Friday, 26 February 2016

The Ironfang Pirate Fleet, part 7: Kaptain Sinbag and The Chimeras

The last 5 Boyz of The Chimeras have been re-based. This completes the work on this crew - I will be moving on the the next Pirate Orruk crew, The Cleavermaws, after re-basing three River Trolls.

This is this batch and the previous batch of Orruk Boyz together. I will try to get a shot of the complete warband soon.

Tuesday, 23 February 2016

Storm of Flames - Duskhaven Campaign, game 3

Throne of Skulls: Clash of Empires (Despair and Slaughter)

Tendrils of mist swirled around the harbour, clinging to the ruins like the tentacles of some kind of ghostly sea creature. Eddies and currents in the air opened pockets of clearer visibility at random. The Chimeras explored the waterfront cautiously, looking for van Toorn’s Hunters.

The corsairs felt that Pieter van Toorn and his Witch Hunters needed to be taught a lesson about who was boss, right from the start. The Witch Hunters had decided that the Orruk Corsairs were heretics that needed eradicating due their association with the Djinn Binder. So when they next met neither side was going to give the other quarter.

The Corsairs advanced and took up position behind a fence, just in case the Witch Hunters had brought some long-ranged weaponry with them. Razkhadhim lurked in a ruined building and summoned his bound Djinn, Irthaluk the Traveller, who appeared on the far right flank of the Witch Hunters’ line with a building between him and the Warrior Priest Wilhelm Glaübig.

The malignant air spirit raised his hands and Pink Fire scoured the Penitent Brotherhood, followed swiftly by an Arcane Bolt from Khaaan and then further Magical Flames from the Djinn.

Their numbers whittled down, the Flagellants were then subjected to a howling charge by the Chimeras’ crew.

Kaptain Sinbag and Pieter van Toorn squared-up to exchange blows - both parried each other’s strikes for the most part but Sinbag landed one or two hits.

The Witch Hunter’s Ogor Maneater ploughed into the Orruk lines, and smashed a couple of Corsair’s heads in. Sinbag cut down van Toorn.

Big Uluc and Weird Khaaan caught up with the rest of the warband as the last of the Corsair crew fell, Uluc and Sinbag piled into the Maneater and brought him down. and the Shaman met the charge of the last survivor of the Witch Hunter band - a combination of magic and steel took the Priest out of action.


Major Victory to the Chimeras.

The Chimeras had earned 4 Laurels of Victory, while the Witch Hunters earned only 2 Laurels, so even if they had not wiped out the Witch Hunters the Orruks would have won.

Friday, 19 February 2016

The Shadow Cracked - Duskhaven Campaign, game 2

The Shadow Cracked
The Summoning - a home-brew Battleplan written by Viktor to play out the story he imagined while reading my Djinn summoning story (above).

4 turn limit
Major victory for Witch Hunters if they kill the Djinn Binder before he summons the Djinn.
Minor victory for Witch Hunters if they kill the Djinn Binder or the Djinn.
Major for the Chimeras if they kill the Witch Hunter general and summon the Djinn.
Minor for the Chimeras if the Djinn, the Djinn Binder and the Witch Hunter general are all on the table at the end of the game.

The Djinn Binder and one unit in the center, all other Chimeras models move onto the board from their table edge during turn one movement phase
Witch Hunters deploy within 6" of their table edge
Chimeras get first turn.

Witch Hunters
Pieter van Toorn - Witch Hunter General
Wilhelm Glaübig - Warrior Priest
Ludwig Mannhaft - Witch Hunter
Penitent Brotherhood - flagellants
Mandred and Magnus - Griffhounds

The Chimeras
Kaptain Sinbag - Orruk Warboss.
Weird Khaaan - Orruk Great Shaman.
Big Uluc - Black Orruk Big Boss.
Fat Gedik - Orruk Boss
Razkhadhim - The Djinn Binder (Sorcerer Lord of Chaos)
Irthaluk the Traveller - Djinn (Herald of Tzeench)


As Irthaluk the Djinn flowed smoke-like out of his brass bottle, and the echo of his deep booming voice rolled around the square, the Witch Hunters led by Pieter van Toorn appeared out of the darkness. The dour Templar saw Razkhadhim the Djinn Binder call forth a daemon and reveal himself to be a sorcerer in league with the Dark Powers - he ordered his acolytes to destroy both!

Realising that the Djinn Binder was threatened, Kaptain Sinbag ran to aid him with Weird Khaaan, Big Uluc and all the orruks he could muster in a few moments - 10 Boyz, including Fat Gedik.

The Penitent Brotherhood of Flagellants fell upon the Grots who had gathered around the Djinn Binder to gawp at the summoning. Five were cut down in moments and the sixth fled for his life.

Warrior Priest Wilhelm Glaübig swung his Sigmarite warhammer into the Djinn but the spirit became vaporous for a moment and the hammer passed through his smoky form.

Van Toorn and Glaübig leapt at the Djinn with holy blades and pistols and banished the creature - Irthaluk’s howling frustration could be heard long after his form evaporated into the mists.. The Witch Hunters turned on Razkhadhim.

The Chimeras arrived and swarmed round the Binder, cutting off the rest of van Toorn’s retinue. Kaptain Sinbag was blocked by the vicious Griffhounds - he cut one down and wounded the other but could not get to the Witch Hunters and stop them attacking Razkhadhim.

The Flagellants exacted a heavy toll on the orruks but the Corsairs held them back from the Razkhadhim. Both Witch Hunter and Witch Hunter General attacked the him but the sorcerer survived and focused all his energies - he called forth powers of the otherworld to imbue him with unnatural strength and skill - he wielded his dagger and staff with deadly accuracy and felled Pieter van Toorn.


A Major Victory for The Chimeras!

The Black Bridge - Duskhaven Campaign, game 1

Duskhaven was a safe port amidst the treacherous misty seas of Ulgu. The sea around Duskhaven is called Okkam's Reach - a notoriously difficult area of ocean to navigate and there have been many shipwrecks along the coasts around the port. In the Age of Myth the Governors of the island exacted high tolls from passing ships and this of course meant that many smugglers were attracted to operate there as there was a potential to make a lot of money by avoiding the tax. When the Age of Chaos came a Verminous fleet, with typical skaven brilliance, tried to conquer it but only managed to destroy and poison it.

In the Age of Sigmar the forces of Chaos have withdrawn from Duskhaven to fight the Stormcast elsewhere. The port is now a den of thieves and murderers amongst the mist wreathed ruins and ales houses of the Duskers. Remnants of a once great city reduced to clusters of survivors foraging in the gloam.


Godfather Viktor and I are starting another mini-campaign.

This one is set in Ulgu, The Realm of Shadow. We played the first "warm up" game today. I will be selecting my force each game from the Ironfang that I have so far re-based for Age of Sigmar. Today's game used a small number of the Chimeras - Orruk Corsairs from Hysh. Viktor used the Grudgebreakers - Duardin, Human and Ogor Pirates.

We used the Throne of Skulls: Clash of Empires (Download the PDF here).

We rolled Break Through on the "Laurels of Victory" table, so both of us could earn 1 Laurel for having 5 models or more in enemy territory at the end of each Battle Round and 1 Laurel if there were no enemy in our own territory. Viktor was the Underdog, as I had a Martial Strength 11 higher than him, so he could get 1 Laurel of Victory for achieving each of the Underdog Deeds.


After arriving in Duskhaven via the Gloomgate, to investigate the rumours of a growing Smugglers' Port there, the Chimeras encountered a Duardin Pirate crew. The Orruk Corsairs outnumbered the Duardin so the pirates decided to focus on the Corsair leaders in the hope of breaking the larger force by "cutting off the head of the serpent".

Gudrun 'Blackbeard' Kargasson led his entire force of Grudgebreakers forward, using his Inspiring Presence while Ishmael the Battle Wizard cast a Mystic Shield over the Pirate Lord. The Chimeras did exactly the same and the gap between the warbands disappeared in seconds.

Kaptain Sinbag called a Waaagh! Huge Ahkman banged off a pistol shot at Gudrun and winged him. Everything in the Chimeras warband except Weird Khaaan the Shaman and Huge Ahkman, his Ogor Bodyguard, charged and crashed into the Duardin battle lines.

Kaptain Sinbag immediately attacked and finished off Captain Gudrun and the Black Orruk Big Boss, known as Big Uluc, hacked down Cargo, the Grudgebreakers' Ogor Maneater.

Ishmael ‘s Chain-Lightning fried a few of the Chimeras and the Slayers took down a huge number of them - the rest fled.

The Grudgebreaker Slayers turned on and wounded Sinbag but he survived their assault, fending off many of their wild blows. Badbad the Troll raised his huge fist and smashed Ishmael, the Battle Wizard to a bloody pulp.

Sinbag, roaring and laughing, took down three more Slayers in triumph and the Chimeras managed to push the Duardin out of the harbour district.


We had only managed to play 2 complete Battle Rounds in just over an hour but as I had earned 2 Laurels and Viktor had only earned 1, I got the Major Victory result.

(Sorry about the awful quality of the photos!)

City of Thorns - part 11 - Garden of Delight

The Crowmoons besieged a ruined Watchtower in the final game of the campaign: they forced out the Duardin garrison & won the campaign by a narrow margin!