Tuesday, 30 June 2020

Turnip28: Post-Apocalyptic-Napoleonic Fantasy - part 1

The 33rd Parsnip Old Guard

A horrible world of rain, mud, starvation, warfare, and hideous root vegetables. Where the technology level is about the same as Europe in 1812, but with more armour and less horses or artillery.

Turnip28 is a strange and wonderful new sub-genre of the hobby; dark fantasy Napoleonic wargaming with a horrible root vegetable theme. It was created by Max FitzGerald (who can be found on Twitter, Instagram, Facebook and Patreon) as a way to play Napoleonic games without getting bogged down in historical details, but it was grown into a community project with a life of its own! It seems to be a very loose, but really original, setting with art and miniatures springing up all over the place, and probably table-top rules at some point.

There aren't any rules for the game yet though - and to be honest I might just make some custom Warscrolls and use AoS Skirmish rules, as I'm not sure I want any more detail than that! I want there to be a lot of running about, a bit of ineffective shooting, some melee that is more like pushing and shoving and then a lot of running away. If I use Moonclan Grots Warscrolls as the "elite" troops and strip back the rest from there I think it might be about the right level. Then I just need to come up with a way to add special actions or abilities to vary the games a bit - a small deck of ability cards might do it!

Edit: There are now Turnip28 rules! There is a free PDF on Max's Patreon. It is also beautifully illustrated!

This is some of Max's art for the project, and the thing that really captured my imagination. My drawing (at the top of this post) is my third or fourth attempt at a Napoleonic infantryman with an anachronistic sallet helmet. The first few tries are not worth sharing but I'm pleased with this one.


This is the first WIP batch of the 33rd. They are made from Victrix French Old Guard Chasseurs, with Perry Miniatures mercenary foot knights heads. Plus a Games Workshop Flagellant with a Greatswords head and Victrix arms.

They all have static grass flock and texture paint daubed on their packs and shoulders and a small parts of cut-up Poxwalkers as hideous root vegetables on their bases.

Monday, 29 June 2020

Viva La Revulushun! - part 12, Bigrig the Cybork MegaMek

Bigrig - the Cybork MegaMek

Bigrig is a megalomaniac psychopath - he throws his (considerable) weight around to get his way and there aren’t many in Badlanding who can stand up to him one-on-one. He has also amassed a fairly big following of cyborks who also enforce his orders when needed. Kogwarp hates him and undermines his plans at every opportunity. He was nearly killed by one of his own creations a few years ago; only an entire cybork body, attached to his very pissed-off head, saved him. The painboy who performed the surgery did not survive the procedure. He is more machine than ork now, he has since rebuilt himself a dozen times, each iteration a little bigger than the last.


This model was made for a local hobby challenge to celebrate Warhammer Day (29th June).

With 9th edition Warhammer 40,000 about to drop we chose "9" as the theme and we had to convert and paint something for "Warhammer Eve" (the day before Warhammer Day, obviously!). I struggled for a long time with what to do, I considered something Tzeentch-related for a while, but then Viktor explained his plan and I just followed that!

I’m in mad scientist mood.I’ve all possible parts spread on the operating table, throwing them together and see where I end up.All the while muttering 9-9-9-9.

I came up with something that looked like it might weigh 9 tonnes! He is mostly made from an Ambot with Meganobz / Big Mek bits (leftovers from Saga of the Wolf), Killer Kan glyph-plates and a very cut-down Battle Wagon crew-Ork squeezed into the space where the Ambot's head should be. I decided that a Mek this big should have all the options available to a Mek in Mega-Armour, at the same time! So using all the spares left after building 3 plastic Meganobs he got a kustom mega-blasta, a kustom forcefield generator and a tellyport blasta!


Build-in-progress stage photos, that I couldn't share at the time as we had all agreed to keep our "9" challenge entries secret:


These are the entries made by the other members of Shadows And Skirmish:

Viktor's The Nine, Host of Xer'at'chtelg'n

David's The Disturbing Fat Boi

Lee's Depp Grindlesparrow and His Artifact Emporium

Thursday, 25 June 2020

The Court of Spades, part 9

Thornwing, the Knyght

A KNYGHT ther was, and that a worthy man,
That fro the tyme that he first bigan
To riden out, he loved chivalrie,
Trouthe and honour, fredom and curteisie.
Ful worthy was he in his lordes werre,
And therto hadde he riden, no man ferre

Spleenford, the Squier

With hym ther was his sone, a yong SQUIER,
A lovyere and a lusty bacheler;
With lokkes crulle, as they were leyd in presse.
Of twenty yeer of age he was, I gesse.
Of his stature he was of evene lengthe,
And wonderly delyvere, and of greet strengthe.


Gloomston, the Pardoner (WIP)

With hym ther rood a gentil PARDONER
Of Gloomston, his freend and his compeer,
That streight was comen fro the court of spades.
His walet lay biforn hym in his lappe
Bretful of pardoun come from Kyng al hoot.
A voys he hadde as smal as hath a goot.

Ne was ther swich another pardoner;
For in his male he hadde a pilwe-beer,
Which that he seyde was Oure Lady veyl:
He seyde he hadde a gobet of the seyl
That a seint hadde, whan that he wente
Upon the see, til Lord Nagash hym hente.
He hadde a bagge of latoun ful of stones,
And in a glas he hadde pigges bones.
But with thise relikes, whan that he fond
A povre persoun dwellyng upon lond,
Upon a day he gat hym moore moneye
Than that the person gat in monthes tweye.

Update: 27th June 2020

Gloomston is finished.

So, for now at least, is the Court of Spades!

Tuesday, 16 June 2020

Viva La Revulushun! - part 11

An ork power generator: Rattling and rumbling all day and all night, spewing black smoke and fumes. A make-shift solution to powering a Mek's workshop.


While going through the boxes that were in storage I found an old notebook, with my initial thoughts about Badlanding City. I have been planning this project for such a long time, it has gone through a quite few different iterations!