Saturday, 4 July 2026

The Flaywilds - Animosity VIII


I'm trying to channel the vibe of a bit of the art, by John Blanche, from the 1980s GW card game Chaos Marauders (above).

I (re)painted a 15"×9" chonk of terrain. I only changed the dirt from Steel Legion Drab to orange, to match the orange side of the Thondia boards.

  • Mournfang Brown base coat
  • Sponged and stipled with 2 to 3 coats of Trollslayer Orange
  • Recesses washed with 10:1 mix of water:Trollslayer Orange with more water added at the outside edge of each wash (for a dusty effect)
(Annoyingly, the colour looks closer to the board in real life than it does in these photos.)




This photo shows just how big this hill is; it occupies just a little under a quarter of a 30"x22" Warcry board!

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The second (and third, kinda) pieces of terrain I've updated for this board in the Magmadroth Remains.









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Update (6th July 2026)

The Hurricane Bell 







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Update (10th July 2026)

The Eightpoint Dais




Friday, 19 June 2026

The Ironfang Fleet - a Warchanter for the Cleavermaws


The Cleavermaws are pirate Ironjawz who are wholly obsessed with magic. They're convinced they are the Fleet's "experts" in the fields of thaumatology, evocation and sorcery.

They spend most of their time trying to acquire new sources of arcane power, that are then re-purposed to keep their skyship afloat. Whether that's stealing magical loot, tapping-into ley-lines to syphon off the energy, or capturing and binding Endless Spells, depends on where they are and what else is going on.

They nod sagely to one another as they described the magic around them in great technical detail (often using the wrong terms but they really didn't care). They love to spend free time making observations and pronouncing judgements on the quality of the wizardry they witness on their adventures and they endlessly debate the relative merits of various spells and magical phenomena.

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Narg Tideshouta, the Warchanter, is festooned with a collection of the juiciest artefacts, often picking items that resonate with his war-chants and horrible sea-shanties in some way.





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Photos from before painting:

I left off a couple of armour plates and horns, an filled the gaps that left. Then I gave him a greenstuff broad-brimmed hat with a tiny bird skull as a hatpin, to hold up the brim at the front. He's festooned with pistols, lots of looted "arcane artefacts", bags and pouches from various kits.





Saturday, 13 June 2026

The Surströmm Luggers (for Turnip28) - part 1


I've started work on a new army, a Turnip28 Regiment of fishmen, made from the Skaven Spearhead I acquired from the latest Hachette Partworks magazine. They will all have greenstuff sculpted fish heads, black powder weapons, and pirate hats.

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Baron Röda von Ulven of Swill, Toff


The self-styled Baron gurgles unhelpful instructions and ill-considered orders, and screeches in frustration no matter what his followers do.



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Scab-Captain Garant, Toady


Argumentative and uncooperative, the captain takes all possible chances to avoid being anywhere near to action.



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The Chumbuckets, Black Powder Fodder


The Press-gangs had dredged the worst gutters and dive-bars of the city and pressed anyone they found into service to bolster the regiment's numbers, regardless of how clearly useless they looked.







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Saint Alamei’s Rocket Battery


I like the look of several cults, but I think Saint Alamei’s is my favourite. I really like the Panic Token mechanics in Turnip28 and the rocket cult really lean into them.





I've already painted the rocket battery, as I have some thoughts about using my pirate orruk models with the Turnip28 rules, and I just love the idea of them using a massive unstable stack of fireworks!






I've started painting the Surströmm Luggers I'll post the first  batch as soon as they're ready.