Showing posts with label The Sal’s Ford Connection. Show all posts
Showing posts with label The Sal’s Ford Connection. Show all posts

Thursday, 13 July 2017

The Sal’s Ford Connection, part 5 (The Finale!)

Skinny-men vs. Mersky Banda vs. The Cult of the Divine Illumination
3 player game: The Motherlode! (a home-brew scenario)
  • Roll a D6 for each gang member. They only take part in the battle on a result of 4+.
  • 12 loot counters on the board, placed 8" or more apart from each other)
    (Each loot counter had a 50% chance of being real, rolled when a ganger is in base contact. The counter was removed after searching and the gang gained 1VP if the loot was real)
  • Turn priority rolled on 2D6 at the start of each turn.
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Three gangs (The Skinny-men, Mersky Banda and The Cult of the Divine Illumination) each sent a small scouting party to the Rad-Cliff Zone, hoping to be able to loot the rich pickings that were rumoured to be there.




The three gangs managed to search five separate locations within a matter of minutes but none of them turned up anything valuable.



Only five junior members of the Skinny-men gang were present: Heaton Park, Bowker Vale, Clayton Hall, Edge Lane and Trafford Bar.


Bowker Vale went down before he even managed to power-up his plasmagun!


A vicious exchange of fire between all three gangs ensued!



The Cult of the Divine Illumination were the first to bottle-out after Heaton Park took out a couple of them.


The Skinny-men were once again the victims of the mysterious "Scuttler" attacks in the gloom of the underhive!


After another intense fire-fight the Skinny-men had three men down and bottled-out, leaving Mersky Banda in control of the zone and in the strongest position in Mancunius Dome!

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The Tech Gangers of Mersky Banda won the final game and with it, the Shadow War campaign! The truth about the Scuttlers has not be uncovered so we will be returning to Mancunius Dome for another campaign, some time soon...

Tuesday, 11 July 2017

The Sal’s Ford Connection, part 4

Skinny-men vs. Mersky Banda vs. The Cult of the Divine Illumination
3 player game: Grab the Cache

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The Skinny-men picked up rumours that Mersky Banda and the Cult of the Divine Illumination had been fighting and escalating war. The two gangs had clashed recently and where squaring up for another round. The Skinny-men quickly moved through the underhive to Sump Crawl, on the border between Cult and Mersky Banda territory. They took up positions in the access gantries outside an abandoned manufactorum. As they set up, their scanners picked a source of emissions that normally indicated an archeotech horde. They started trying to pin down the source...


The Cult appeared and looked like they were scanning the area too!




The appearance of the Cult was closely followed by Mersky Banda's arrival. They immediately spotted the Cultists and started sniping at them from extreme range. Oldham Mumps, the Skinny-men's grenade launcher armed Heavy, opened fire and pinned down the closest group of Mersky Banda gangers, including their leader.



The Cult rushed forward, taking more fire from Mersky Banda and from each other! One of the Cultists shot his mate in the back by accident!




While to two gangs were focused on each other the Skinny-men rushed across the exposed bridge to the manufactorum.


Oldham Mumps continued dropping frag grenades on Mersky Banda.


While most of the Skinny-men prepared to make a rush for the cache.


Shaw Crompton sniped at the Cult.



The final stages of the battle were a blur of activity. The Cult leader charged Abraham Moss and floored him. Another Cultist grabbed some of the loot and ran. Abraham Moss took down a Cultist with a single shot but was injured by return fire. Newton Heath and Edge Lane both grabbed some ancient looking tech while under fire from the Cult and from Mersky Banda but the support fire from the other Skinny-men drove back both enemy gangs and the Skinny-men won the day and gain ed the lions share of the archeotech loot!

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The Cult of the Divine Illumination: 1 Promethium cache
Merskey Banda: 1 Promethium cache
The Skinny-men: 3 Promethium cache
Abraham Moss gained Frenzy as a result of his injuries

Tuesday, 20 June 2017

The Sal’s Ford Connection, part 3

Scavengers (4 loot counters)
Skinny-men vs. Mersky Banda

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The Skinny-men advanced into the unclaimed territory at Ancho-rage, in the Sulfured Quays. They carefully picked their way through the dimly-lit rubble and twisted ruins of the disused docklands buildings. They knew that they would be facing the Mersky Banda gang but something else was waiting for them in the darkness as well...



Newton split his gang in half, with a Heavy, a Juve and two Gangers in each group.



Mersky Banda appeared, as expected!




In the darkness a strange mechanical noise caught Oldham's attention. He turned his head slightly to see what made it but only saw a flash of movement as an insectoid metallic limb slammed into him and sent him sprawling across the platform.



Heaton Park was pinned by Mersky Banda's galvanic rifle fire.


Bowker Vale blasted Mersky Banda's Arc Rifle gunner and BarneZ, their leader, with a risky sustained high-power burst of his plasma gun. But Edge Lane was wounded by the return fire.


Heaton Park was pinned again!


Another strange mechanical sound distracted Clayton, but by now his nerves were on a razor edge and he instinctively lashed out with the stock of his lasgun. With an electronic squeal the thing withdrew into the darkness...

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After game: A draw! Both sides grabbed 2 loot counters, lost a fighter out-of-action (who both recovered), and gained 2 Promethium Caches.

Wednesday, 14 June 2017

The Sal’s Ford Connection, part 2

Skinny-men vs. Mersky Banda
Mission: Hit & Run (Defender)
Subplots: Lightning Strike / Hidden Cache

The Skinny-men patrolled the edge of their territory, guarding a Promethium storage tank and a stash of archeotech. They had repelled an attack already but the Cult were not the only group with designs on the Skinny-men's acquisitions.


Bowker Vale, Clayton Hall and Shaw Crompton looked after the archeotech...


...while Edge Lane and Trafford Bar watched the storage tank.



Mersky Banda infiltrated the area.


The Juves pinned down the Tech gangers with a volley of long-ranged laspistol fire.


Bowker Vale was stalked by BarneZ, the leader of Mersky Banda.


The fearsome Arc Maul did its work and Bowker went down!


Tech Ganger Beg got back up and opened fire with his Arc Rifle at the Promethium tank.


BarneZ continued his Arc Maul rampage!


Trafford Bar went down as Wallo got a bead on him with his Plasma Caliver! Edge Lane fired at Beg again and the Tech Ganger dodged but toppled off the walkway and fell into the Sludge Canal!


Newton Heath and Abraham Moss arrived at the Quays...



But it was too late: the Promethium tank exploded after being subjected to concentrated fire and the Mersky Banda gang escaped having achieved their objective.

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After game: 
Heaton Park captured! (but exchanged for Promethium Cache). 
Bowker Vale died and was replaced.