Showing posts with label AoS Skirmish. Show all posts
Showing posts with label AoS Skirmish. Show all posts

Wednesday, 19 August 2020

The Great Oubliette of Shyish, part 2.

Adm'rul Kurgan had wandered the Great Oubliette of Shyish for longer than he could remember. A continent-sized underworld of dank cells and ice-cold dungeons, towering mausoleums and layer upon layer of crypts. In his entire time there, he never saw another soul.

So the Adm'rul was frustrated - he held Da Kutlass and Deeptoof ready for a fight that never came. He explored endlessly but could never map anywhere. Worst of all; there was nothing to drink.

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As battle had raged through the Prime Innerlands during the Dread Solstice, Nagash cast ever more enemies into his Great Oubliette. Warlords and warriors alike tumbled helplessly down hissing wells of grey sand, before plunging into the deeper darkness below. They staggered to their feet amidst endless stone corridors and whispering walls of shadow.

In his arrogance, distracted and set off balance by the sheer amount of foes hurling themselves at him from every side, Nagash had erred. More and more armed warriors mass in the corridors and halls of the oubliette until at last its guardians cannot hold them back. War raged through halls that had known only silence for thousands of years. Weapons of such arcane power were unleashed that the wardings of the oubliette could not withstand them.

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So Kaptain Mogrum and the Cleavermaws plotted a rescue. The guardians of the Oubliette could not watch every entrance since Nagash had opened so many new gateways and the defensive wardings were greatly reduced in power. The Cleavermaws planned to break into the Oubliette, find the Adm'rul and escape with him.

The first part of their plan was complete - they had gathered half-a-dozen Endless Spells and bound them into the Dead Man's Chest. They would use the power of the spells to break open a gateway to the underworld where the Adm'rul was held captive!



Saturday, 4 July 2020

Turnip28: Post-Apocalyptic-Napoleonic Fantasy - part 2

The 33rd Parsnip Old Guard

A horrible  world of rain, mud, starvation, warfare awaits them. And hideous root vegetables.

A world where the technology level is about the same as Europe in 1812, but with more armour and less horses or artillery. And more hideous root vegetables. 









Lieutenant Navet joins the regiment as the warband's leader! I've built a second batch, including an officer (who I have given a mask as I like the idea of him wearing a bicorn hat as well as a helmet). There are more chopped-up Poxwalkers for horrible root vegetables and I found some rats in my bits box too...










Tuesday, 30 June 2020

Turnip28: Post-Apocalyptic-Napoleonic Fantasy - part 1

The 33rd Parsnip Old Guard

A horrible world of rain, mud, starvation, warfare, and hideous root vegetables. Where the technology level is about the same as Europe in 1812, but with more armour and less horses or artillery.


Turnip28 is a strange and wonderful new sub-genre of the hobby; dark fantasy Napoleonic wargaming with a horrible root vegetable theme. It was created by Max FitzGerald (who can be found on Twitter, Instagram, Facebook and Patreon) as a way to play Napoleonic games without getting bogged down in historical details, but it was grown into a community project with a life of its own! It seems to be a very loose, but really original, setting with art and miniatures springing up all over the place, and probably table-top rules at some point.

There aren't any rules for the game yet though - and to be honest I might just make some custom Warscrolls and use AoS Skirmish rules, as I'm not sure I want any more detail than that! I want there to be a lot of running about, a bit of ineffective shooting, some melee that is more like pushing and shoving and then a lot of running away. If I use Moonclan Grots Warscrolls as the "elite" troops and strip back the rest from there I think it might be about the right level. Then I just need to come up with a way to add special actions or abilities to vary the games a bit - a small deck of ability cards might do it!

Edit: There are now Turnip28 rules! There is a free PDF on Max's Patreon. It is also beautifully illustrated!


This is some of Max's art for the project, and the thing that really captured my imagination. My drawing (at the top of this post) is my third or fourth attempt at a Napoleonic infantryman with an anachronistic sallet helmet. The first few tries are not worth sharing but I'm pleased with this one.

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This is the first WIP batch of the 33rd. They are made from Victrix French Old Guard Chasseurs, with Perry Miniatures mercenary foot knights heads. Plus a Games Workshop Flagellant with a Greatswords head and Victrix arms.

They all have static grass flock and texture paint daubed on their packs and shoulders and a small parts of cut-up Poxwalkers as hideous root vegetables on their bases.



Tuesday, 13 August 2019

The Mushloonz - part 16

Sournose Da Boss

This nasty Git is the Stabba Boss of the Knights of Skrag.

He is made from a classic (HUGE!) Night Goblin model, with a Boingrot Bounder head and right arm, a Mordheim Middenhiemer left arm and a mushroom from the Squig Herd kit.






Dirge the Squigpiper

Honking, droning and squeeking his way through the Dankwood forests, at the rear of a herd of vicious squigs, comes Dirge the Squigpiper!





Warcry!


I think I might try out this nasty bunch for my first few Warcry games. I won't be able to field most of them in each game, after all there is a 15 model maximum limit for a warband! But you can have 20 models on your Roster and pick the models you want to use for each game.  Some of them will be "counts as" - for example there are no Loonboss cards (yet?) in warcry, so Skragbad will be a Stabba Boss for now.



I have collected this set of Moonclan-themed dice for Warcry - Yellow for Initiative, Black for Actions and Red for WiId Dice. I have 6 of each (as I think that is all you'll ever need in a normal game of Warcry).

Thursday, 25 July 2019

The Mushloonz - part 15 - Durg the Trogg


Crashing through the trees of the Harrowmark forests, careless of the noise they make and who might hear them, a trio of troggoths hunt for Sylvaneth to uproot.

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Durg the Trogg


I added mushrooms, from the Squig Hopper kit, to his shoulder and blended them in with superglue and baking soda.





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Thomm and Durg. Urr-Ree will join them later.


Mollog, Thomm and Durg.