Tuesday, 28 July 2020

The Badfangs - Bonesplitterz of Aqshy, part 7. Animosity II

Turn 1, path 5
Soulmuncherz vs. Pilgrimage
Shore of Sightless Faces

Dyrnawen’s soulscryers have guided a host of Soulmuncherz to the Shore of Sightless Faces to investigate tales of strange fish in the area. Upon arrival, the Deepkin’s scryers have become so agitated they immediately called for reinforcements to secure this part of the lake at all costs, and prevent any further ships from traveling down the Thawing and further into the lake.

Soulmuncherz vs. Pilgrimage
Shore of Sightless Faces

After two days of brutal fighting back and forth across the ice, the Soulmuncherz and the Pilgrimage struck a bargain, which afforded the Soulmuncherz control of the Shore of Sightless Faces and allowed the Arali Heartsbane’s relief column to advance southward toward Nyuranka. Hogrog canonized several heroes into da Great Saga for their proppa scrappin’, and the Idoneth’s soul-mages have begun unraveling the shore’s secrets.


The Animosity II campaign has reached the end of Turn 1, and the Discord sever for faction discussion and planning is very hard to keep up with; it's so busy and enthusiastic!

The enthusiasm is infectious though and I have made some more Bonesplitterz for the Badfangs.

Objective markers:

Boss Ersatz
The mask is made from a Killer Kan armour plate-icon and some leftover Dryad “head/hair” branches. The backpack is from an Ogors kit. The cowl is greenstuff.

Bigtoof, the Bone Totem carrier.
I have added a mask made from (I think) a bit of Daemon Prince armour, the skull from the Savage Boss kit (above) and more Dryad branches. I added a Bonesplitterz shield to the Bone Totem to make it different to the mask I used for Hogrog.

Gugtusk, the Boarboy Maniac - the warband's (somewhat unpredictable and not really reliable) scout.

The last (or maybe just latest?) three models for the warband together:

Friday, 24 July 2020

The Badfangs - Bonesplitterz of Aqshy, part 6. Animosity II

Pilgrims of the Stones

The Badfangs had been dispatched into the forested hills and valleys outside Tsatraya by Wurrgog Prophet Hogrog Ug Weirdklaw. They had been given the task of finding the resting place of the bones of a great beast, but there were many distractions along the way...

╢╟╞ ╪║

Urgog and the Badfangs padded through the ruined and tumbled gravestones and mausoleums of the Stone Crop. The air was sharp and cold in the wintry Shyish underworld of Lake Bykaal but the near-unclad Bonesplitterz didn’t care about cold or heat.

Something moved in the darkness and they all stopped, peering into the shadows under the arches. Thin purplish moonlight filtered through the racing clouds, momentarily illuminating a group of wretched looking robed figures huddled together under the porch of a partially ruined mausoleum; they were also   motionless, also peering into the dark. But they were looking the wrong way.

Urgog looked round at Azgrok, Bortusk and Toofdrakk and used hand-signals to send the three Arrowboys off to find a high perch among the ruins, where they could overlook the graveyard.

He signed to the Morrboys to spread out: Umclaw and Zogfang went left, Rukbeast and Mogrok went right, Urgog considered for a moment and went right too - he didn’t entirely trust Rukbeast.

The five of them moved forward slowly, making use of the darkness and the angular stone forms around them. As they got closer to the wretched Pilgrims they could hear the low, guttural squabbling. Wordless noises, hisses and growls.

Urgog looked back and saw the Arrowboys were in position. 

He raised his bone club into the air and signalled the start. With a whistle and a thunk, three arrows arced through the gloom and landed in two of the robed wretches. They howled in pain and the other Pilgrims panicked and scattered! Urgog roared and the Morrboys charged!


The Badfangs did not celebrate their small victory over the Pilgrims - they were not worthy of even a mention in the saga. They were not great beasts so they did not have the power of Gorkamorka in their bones or teeth.

The skulls of his two former rivals (hanging from his belt) whispered taunts. They were always complaining or criticising, but they were especially annoying when they offered unwanted advice. Urgog ignored them, as he always did, but that didn't ever shut them up.

║╪ ╢╟║

I have no idea when I will be actually playing again but setting up dramatic dioramas around a story for an online campaign is an okay-ish stand-in for now! You can join this campaign too! The campaign website is here Animosity II – The Burning Winter

The Badfangs - Bonesplitterz of Aqshy, part 5. Animosity II

The additional 6 completed Badfangs brings the warband to Warcry size at last! They were painted with a combination of Contrast and "traditional" Layer paints (for highlights) and I'm really pleased that they match the older models in the warband pretty well.

 ║╪ ╢╟║ 

This will be my warband for the Animosity II campaign. You can join this campaign too! The campaign website is here Animosity II – The Burning Winter.

Wednesday, 22 July 2020

Malfactus Necrons, part 1

Morrdragor is a forgotten Agri-World at the edge of the Malfactus Rift, it is overgrown and densely forested, and the sparse human population have no idea that they live on a Necron Tomb World. The ancient owners of the world have started to wake: rusty, corroded and mud-caked, the strange alien machines stalk the darkened forests.


I've been thinking about Necrons since about April... I've been thinking about them a lot

In order for me to really get into a faction I think I need to know where they are from. I don't want to get into making another whole new scenery set (Shadows of Commorragh taught me that!) so I plan to make use of my Harrowmark scenery for some Kill Team games in the ongoing Malfactus Rift campaigns that we play sporadically between other campaigns. 

Malfactus Rift hasn't had an overall plot or story thread yet but that might change as Viktor and I are detailing a few worlds - a Tomb World is one of them.

I'm going to make some Necron Tomb World scenery for Morrdragor in the same style as my Harrowmark set; obelisks and monoliths, tangled and overgrown with gnarled trees and littered with fallen leaves and dead grass. I won't use the houses of Wortbad but the woods, rocky outcrops and tombs will fit in nicely.


These Necrons were made from my bits box, as a way to get a feel for them ahead of the big release.

I am splitting the Indomitus box with Blessed Knight Lee as I really want to build a Kill Team of death-robot weirdos from it. I hope to get hold of them this weekend!


These are some WIP shots from a few weeks ago...

Lots of texture paint (both sorts of Agrellan Earth and Agrellan Badland), weapons from Genestealer Cults and Adeptus Mechanicus, cloaks from Nighthaunts and Chaos Marauders with a bit of greenstuff work.

Monday, 20 July 2020

The Badfangs - Bonesplitterz of Aqshy, part 4. Animosity II

This week sees the start of Animosity II – The Burning Winter, a socially-distanced global narrative campaign. Beginning 22nd July it will run for five weeks from start to finish, with each week corresponding to a campaign turn. Before the start of each turn, Team Animosity will update the Unfolding Narrative, weaving the results of your Reports into a single ongoing story arc. This can include the daring feats of your generals, bloody battle sequences, and dramatic exchanges between characters.

Using the “Submit Report” page, players may choose to submit one report of each type per turn:
  • Gaming – Conventional, remote, or single-player games of Age of Sigmar, Warcry, and Soulbound. Any format is welcome, including Skirmish and Path to Glory. Please play with others safely & responsibly during this pandemic.
  • Hobby – Painting, modelling, and scenery. Conversions and scratch-building encouraged. If submitting a WIP, please provide before and after photos.
  • Writing – Short stories between 500-2000 words. We ask that individual submissions stay below 3000 words.
  • Storytelling – Photos of staged battlefields and character duels, dioramas, video battle reports, recorded spoken word, etc.
  • Arts & Crafts – Sketches and illustrations, cosplay, etc. Let your imagination run wild!
Animosity II is not a map campaign. Although there will be a map, it is for narrative purposes only. Instead, each turn, your Coalition will be faced with three diverging Narrative Paths. The more Battle Reports you put into each Narrative Path, the more likely it will be successful. Keep in mind, there will always be an enemy Coalition opposing you, meaning you’re going head-to-head with other players from the top of Turn 1.

You win (or lose) the campaign by how successfully your Coalition navigates the Unfolding Narrative. There is no clean, numerical scoring: players will need to read the narrative and make their best guess. Beyond the campaign narrative, there are a large number of player achievements we will recognise at the end of the campaign, too.

If you haven’t already seen the Theatrical Trailer, you need to stop reading this and go watch it right now.

Sound good? You’re darn right it does. Animosity Campaigns has sixteen years of worldwide online campaign experience under our belts. So, what are you waiting for? Join our Discord server! Meet the other players in your Coalition! Prefer to stay socially distant? That’s fine too! No matter what you do, this is the campaign for you!

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The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg plains in the wilds of Aqshy. The tribe has an oral tradition, myths and legends that have long been told and retold, passed down through the years, of their time as travellers among the stars. They believe that in an age long ago they roamed the cosmos, they were not natives of Aqshy but they came from some other, unremembered Realm. They chased god-beasts across the void, riding in the belly of a creature they called the ur-whale, but they crashed into the Great Parch by accident while the ur-whale was battling another god-beast.

In some versions of the stories the ur-whale was killed by the other god-beast, in other versions the Bonesplitterz accidentally killed it from inside in an ill-considered attempt to get at the god-beast that was attacking it.

Whichever version they believe, they all agree that in the crash they lost their ability to travel the cosmos and they were stranded. They are not trying to return to those days by any means, but they carry with them a sense of adventure that continues the tradition of travelling, exploring and finding new monsters to defeat.

They have made their home, and found plenty of beasts to fight, in Aqshy and they usually return there after each foray into the wild. So, loaded up with the most potent and powerful of the magic bones his tribe has found, Wurrgog Prophet Hogrog Ug Weirdklaw has set out into the Realms, leading the Badfangs to hunt down the great beasts of the Realms. 

He has been empowered by the revelation that language controls the essence of Gorkamorka, and the power of stories can be used to steer and focus the Waaagh! energy of his tribe.

This is the Badfangs warband so far, but I'm expanding it for Warcry:

Thursday, 16 July 2020

Machine Cult Pilgrims of Tor Megiddo, part 3, The Rustguard

The Rustguard are a company of unpleasant mercenaries, paid to protect the Machine Cult Pilgrims as they search the rust-wastes of Tor Megiddo for lost gods. The Pilgrims don't know it but they are a band of cutthroats and extremely untrustworthy, they will probably betray the Pilgrims at the first opportunity.


This was a really quick project - the models were assembled a few years ago as the Skinnymen, my Van Saar gang that I built and painted (and played a campaign with) before GW released Necromunda in 2017 and updated all the gangs in new plastic. They are made from Genestealer Cukts bodies with Tempestus Scion arms.

I have repurposed them for Tor Megiddo, by replacing the Space Wolf heads I used with heads from Adeptus Mechanicus Vanguard, Necromunda Cawdor and a Tempestus Scion. 

I resprayed them Mechanicus Standard Grey, drybrushed them all over with Ushabti Bone and washed them with Nuln Oil. Then I picked out a few areas for brighter colours and knocked the bright colours down again with weathering and rust.

Leader Johryck Fel
Plasma Gun Kreal Dox

Medic Ghaskin Nin
Grenade Launcher Eldrac Po

Comms Pyke Nu
Hotshot Lasgun Sheif Par

Hotshot Lasguns: Arnalt Ix, Judh Rhy and Foyle La

ArtistsEmpire on Twitter just did a paint-over of one of my Rustguard photos!