabling) and greenstuffed robes. One also got an extra right arm made from cobbled-together Sicarian Infiltrator parts.

+++











And the little bird-spider-bot-thing. Also leftover bits from my Belisarius Cawl, plus a bird skull from the Citadel Skulls box.




+++


The plan is to use these models as NPCs for one of the forthcoming Ferrugo Pass campaign games. They will be "Counts-As" Genestealers for rules purposes (as Sicarians are a little too tough in Kill Team for the role they will play!). They will probably be recycled a few times during the game in a seemingly endless stream of mecha-gribblies to torment the invading warbands in the darkness within the Tor!

Fun times!

Friday 21 June 2019

Ferrugo Pass: Tor Megiddo - part 13 - Quoth the Rustmen

+++ Record of Contact 094534B^^8996 +++
+++ Location: Alpha Mu Gate 13 - 16 Rho +++
+++ Active Elements - The Dragon and Old Boilerplate +++
+++ Passive Elements - The Vulture and Sumpcrawler +++
+++ Offline Elements  - The Sentinel... trying to connect... +++
+++ Failed +++
+++ Transcript starts +++

+++

This was almost the same modified version of the Sweep and Clear mission as our last game. (Deployment Zones were changed to 9" squares in the corners of the same (long) edge of the board. The 4 objective markers were placed on the opposite edge, 5" apart. The large Rustmen were used as moving scenery -  they each moved a random amount (using an old Artillery Dice) toward the deployment edge at the start of turn 1. Then at the start of turn 2, and subsequent turns, a Scatter Dice and an Artillery Dice were used to move each of them. They blocked line-of-sight and movement but didn't have any active weapons). 

But this time, as there were three of us playing, I took control of the "small" Rustman - represented this time by Old Boiler Plate and The Dragon. They had basic Ogryn stats and counted as a third Kill Team. And I bloody loved it!!

+++


+++ Old Boilerplate to Control +++
+++ Intruders detected at the Gate +++
+++ Location: Alpha Mu Gate 14 Rho +++
+++ Engaging! +++


+++ Dragon to Control +++
+++ Intruders detected at the Gate +++
+++ Location: Alpha Mu Gate 15 Rho +++
+++ Engaging! +++


+++ Control to Dragon +++
+++ Confirm class of intruders? +++


+++ Dragon to Control +++
+++ Class: Hostile +++
+++ Contact! Contact! Contact! +++


+++ Dragon to Control +++
+++ Incoming fire! +++
+++ One Intruder down. Fire source unknown +++
+++ Blue on blue? +++


+++ Old Boilerplate to Control +++
+++ Target locked +++
+++ Engaging! +++
+++ 47 rounds fired +++


+++ Dragon to Control +++
+++ Damage report +++
+++ Armour Breached! +++
+++ Cooling system failing +++


+++ Dragon to Control +++
+++ Engaging! +++
+++ Engaging! +++
+++ Two Intruders down +++

+++ Control to Dragon +++
+++ Confirmed +++


+++ Dragon to Control +++
+++ Sumpcrawler tracking targets at 0.05% efficiency +++

+++ Control to Dragon +++
+++ Confirm? That can't be right? +++


+++ Dragon to Control +++
+++ Intruders detected at Gate +++
+++ Location: Alpha Mu Gate 16 Rho +++


+++ Old Boilerplate to Control +++
+++ Vulture  tracking targets at 0.82% efficiency +++
+++ Request repairs for Vulture and Sumpcrawler +++
+++ Again +++

+++ Control to Dragon +++
+++ Despatching +++


+++ Old Boilerplate to Control +++
+++ Intruders detected at Gate +++
+++ Location: Alpha Mu Gate 13 Rho +++
+++ Incoming fire +++
+++ Damage report +++
+++ Armour plates holding +++


+++ Old Boilerplate to Control +++
+++ Class: Hostile +++
+++ Engaging! +++
+++ Contact! Contact! Contact! +++


+++ Dragon to Control +++
+++ Class: Hostile +++
+++ Engaging! +++
+++ 5 rounds fired +++
+++ Engaging! +++
+++ 7 rounds fired +++
+++ Engaging! +++
+++ 3 rounds fired +++
+++ Weapon Jam! +++


+++ Dragon to Control +++
+++ Class: Hostile +++
+++ Engaging! +++
+++ Contact! Contact! Contact! +++


+++ Old Boilerplate to Control +++
+++ Damage report +++
+++ Minor damage +++
+++ Engaging! +++


+++ Dragon to Control +++
+++ Class: Host [static] +++


+++ Old Boilerplate to Control +++
+++ Dragon is offline +++
+++ Sniper fire from Intruders +++
+++ Engaging! +++
+++ One Intruder down +++
+++ Engaging! +++


+++ Old Boilerplate to Control +++
+++ Gate breached +++
+++ Location: Alpha Mu Gate 13 Rho +++
+++ Gate breached +++
+++ Location: Alpha Mu Gate 16 Rho +++
+++ Request back [static] +++

+++ Trying to connect... +++
+++ Failed +++

+++ Transcript ends +++

+++

The final VP totals were:

The Disciples of the Black 5VP (one objective controlled and 2 kills)
The Purebred 3VP (for one objective controlled)

As both of the warbands managed to take a single objective they are both through the Gate and into Ferrugo Pass!

Viktor's side of this adventure (and the last one!) are here.

Thursday 20 June 2019

Ferrugo Pass: Tor Megiddo - part 12 - The Custodians of the Gate


The sun rose on another day but shadows still dwelled within the steep rocky sides of the valley. It was known to locals as the Gates of Ferrugo Pass. Guarded by Rustmen, armoured servitors and a powerful archeotech energy field. Only those with the correct arcane words would be allowed to pass through.

Daktov and his team approached cautiously. even though they were returning home, they knew that they were not entirely safe. The Rustmen that guarded the Gates were ancient and their Machine Spirits were bitter and angry.

+++

This was a modified version of the Sweep and Clear mission. Our Deployment Zones were changed to 9" squares in the corners of the same (long) edge of the board. The 4 objective markers were placed on the opposite edge, 5" apart. The large Rustmen were used as moving scenery -  they each moved a random amount (using an old Artillery Dice) toward our deployment edge at the start of turn 1. Then at the start of turn 2, and subsequent turns, we used a Scatter Dice and an Artillery Dice to move each of them. They blocked line-of-sight and movement but didn't have any active weapons. We also had control of a "small" Rustman each  - represented by Old Boiler Plate and GH-0U1. They had Ogryn stats and did not count as part of our Kill Teams for anything except VP for killing enemy models.

+++


The Sentinel was crewed by an Engineseer and a Ddatasmith as it's Machine Spirit had long since gone mad. The Vulcher was a hunter: aggressive and predatory.


Sumpcrawler ticked and whirred and scanned the horizon - it was known to be easily distracted and contemplative but fiersome when it's temper was provoked. The Dragon stood vigilant and silent in the distance.


Anomaly Protocol did their best to keep out of sight as they approached the Gate: They were too aware that the Custodians who guarded it could not be trusted to see them as friends!


Daktov recited the Holy Litanies of Sufferance and hoped that the Rustmen were in a good mood today.


The Purebred did not know the holy words needed but they planned to pass through the Gates when the Custodians were distracted.



The Rustmen strode forward when they detected the presence of intruders in the area of the Gate.


The Vulture passed the Para-Skitarii by, stalking across the rust coloured sands between the obsidian and basalt outcrops. 



They watched it carefully, fearful of its sudden and wrathful ire.


Hastun and Decima walked slowly forward. Gudget, Tybar and Daktov sprinted to get behind the Sentinel, trying to get the attention of the Skitarii crew.


Old Boilerplate roared in angry - he fired at Snapper the dusthound and brought the beast down!


Data signals transmitted between the Rustmen were detected by Daktov - he warned his team that combat servitor GH-0U1 was targeting them for attack! At his word Decima and Hastun fired at it and damaged it.


Did the Rustmen instinctively know what was occurring? They all moved back toward the Keys, but Sumpwalker did not stop when it reached them, and powered off into the valley of Ferrugo Pass. The energy field shimmered and allowed him to pass.


The Vulture watched Old Boilerplate and GH-0U1 closely. There contradictory actions seemed to confuse it.


Daktov signalled the Sentinel but the crew either did not receive it or they chose to ignore him.


Warfather Jax started firing - he sprayed long bursts of large caliber bullets at Old Boilerplate.


The sniper team fired at Warfather Arun but the Purebred Leader's crude scrap-metal armour saved him.


Gudget, Tybar and Daktov all pressed forward to get to the Keys of the Gate.


Gudget fired on GH-0U1 but the servitor's armour deflected most of the plasma.



Old Boilerplate was fired upon repeatedly but it's ancient armour protected it, time after time.


Jax fired on Gudget at long range. The para-Skitarii jumped back but the rain of lead just kicked up the sand around him.


The Sentinel finally acknowledged the signals from Anomaly Protocol then turned and trudged off into the hills.


Hastun thought he hit Mahela but her armour must have saved her.


Gudget and Tybar readied the codes to trigger two of the Keys - they hoped to open a small portal in the energy field to allow them to pass, but keep the Purebred out.


Decima rained fire into GH-0U1 again and brought it down.


Warfather Arun and Mahela attacked Old Boilerplate. They were unable to damage the Rustman but it wounded Arun with one of its Omnisire-blessed fists!


As Gudget and Daktov secured the first of the Keys, Gudget shot the Purebred's flamer, Dev.


Tybar secured the second Key and Anomaly Protocol were able to pass the Gates and enter Ferrugo Pass!

+++

The final scores were:

Anomaly Protocol 9VP (2x3VP for Objectives and 3VP for kills)
The Purebred 2VP (kills)

Anomaly Protocol scored their first victory of the campaign!

Viktor's side of this adventure (and the next!) are here.