Tuesday, 24 February 2026

The Traveller - part 3: The Blasphemous Voyager




In the void between the worlds of Harvest, Canticle, Dust and Winter, the Blasphemous Voyager drifted.

Its translation to realspace had sent out ripples through the psyche of the system's population. Most only perceived this effect as a vague feeling of dread.


But for some it was a beacon; a clarion-call: a summons.


Half a dozen small vessels approached the vast Space hulk. Each made their own way into the massive, drifting conglomeration of wrecked starships, asteroids, and debris merged together within the warp over millennia.


At the centre of all this, in the darkness; the Traveller.


All of the small ships that entered the Hulk bore strange cargos.


The Dust crew boarded the Blasphemous Voyager in the south-western quadrant via webway portal. 

As they move forward cautiously Atrak reached out into the darkness with witch-sight, and recoiled in horror - there were uncountable swarms of Genestealers lurking in the shadows on all sides!


Atrak blessed the Daughter with Foresight as she readied her longrifle. The rest of the crew followed her forward.


Genestealers burst from the walls and floors and ceilings.

Xuchilbara and Atrak each unleashed a Tempest of psychic fire - multiple Genestealers went down. The Leader cut down several with a ancient relic-blade.

Xuchilbara rummaged through a crate, in a moment of respite, and found a flamer!


Atrak twisted the flow of time around the Dust crew, he moved toward the heart of the hulk as everything else around them slowed to an unnatural crawl. But even with this advantage he ran straight into a swarm of Genestealers! He was attacked by one of them but was able to dodge their claws and was unhurt.

The Daughter took-out a Genestealer with a pin-point shot as Faust rounded the corner behind it, with more Genestealers at his heals! Xuchilbara Expelled Faust, sending him reeling backwards.  


The hands of fate moved the explorers, unknowable plans turned within unknowable plans.


The Daughter panicked, opened a bulkhead door and was immediately slashed by Genestealer claws from the doorway.


A space marine in blood-red Terminator armour burst into the corridor and blasted FIVE Genestealers! The dark corridors were illuminated by the thunderous roar of his storm bolter.

Xuchilbara wounded a Genestealer, by burning them with arcane power.


The Leader fought with a 'Stealer but wasn’t able to cut through its tough carapace. More of them closed-in around him.

Xuchilbara dropped “The Last Grenade” taking out several 'Stealers and tumbling themselves and the Leader backwards through a hatch.

The Leader attacked a 'Stealer as it stepped over the fallen Daughter, and slaughtered it. As the Daughter passed out, her Father appeared, screaming her name!


A Battle Sister, who seemed to have boarded with the Terminator-armoured marines, captured Xuchilbara - he was translocated into a hand-held crystal prison.

A single Genestealer attacked Atrak, but he pushed it back with an arcane gesture, then blasted three alien horrors to ichor with a pulse of energy.

The Leader took down another ’Stealer with his relic-sword.


A warp-entity, the malevolent consciousness at the heart of the Blasphemous Voyager, stirred.


Atrak unleashed another Tempest of arcane fire into the room ahead and cleared it, the crew moved forward.


The Traveller brought the full attention of the Consciousness onto himself and engaged in a battle of wills with it!


The Blood Angel blasted another ’Stealer as more pounced on him from the ducts overhead.


The Battle Sister used her hand-flamer to incinerate a ’Stealer but was scorched by her own fire!


The Father picked-up and slung the Daughter over his shoulder then backed-up, firing blindly into the darkness.

The Leader caught-up with Atrak as they ran into another party of forlorn adventurers! The two bands passed each-other with silent acknowledgement.


The Leader rested while Atrak Shielded the crew. The Father backed-up again, shooting wild to cover their rear.

The strange walking ship lurched forward, crashed through bulkheads with a screech of metal-against-metal, and ploughed into the Traveller's platform.


The blood-hued space marine crushed a Genestealers with his powerfist, but many more clawed at his ancient armour. Atrak sped through the corridor and aimed another Tempest at the nearest 'Stealers.

The Battle Sister flamed the 'Stealers fighting the Terminator armoured marine (but wounded him in the process, as flames poured through the battle-damage in his armour). He triggered a teleport homer.

Another bloody angel teleported into the corridor just behind them to support his brother. The Battle Sister decided not to join the Dust Crew, aboard the Father's ship. 


The Leader tried to commune with the Traveller, but…


… enraged by the disturbance, the Traveller attacked the Leader, who dodged so unexpectedly the Traveller's blow hit Atrak instead!

Desperate to save his own life, Atrak made a risky psychic connection with the Traveller and managed to convince him the Dust Crew were not his enemies.


The Traveller returned to his platform and his task.

The Leader, the Father and Atrak Hexcowl retreated onto the walking ship, where the Mother revived the Daughter and healed Atrak's wounds.


At the helm, the Father turned the ship and it strode through wall and bulkhead, smashing toward the nearest shuttle bay.



Daemonic powers rocked the hulk and the Warp entity fell from its tower.


The walking ship left the hulk through fire and flame - the compromised walls started to buckle and groan behind them - it crashed out into the void … through Faust’s shuttle!


+++



+++




+++

It's not easy to put into words how good this event was. Sam worked miracles to put it together, by bringing so many talented, creative and imaginative people into one place, with one story. The venue (@salford_ladsclub) was amazing, as were the staff who run it.

I doubt the Traveller's tale is over, I have a feeling there is still much work for him to do.

Monday, 23 February 2026

The Traveller - part 2: Dust


Plumes of sand herald the arrival of the processional columns.

It is the system-wide pilgrimage to the planet Dust, site of the oldest of the Bonesinger Temples.

Every second solar cycle, visitors from across the sector bring their clattering relics and ghostly personal treasures, hoping to observe how these heirlooms interact with the mystical temple artefacts under the careful watch of the majestic and ancient Bonesingers.

However, this solar cycle is an anomaly, and the effects of the temple are amplified.

Astropaths speak in riddles of the Spear's alignment- the conjunction of the planets in the Scythe System, the ominous appearance of the “Sky Temple”, and of a Traveller who walks between cycles whose coming cannot be barred...

The psychically attuned witches, hidden among shadowy outcrops, rocks, and crevices, tear at their eyes, unable to make sense of their terrifying visions.

Vigilant, sceptical, and guarded, the Bonesingers maintain a tense calm at the excavation site.

Amongst the gathered nomads, dark machinations ripple like wind-drawn waves across the desert.

Rumours spread of a secret treasure of enormous power. These whispers have drawn interested parties from distant systems, desperate to uncover truths they believe will aid them in conquering their enemies and strengthening their influence, perhaps across the galaxy itself.

The planet Dust was once a productive Hive world, but now it's a despoiled and largely forgotten Imperial outpost, strewn with industrial ruins.

The spheres are in alignment. The Traveller arrives.

Four adventurers entered a desert town heading toward the marketplace and the gates to the oldest of the Bonesinger temples.




The Daughter was shocked by the hostile reaction to her attempt at friendliness. Atrak used his powers to distract the villagers and allowed her to escape and blend in with the crowd.



The Leader moved cautiously into the town.
Xuchilbara (a mystic) bribed some local thugs to help them.










The Tallyman and his enforcers arrived. Many of the market traders flee and hide, but they left their goods behind.

Out in the open desert a group of “spectres” approached from the deep dunes. They opened fire at Xuchilbara and their henchmen. The Aeldari enforced their will on the thugs, making the feral warriors feel invincible.


Atrak felt the tide of his arcane power was diminished to low-ebb, so he chose to use the distraction of the Tallyman’s arrival to move toward the gate.

The Leader followed Atrak at a distance.


Xuchilbara raised a hand in focus and atomized two of the spectres. The third escaped the tempest of energy. The sound echoed across the sands, and the guards at the gate hurried toward the sound, along gantry atop the wall.

The feral thugs stalked forward and executed the last, stunned spectre.


The Tallyman and his huge enforcer rushed through the market. The remaining guards were summoned by the Tallyman, leaving the gate unguarded and open.


The Daughter spoke with Faust, who seemed to be the only friendly resident in the Dust market. At his suggestion she placed her artefact into a socket in one of the large alien artefacts - this activated its suspensors and the sarcophagus started to float.


The gate to the Bonesinger Temple was open and unguarded.

In the dunes Xuchilbara tried to bless their henchmen’s accuracy but their powers went awry, the thugs were able to shake off the mystic's glamour in confusion.



Atrak reached out into the future with his mind, he chose an unlikely path where he and his three new allies (rhe Leader, the Daughter, and Faust) were able to move normally while all others seemed to be slowed - as if the air had become liquid around them.

In a blur of movement Atrak sped toward the temple, through the gate.

The Leader scaled the wall and jumped down to the ground on the temple side.


The Leader and Atrak started to make preparations for the Daughter and Faust, with the temple guardians.


The guardians cut down a villager in cold blood, but then seemed to welcome Atrak and the others - calling them “the Ancient” and “the Elder”, “the Young” and “the Lost”.




Some pilgrims, shocked by the brutal killing of one of their fellows, started looting the temple. They cracked an ancient seal on a crypt, hoping to find treasures among the grave-goods. But within was only death, opening it released three daemonic Screamers.

The daemons attacked the Leader (after eating the pilgrims). The Leader counter-attacked the first Screamer and drove it back.

The Daughter readied her long rifle, she fired but it had no effect. She fell back and reloaded.

Three mounted knights - the Magi - appeared.


Atrak didn’t see the Screamers as hostile, he was confused by the reactions of his companions - he "shooed" them away (the others perceived this as destroying them with a psychic blast).


Xuchilbara tried to shift their curse into an artefact, but it only angered the desert winds. From the dust, a troupe of capering daemonic Horrors materialised. Zukaba fired a relic pistol and hit one of them, it recoiled screeching.


The Magi charged into the Temple as the Bonesingers surrounded the Daughter, laughing. The Daughter tried to escape but dropped her seed-artefacts as she scrambled away in panic.

Faust used the confusion to move a sarcophagus into the now-open crypt. The walls vibrated and fine dust fell from above as ancient machinery activated and a door opened - stairs led down to a hidden shrine. The strange noise of the machinery panicked the Magi’s horses and they carried their riders off.


The fates shivered through the planet. The Bonesingers were revealed as Tzeentch cultists (or illusions?).

More Magi (on foot) appeared at the gate, and with their appearance the riders recovered their composure.

The Leader read the symbols on the second sarcophagus, and the words of power cowed the Horrors. He asked Faust to move the sarcophagus.


Faust gave a choice to accompany him, but was only willing to take two pilgrims: The leaders and the Daughter are chosen.

The Daughter recovered some of her seed-artefacts and followed Faust into the secret shrine.


The Bonesingers dissolved into dust, still laughing.

The Daughter implored Faust to take the others, but he refused. So (to everyone else's surprise) she shot him!


One of Faust's many trinkets fell to the floor, which seemed to trigger a vortex that pulled the air, the clouds of dust and everyone nearby toward the crypt. The temple immediately started to collapse around them.

The Leader the vortex to be dragged him forward and, at the last second, managed to trigger a rune on the sarcophagus that transformed the vortex into a web-gate.

Atrak, The Daughter and Xuchilbara barely considered their options for a moment before they threw themselves through the gate!

+++

[A dark voice echoed through everyone’s minds – The Traveller spoke.]

+++





+++

The conclusion...