Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, 4 November 2022

The Night of the Sorowmœn - A Halloween game in The Harrowmark


The last night of Graives, the eleventh month in the Harrowmark calendar, was called the Sorowmœn - a Harrowmark "festival" that commemorated an ancient unremembered cataclysm.

The Harrowmark has its own local moon, but long ago there were two: one was destroyed in some great calamity, the details of which have faded from even the long memory of the undead. The shards of the second moon follow the remaining one - they were called The Moon's Daughters by the locals and there were many sad folk-tales about them.

On one night each year, the night of Sorowmœn, the Moon's Daughters were not visible, and the surviving moon seemed to moan with grief for her loss.

But Sorowmœn also gained new significance because it was on that night the Necroquake first hit the Harrowmark. The locals said Nagash obviously knew what he was doing when he picked that day, of all days, to enact a ritual that was centuries in the planning... The restless dead became even more unquiet on that night, and every anniversary of it. So the mortal populous of the Harrowmark shut themselves up in their rotting hovels in the evening of the Sorowmœn; they doubled the number of fetishes placed on their lintels; fresh paint was daubed on the warding hex-marks protecting their doors, new-made straw poppets hung from every window frame...

But beyond that all they could do was hide, and hope to see the next dawn.

+++

SCENE I. A tavern at night. In the middle, a boiling cauldron.

Thunder. Enter three orruk pirates.

First Pirate
Thrice the brinded cat hath mew'd.

Second Pirate
Thrice and once the hedge-pig whined.

Third Pirate
Bell rings. 'Tis time, 'tis time.

First Pirate
Round about the cauldron go;
In the season'd entrails throw.
Toad, that under cold stone
Days and nights has thirty-one
Swelter'd venom sleeping got,
Boil thou first i' the warmed pot.

Second Pirate
Fillet of a fenny snake,
In the cauldron boil and bake;
Eye of newt and toe of frog,
Wool of bat and tongue of dog,
Adder's fork and blind-worm's sting,
Lizard's leg and owlet's wing,
For a charm of powerful trouble,
Like a hell-broth boil and bubble.

Third Pirate
Well, that sounds disgusting. I ain't eating that.

Enter BORTAGNO to the other three Pirates

BORTAGNO
You'll eat what your given mate, or go hungry.

Music and a song: 'Black spirits,' & c
BORTAGNO retires

Second Pirate
Open, locks,
Whoever knocks!

Thunder. Enter KAPITAN Da LEEVA, wet from the storm.

KAPITAN Da LEEVA
How now, you secret, salty midnight coves!
What is't you do?

ALL
A deed without a name.

Third Pirate
Dinner. Which, its just called dinner ain't it?

Da LEEVA
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the graves; though the testy waves
Confound and swallow navigation up;

Though castles topple on their warders' heads;
Though inverted pyramids do slope
Their heads to their foundations; though the treasure
Even till Destruction sicken; answer me
To what I ask you.

First Pirate
Speak.

Second Pirate
We'll answer.

Third Pirate
What's he taking about?

Da LEEVA
What will never be
Who can impress the forest, bid the tree
Unfix his earth-bound root? Sweet battles? Good!

Rebellious dead, rise ever fill the wood
Of Kalyustar's art, and his dark-placed crew
Shall shed the lease of nature, pay his due
To time and mortal custom. Yet my heart
Beats to know one thing: tell me, if your art
Can tell so much: shall Rotmoons this night
Leave this damned inn and join the fight?

Exeunt all pirates collecting their scattered weapons and gear, flustered and panicked.

+++

SCENE II. A forest graveyard by moonlight. In the middle, the necromancer KALYUSTAR at work among pumpkins. The Sorowmœn shines alone, low in the sky.

Enter twelve orruk pirates, whispering loudly.


DRAGANTE
Seize upon the dog; give to the edge o' the sword
His skeletons, his gheists, and all the unfortunate souls
That he play like puppets. No boasting like a fool;
This deed I'll do before this purpose cool.

AWKWARDO
Stab his eyes, and grieve his heart;
Come like shadows, so depart!


KALYUSTAR
By the pricking of my thumbs,
Some stinking orruk this way comes.


DRAGANTE
To crown my thoughts with acts, be it thought and done:
The rituals and schemes of Kalyustar I will surprise.


Da LEEVA
This time, thou anticipate not my dread exploits:
My purpose never is o'ertook
Where is he? Gone? Let this pernicious hour
Stand aye accursed in the calendar!
Go on Ladz, advance without fear!


EL DOCTORO
I conjure you, by that which I profess,
Oh well done I! I commend you; pain!

Thunder and lightning.


Much running about by the pirates.
Enter Skeletons and Gheists, from below the ground.


KEINRICH (A Skeleton)
I thought to fright you thus, methinks, you are too savage;
I'll do worse with fell blade and cruelty!

He stabs.


DE LEEVA
Hold fast the mortal sword, and like good crew!
Gheists be gone, let flee to wail of sorrows new.

BORTAGNO
That Kalyustar, whose name blisters my tongue,
Was once thought honest: you'd have liked him well.
He hath not touch'd Shyish when he was young;
But by my blade tonight, he'll go to hell.


AWKWARDO
Thy traitor's blade has cut me deep!
To recover whence, I think I'll sleep.

He falls to the ground.


Drum rolls and battle-cries echo in the darkness.


EL DOCTORO
I'd conjure more but Parche; the blast would catch,
That fool pirate, with hook and patch.


KALYUSTAR
Let me seek out some desolate shade, and there
Draw out sad graves to empty.

KALYUSTAR runs from the pirates.


KALYUSTAR
What now to believe, and what I can redress,
As I shall consult my Shadeglass friend, I will:
What you have spoke, it may be so perchance.

The Shadeglass Skull
(You have no chance.)


First Gheist
He has kill'd me, again I'm free:
Whither should I fly?
I have done no harm. But I remember now
I am in this earthly world; where to do harm
Is often laudable, to do good sometime
I'll run away, to where Nagash won't see!

The First Gheist fades from sight.


KEINRICH
I bleed, bleed, poor country!
Great tyranny! lay thou thy basis sure.

DRAGANTE
You ain't what I call bleeding mate.
But that serves you right, poor Awkwardo, the late.


EL DOCTORO
Now Parche is clear, I can again,
Use my sorcery to bring your end.

Thunder and green lightning.


Second Gheist
You thought me gone Bortagno? Your blade bit deep.
It will be you that ends this day.
And I return once more to reap,
I see thee still, And from my blade your blood does seep.


FRANCOT
In my most ill-composed affection much curtailed.
My stanchless avarice fulfilled, that is, were I not impaled.

He dies.

Da LEEVA
These crimes of yours,
Stick deeper, grow with more than pernicious root,
Yet this sword of mine, I stole as loot,
Has slay'd kings and great beasts: so do not fear;
Of your own mere soul: will disappear,
With other graces weigh'd,
You'll not remember that you, I also slay'd.


TAMBOR
This drumming rhythm I will beat steady.
Come, go we to the Necromancer; our power is ready;
Our lack is nothing but Kalyustar, by our flanking,
Has proved to be just ripe for shanking,
And by the powers of Gork (or Mork),
Put up your club and hook, Parche. Receive what cheer you may:
The night is long that never finds the day.

They set upon the fallen Necromancer KALYUSTAR, and beat him.

Exeunt the pirates, joyous in victory.

ALL (singing)
Full fathom five the wizard lies;
Of his bones is worm-food made;
Those are stones that were his eyes:
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange.
aethersea-beasts ring his knell:
Ding-dong.
Hark! now I hear them, ding-dong, bell.

Their singing fades into the darkness.

+++


(Apologies to Shakespeare fans for the mangling I have committed!)

We used "A Grave Mistake" Battleplan from Bringers of Death for our special Halloween game, a Warcry 1st edition book, but we played it with 2nd edition rules. It still worked perfectly well and proved that the old books are not to be thrown out! And 1500 points of Bonesplitterz is a LOT of orruks.

After the game finished we discussed things that might have balanced it better - our best idea was simply to add that all objectives should be controlled by the Death player at the start of Round 1. That way they would have at least a chance to summon a reasonable warband during the game.

It was still loads of fun though, Kalyustar nearly died so many times but managed to pull off some incredibly narrow-escapes.

Viktor's version of this tale is here.

Thursday, 14 July 2022

Animosity IV - The Bleeding Wilds, part 10 - Thunder


Continuous rumbles of thunder rolled back and forth across the the waters of the Kaleidoscopic Sea. The noise echoed off the cliffs ahead of the Leaky Bukkit as the small sky-boat skimmed above the waves. The little skiff was sailing on Kaptain Mogrum's orders, on a bearing from the Black Ark Stormdancer toward the aptly named Thunderstone: a towering pillar of copper-infused rock, visible for miles at night, that loudly crackled and arced with a near constant lightning storm around it. Kurbak and his small crew passed through the Bleed and crossed from Ghur to Chamon. The Leaky Bukkit creaked and complained as it pulled through strange geometries.

They set down on a wide ledge, and anchored the Leaky Bukkit there securely. There were crudely carved steps cut into the cliff face.


Kurbak led the way up the steps.

"The Thunderstone is right famous around these parts ladz." he said between huffing and puffing his way up. "There has been more than a few wizards what tried to harness its power and blowed themselves to smithereens." he chuckled at the thought.

"I imagine they was not careful with the thaumaturgical remunerations?" suggested Mainstay, just behind him.

"Aye, that or they didn't draw the proper hexagramatical wards. Which they is easy to draw wrong you know." said Fender Grak, scratching his goatee thoughtfully.


As they neared the top of the cliff they passed a rotting shipwreck, that caught their attention for a few minutes. The pirates cast a professional eye over the hulk, looking for spares and materials that they might find useful. The Cleavermaw was always in need of repairs so the habit of stripping anything portable was deeply ingrained into all of them.


Kurbak waited impatiently while the crew picked over the wreck. It was clearly ancient and it had deteriorated badly exposed to the elements. There was no rigging or sailcloth and the timbers were useless, and there was definitely no treasure to be found.

They set off again and the conversation turned to the likely causes of the shipwreck, and how it came to be so high up the mountain.


Mainstay helped Kurbak climb up onto a broken wooden bridge near the cliff top. From that vantage point the wardokk was able to see that they were not alone on the island: another crew was there ahead of them.


The Cleavermaws headed toward them. The orruk pirates spread out into three groups, so the newcomers wouldn't get the drop on them. 

As they drew near they recognised the new crew as Black Ark Corsairs - ostensibly allies while they explored the Bleeding Wilds.


The leader of the the Corsairs approached the orruks. She did not seem pleased to see them.

Friday, 8 July 2022

Animosity IV - The Bleeding Wilds, part 8 - The Dawnfall Ark


The light skyboat Leaky Bukkit glided above the surface of the blue-green coloured Copperwater, slowing down as the crew took-in the little sail, until it almost stopped then gently bumped into the shore.

Kurbak Sloop, one of the lower-deck Wardokks of the Cleavermaw, clambered out of the boat and made his way up the beach. The rest of the boat team followed him over the gunwales, they looked around at the mountains that surrounded the lake as they hauled on the ropes securing the launch.

"Right, let's be having you horrible lot spread-out and start looking round. The Kapitan said there is like to be some snake worshipping cult types here abouts. So keep a weather eye open!" said Kurbak.

The low murmured conversations between the crew continued in a mostly good natured way. The journey through the Bleed to Silverside had been relatively uneventful so far but they were all keen to get on with the job so they could find a fight, and go back to the drinking dens of Choggrish.

Then they all jumped at a loud noise inland. An ululating roaring, in a mix of high pitched and deep voices, rolled across the water and echoed off the cliffs.

"What the blasted hells was that?" shouted Kurbak.

Dorglut Flog pointed and made a strange gurgling sound.

From the tree-line band of reptilian warriors bore down on them with surprising speed!

~ ⦽ ~


As soon as the Cleavermaws of the Second Starboard Watch, came ashore on the banks of Copperwater they were set-upon by a band of Seraphon called the Dawnfall Ark.


Rudder Azag charged enthusiastically but he wasn't able to land a blow. The Saurus Warrior was slower but they hit Azag hard.


Harbour Skag and Mainstay Bite were surrounded. The Oldblood made short work of Skag.


Kurbak Sloop went head-to-head with Whispering-Visions in a very one-sided duel of magical powers.


Luck was not on the orruk pirates' side that day. They got their wish for a fight and a quick finish for their mission, but it wasn't quite what they had hoped for.

~ ⦽ ~

I finished 6 Seraphon models today and played fast-and-dirty solo Warcry game... that ended unexpectedly quickly - one round!

~ ⦽ ~

Dramatis Personae

The Cleavermaws, Second Starboard Watch (830 points)

  • Kurbak Sloop, a Wardokk and advisor
    Savage Orruk Morboyz:
  • Mainstay Bite
  • Fender Grak
  • Dorglut Flog
  • Deadlight Zag
  • Rudder Azag
  • Harbour Skag

The Dawnfall Ark (705 points)

  • Whispering-Visions, Skink Starpriest with a Starbolt and Star-stone Staff
  • Jaws-of-Heaven, Saurus Oldblood - celestite club and stardrake shield
  • Blazing-Star, Skink with meteoric javelin, celestite dagger and star-buckler
  • Nest-of-Sparrows,- Skink with moonstone club and star-buckler
  • Bitten-by-Gods, Saurus Warrior with celestite club and stardrake shield
  • Distant-Song, Saurus Guard with heavy celestite polearm













Friday, 1 July 2022

Animosity IV - The Bleeding Wilds, part 7 - The Lighthouse


"I hates swamps. Why do we has to walk around down here, can't we just sail over it low and just look over the sides?" complained Wrekka to Ropesend.

"Yaaargh!" said Ropesend.

The Cleavermaws made their way through the stinking horrible mires of Dungmoot, complaining bitterly the entire time, they did their best to explore as much as they could, and Lost Uzzog, their navigator-wardokk, took notes and drew a rough map. But many of them fell in the muddy waters and they were all in a very bad mood by the end of the day. Mogrum decided to head toward the lighthouse on the coast next, to stop the moaning at the very least.


When they arrived at the smaller buildings clustered around the base of the lighthouse rock, the Cleavermaws broke into one of them and started looting. The crew emptied draws and chests, up-ended vases and boxes and scattered the contents of the furniture in the small tower all over the floor. They found a few interesting trinkets, but when they discovered an ornate compass they were elated!

"I bet that is the worm-compass what the Aelf was after. He'll pay a pretty penny for that, mark my words." said Dogvane jubilantly.

"It ain't a worm-compass, its a wyrm-compass" said Crowsnest disdainfully.

"What? That's exacted which I said didn't I?" said Dogvane, annoyed at the implication.

Mogrum sighed and told them to give it to the Baron for safe keeping until they got back to the ship and, only muttering a few objections, they did as they were told.

The Kaptain and a the Baron climbed the stairs up to the battlements to have a look around. A thunder storm rumbled over the Amber Sea, and it looked like it was heading their way.

The Baron started, he elbowed Mogrum and urgently pointed at something coming rapidly up the hill toward the stronghold: It was Skargat's Ironforged Ogors!

~ ⦽ ~


The Cleavermaws hurried outside so they didn't get tangled up in a siege. They didn't like sieging.


The Ogor Tyrant rushed at them with shocking speed and body-slammed into the front row of orruk pirates.


Lost Uzzog replied by smacking the monstrous brute with his Bonebeast staff. Green sparks blazed around the impacts but Skargat just seemed to shrug-off the blows.


Sludga, Crowsnest and Dogvane headed after the Baron, to keep a watch on the compass, but they lost sight of him in the panic of the Ogor assault.


Wrekka, Ropesend and the Baron were concealed among the trees.


One of the Ironforged barrelled into Wrekka but the three of them ganged-up and quickly brought the oaf down.


Mogrum followed Sludga and the Baron withdrew still further. The wind was picking up and it was hard to see through the swirling ochre dust. But he knew what the Ogors were after and did his best to protect it.


Skargat the Tyrant bullied his way through the crowded pirates to get to the Baron.


Leaving Uzzog dazed and winded in the ocherous dirt.


Will a bellowed war cry the great Ogor chief charged through the trees and slashed at the Baron with his colossal axe. The moustachioed explorer ducked under the jagged blade and leapt back, out of the way.


Cargo the pirate Maneater fired his oversized blackpowder gun at the Baron, but the shot went wide in the howling storm.


The Baron laughed and stepped in, under the Tyrant's guard, and planted a hefty iron-fisted punch on the monster's chin.

~ ⦽ ~


Deployment: Dance of Death
Victory: Steal the Prize
Twist: Blizzard

I realised pretty quickly that it was going to be really hard work to fight the Ogors on their own terms. They have SO MANY WOUNDS that taking one down was going to require the combined effort of many orruks. So I tried to play to the Bonesplitterz strength and used their potentially huge movement to play cat and mouse. I did my best to avoid fighting more than one Ogor at a time, and tried to keep the Baron out of harm's way as much as possible after he arrived on the table at the start of turn two.

It worked pretty well, especially when Viktor rolled a handful of ones for the attacks at the far end of the last-gasp Tyrant charge!

A win for the Cleavermaws and the Stormdance Reavers!

~ ⦽ ~

The campaign started on 29th June, and runs for five weeks, so now is the perfect time to join!

Turn 1 map of The Bleed: