Showing posts with label Warhammer 40000. Show all posts
Showing posts with label Warhammer 40000. Show all posts

Tuesday, 14 March 2023

Gallowdark, part 3

I managed to "finish" the first three tiles.







I've done two different colours of screen, but I think I might repaint the green ones to orange.



I put a few Adeptus Mechanicus transfers onto screens as icons.


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On to tiles 4, 5 and 6. Undercoat and zenithal primed:


Block colours on:


Chipping.

Athonian Camoshade over the Sybarite Green on pipes and tanks. Chips are a messy not-quite-drybrush of Sybarite and white on hard edges and a few other spots. Then a sharp brush with Dryad Bark over most of the light green, but leaving an edge all round, especially focusing on edges and corners.






Filth and rust everywhere next.

Tuesday, 11 October 2022

Gallowdark, part 2

I absolutely churned out the first 7 tiles for my Gallowdark scenery project but then I stalled a little on it. I shifted gear to a "quick" (ha!) Warcry scenery project - I built and painted 3 Wyldwood trees for a new campaign - and I struggled to shift back into the right gear for Gallowdark scenery.

Partly this was due to being unsure about the colour scheme I wanted to use for the project, and partly it was down to the large amount time that adding the small details and texture to each tile took, compared to the small amount time it took to assemble the large components for each one.



Add all the little bits of junk into the "gutters" around the walkways and walls took longer than I expected (maybe I am being too fussy about what goes where?). Then getting the texture paste into them in a way that doesn't cover them completely and looks believable also took a while (and of course both these steps need a lot of drying time between).



Once the first tile was detailed and textured I undercoated it black and zenithal-sprayed it grey. Mainly to make sure it looked okay!

I think it does, so I carried on going with the detailing and texturing.






For the paint scheme, I wanted a small splash of colour on each tile that was fairly bright and striking, that tied the different tiles together to make them feel like one "place", while still keeping the overall industrial/spaceship feel.

After a lot of thought, chats on Instagram about colours other people had used on their scenery, paint tests, and no small amount of Google image-searches, I settled on the idea of painting all the Sector Mechanicus pipes, cylinders and storage tanks in Sybarite Green, washed with Athonian Camoshade and then lots of chipping effects, under a few layers of filth and weathering.


So far this is Sybarite Green, washed with Athonian Camoshade and then stippled with a 60/40 Sybarite Green/White Scar mix.



Chipping and first layer of rust/filth one. Pretty pleased so far!

As I was happy with the colour scheme and process I started painting two more tiles: both 3x3, one crossroads, one T-junction.


These are the 3 paint-in-progress tiles together, before I started the "filth wash" stage on the 3x3 tiles:



Chipping going on and brown washes next!


I also started work on making the Necromunda / KT Rogue Trader doors I have wider, so they fit the 60mm wide doorways. I only have six doors, so I will have to source more at some point.

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There is obviously still lots to do on the project, but I'm getting into the swing of painting them now.

Wednesday, 7 September 2022

Gallowdark, part 1


So, a Kill Team: Into The Dark project is happening. The Gallowdark is such a cool sounding setting, I can't wait to start exploring it!

I'm going to aim to make the tiles with "zero" spending, as I have way too many partial 40k scenery kits in storage, doing nothing. (And I think all my hobby funds are going on Warcry, so this is the only chance I'll make the Space Hulk scenery I have planned (but never started) for years!).

Many half finished scenery projects have been sacrificed to this project.




I've been planning to make modular space hulk scenery for a couple of years. I made most of these sketches during lockdown in 2020. I was originally thinking of using Necromunda floor tiles, but they are so big only 4 of them would be needed for a Kill Team board and that wouldn't give much variation in layout.

The plan was shelved while I waited inspiration and/or a different idea...


But then the new season of Kill Team was announced and with it the idea occurred to me that 12 tiles would work: each at 180mm square, with doors in the centre of one (or more) sides.

So I am kit-bashing Gallowdark tiles around multiples of 60mm squares because the Sector Mechanicus (etc.) scenery is all based on that size. The Sector Mechanicus walkways come in two sizes - 60x60mm and 60x120mm. Nearly everything else is made to multiples of 60mm.

When laid out in 3x4 rectangle twelve 180mm-square tiles are virtually the same size as a 20x30" Kill Team board. 12 squares that can be oriented in any of 4 directions and placed in any location in the 3x4 grid, gives me a hell of a lot of arrangement options!

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I started building at the beginning of August (2022). I sorted out my hobby space, so all the boxes of 40k scenery were easily accessible and I could see what my options were.

My first noodling was of layouts for the tiles, on bases made of 5mm thick matt black foamcore card from Hobbycraft. I penciled-on 60mm squares so I could be sure everything will be in the right place, relative to the other tiles. The exits from each tile will be flush to each other. All the space that isn't a wall, a bulkhead or a path will be full of machinery and junk.



Before I glued anything down I tried a few test layouts. I think 3x3 tiles (18cm a side) with between 2 and 4 exits will be the most useful in terms of layout and playability. But I like the 3x5 and 3x2 ones enough to make one or two of each.



Once two of the tiles had the bigger components glued down I started getting a feel for what worked. I tried more test layouts of non-glued tiles




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Once I had a few tiles glued I started adding the junk piles in the gutters either side of the walkways.



I found a few of the smaller space, especially on the T-junction tiles, were a bit harder when it came to adding walls, so I cut a few bulkheads in half to make the corners.



The walls aren't all exactly the same height but they are close enough for me.



I made a 3x2 tile that is entirely full of machinery, pipes and storage tanks (made from the larger size pots that supermarket herbs and spices sometimes come in), with a walkway over the top.

At the moment none of the other tiles have a way to access this upper level. But I have an idea for a vertical access tunnel, and maybe some more upper-levels, that I will try to get to later.


I know. Googley eyes!

This is as far as I have got, but I'm still working on it. I have a big pot of texture paste that I'm going to pile up around the walls and junk. I will also make at least three more 3x3 tiles.

I also have a few Necromunda doors, that need to be widened a little to fit the 60mm doorways. I will leave them free-standing though, so the can be "opened" or "shut" during games.

My plan for painting is all about getting the base colours down as quickly as possible, then adding details afterwards (cables, screens, hazard stripes, a few block colours, weathering and grime, etc.).

I'll spray it all black. Zenithal-spray it grey with something like Halfords Grey Primer. Then another zenithal-spray but only in a few smaller areas with Greyseer. Then I've got a big bottle of Acrylic Matt Medium and mixed up some big batches of "Not Nuln Oil" and "Not Agrax Earthshade" (see this video!) and I will blast everything with a fat brush.

More updates soon!