Friday 23 June 2023

Kommordore Deffgit and The Gloomwyrms - part 6: Blastboyz


After a bit of faffing I have converted and greenstuffed three out of the six Boltboyz that I have (thanks to getting two copies of Stormbringer Magazine issue 14 from Forbidden Planet!).

Crossbows are not very piratey, so I have made mine into "Blastboyz" armed with swivel-guns made from Kharadron Thunderers Aethercannon parts.

Originally I used plasticard tubing and greenstuff to make the swivel-guns but the tubing melted! I don't think I had used it before (I bought it from a model railway shop years ago) and I don't think I will use it again.

The Kharadron guns look much better anyway, so I'm okay with it.

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Rogbat
Humourless and abrasive, Rogbat disliked most of the crew and was always quick to tell them so.





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Dursh
The leader of the swivel-gun team and probably the best shot, but even so he somehow ended up with the least impressive firearm.





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Umog
A troublemaker who delighted in starting arguments and fights. He never seemed to hang around when the punches started flying though.





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Stormbringer Magazine issue 9 provided a Swampcalla Shaman, so I have a second one in my warband now, though I doubt I will ever field both at once.

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Udrom Krowtoof
Underhanded and devious, Krowtoof never missed a chance to lie, cheat or steal to get an advantage. Through the use of crafty stratagems and treachery he always managed to come out on top.





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These 4 orruks are already undercoated and on my painting desk. I hope to have them done before the end of June!

Sunday 11 June 2023

Kommordore Deffgit and The Gloomwyrms - part 5: Rising Tides


The Gloomwyrms arrived on the mist-shrouded shores of a rugged island, isolated in the centre of the Ur-River as it flowed through Ulgu. They climbed a winding path up the steep fjord cliffs and looked out across a shattered city, its weather-aged stone rimed in frost. Ice enshrouded the place, like it had once flowed down streets and through broken-sided buildings as a vast wave that was now frozen in time. The ice was unnatural-looking, and possessed of some deep blue-green internal witch-light.

Vast ribbons of fire filled the otherwise dark sky, green at first and waving like silk, their edges turning to coruscating purple flames. Then the colours shifted again, roiling like spilled dyes across a sky of midnight fire.

"Well. This place is rubbish." said one of the crew, from the back of the group.


Three more members of the crew ready to sneak about in the Realm of Shadow this summer.

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Troff, the drummer

Wore a tricorn with a big black feather, played a drum; drumstick in one hand, axe-hakka in the other. Troff was anti-social to the extreme and played his drum badly and often. Along with Sogut, Troff was considered the most annoying of the crew.





Rilug, the sea-lawyer

Wore a bicorn with black feathers and a crow-skull and crossbones painted on the front, wielded an axe-hakka and a "Letter of Mork" with equal ferocity. Rilug was convinced that he was a legal expert and lectured anyone who would listen on the finer details of Da Code and the Letter of Mork.





Sogut, the bugler

Sported a battered top hat and a bunch of turnips, played a bugle (badly) made of a beast horn, and fought with a sword-hakka. Sogut was just as annoying as Troff, the two of them constantly encouraged each-other to greater heights of noisiness and unpleasantness. 





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The whole warband so far - not many models left to add to get to 1000 points for matched play Warcry, but I plan to keep going after that and add a few more, since I have the bits already, to give me options for narrative play.



The Gloomwyrms, lurking in a dark corner of Frorholm, a deserted city in Ulgu.

Friday 2 June 2023

Kommordore Deffgit and The Gloomwyrms - part 4: Jag, Gruk, Borgo and Rognor Deadeyez


Fog Bound

A silhouette moved slowly, almost invisible in a deep bank of fog that rolled on the Shadowsea. The Gloomwyrm sailed unseen, wearing the fog like a cape wrapped around ragged timbers, jury-rigged masts, and patched sails. This was not a natural weather-phenomenon, the fog was summoned by the shamans working aboard the ship. It curled around the angular vessel like evanescent tentacles of some deep-sea monstrosity, drifting ahead and obscuring her course, as if pushed by the wind.

The pirate ship’s bedraggled appearance was not the result of some disaster or accident. It had not been caught in a terrible storm, or blown off course onto rocks. It was simply the Gloomwyrm’s normal state. The ship was just as dishevelled and ragged as her crew.

The orruk kruleboyz aboard worked in silence, without the need for orders or discussion. The crew were well used to stealthy sailing and most of them knew their profession well. Without skulduggery they would have slim hopes of success in taking prizes. So, like their landlocked kin, subterfuge was always their primary weapon.

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The Gloomwyrms were orruk sky-pirates who hailed from the shadowy ports around the Penumbral Sea in Ulgu. They liked to lurk in the darkness waiting for passing ships. They would follow their prey, watching for a mistake that they could use to their advantage, before pouncing on them, boarding and overwhelming the crew. But they were not averse to using false signals and other dirty tricks to lure ships into danger. They would watch their victims run-aground and shipwreck themselves, then pick-over the wreckage at their leisure.

When Deffgit caught wind of something brewing on an island in the Ur-River - there was much talk of several warlords vying for a powerful artefact called The Fated Blade - he immediately gave the order and the Gloomwyrm set a course though the shadows to Frørholm. 

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I have finished the first batch of Kruleboyz for my Animosity V campaign warband, to sail with Kommodore Deffgit on the sky-ship Gloomwyrm.

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Jag

Superstitious and spiteful, Jag got annoyed when his dire warnings and portents were ignored but he took great pleasure if they came true.





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Gruk

The youngest and least experienced member of the crew, Gruk was ambitious but very selfish. 





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Borgo

He thought he was likely to take over as captain of the ship at some point, most likely when Deffgit made a fatal mistake. Borgo didn't rule-out being the mistake.





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Rognor Deadeyez

The first mate of the Gloomwyrm was a blind Shadowcalla Shaman who had a kind of “near sense” so he was mostly aware of his surroundings. He could manipulate shadows, mist and fog, to hide himself, the crew and even the ship. He could open crude imitations of shadow-paths so the Gloomwyrms could launch ambushes on their prey, or slip-away silently to escape unexpectedly powerful foes. He conjured strange noises in the darkness to distract and confuse enemies.

He used a geomantic compass to navigate in the darkness of Ulgu’s shadows. It had no needle to point "north", toward Realm's Edge, like an aetheric compass - it appeared to be a foggy glass bottle with a strange but dim light inside. The navigator had to "feel" the heading it suggested. The compass never took them the same route twice, even if their start point and destination are the same - this is ideal in Ulgu since the landscape seemed to shift and change in confusing, often dangerous, ways.





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The finished members of the warband, so far.

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The next batch of Gloomwyrms are also built:













I also have two Boltboyz kits to build - I don't think I will ever actually use 6 of them at once in a warband, but I'm not going to let that kind of sensible thinking stop me!