Tuesday, 20 June 2017

The Sal’s Ford Connection, part 3

Scavengers (4 loot counters)
Skinny-men vs. Mersky Banda

+++

The Skinny-men advanced into the unclaimed territory at Ancho-rage, in the Sulfured Quays. They carefully picked their way through the dimly-lit rubble and twisted ruins of the disused docklands buildings. They knew that they would be facing the Mersky Banda gang but something else was waiting for them in the darkness as well...



Newton split his gang in half, with a Heavy, a Juve and two Gangers in each group.



Mersky Banda appeared, as expected!




In the darkness a strange mechanical noise caught Oldham's attention. He turned his head slightly to see what made it but only saw a flash of movement as an insectoid metallic limb slammed into him and sent him sprawling across the platform.



Heaton Park was pinned by Mersky Banda's galvanic rifle fire.


Bowker Vale blasted Mersky Banda's Arc Rifle gunner and BarneZ, their leader, with a risky sustained high-power burst of his plasma gun. But Edge Lane was wounded by the return fire.


Heaton Park was pinned again!


Another strange mechanical sound distracted Clayton, but by now his nerves were on a razor edge and he instinctively lashed out with the stock of his lasgun. With an electronic squeal the thing withdrew into the darkness...

+++

After game: A draw! Both sides grabbed 2 loot counters, lost a fighter out-of-action (who both recovered), and gained 2 Promethium Caches.

Wednesday, 14 June 2017

The Sal’s Ford Connection, part 2

Skinny-men vs. Mersky Banda
Mission: Hit & Run (Defender)
Subplots: Lightning Strike / Hidden Cache

The Skinny-men patrolled the edge of their territory, guarding a Promethium storage tank and a stash of archeotech. They had repelled an attack already but the Cult were not the only group with designs on the Skinny-men's acquisitions.


Bowker Vale, Clayton Hall and Shaw Crompton looked after the archeotech...


...while Edge Lane and Trafford Bar watched the storage tank.



Mersky Banda infiltrated the area.


The Juves pinned down the Tech gangers with a volley of long-ranged laspistol fire.


Bowker Vale was stalked by BarneZ, the leader of Mersky Banda.


The fearsome Arc Maul did its work and Bowker went down!


Tech Ganger Beg got back up and opened fire with his Arc Rifle at the Promethium tank.


BarneZ continued his Arc Maul rampage!


Trafford Bar went down as Wallo got a bead on him with his Plasma Caliver! Edge Lane fired at Beg again and the Tech Ganger dodged but toppled off the walkway and fell into the Sludge Canal!


Newton Heath and Abraham Moss arrived at the Quays...



But it was too late: the Promethium tank exploded after being subjected to concentrated fire and the Mersky Banda gang escaped having achieved their objective.

+++

After game: 
Heaton Park captured! (but exchanged for Promethium Cache). 
Bowker Vale died and was replaced.

Monday, 12 June 2017

Blackrocks - part 8: The Freebooter's Tower


Blackrocks is a ruined and overgrown town in the dark forests of the Harrowmark, some seven leagues from Wortbad, that has been partially rebuilt using materials from skyship-wrecks. It’s main surviving features are the Freebooter’s Tower, The Hurricane Bell and the Charybdis Occulum. All are surrounded by dense forest.

The Freebooter's Tower earned its name because it has been used by generations of sky-ship pirates as a base of operations, a storeroom and a refuge. Some crews have stayed for a day or so, some much longer. It is surrounded by the detritus of pirate occupation: the hill is littered with empty barrels and bottles.





This is another piece of scenery that was intended for a tropical island style scenery set that is no longer happening. It was finished in 2013 but it has never been used in a game! I have repainted the tower as grey-green stone and added dead grass flock and leaf litter, to match my other Harrowmark scenery for Blackrocks and Wortbad. I expect it to feature in Age of Sigmar Skirmish games in the very near future!

Wednesday, 7 June 2017

Blackrocks - part 7: The Charybdis Occulum

Blackrocks is a ruined and overgrown town in the dark forests of the Harrowmark that has been partially rebuilt using materials from skyship-wrecks.

In an area of Blackrocks that was once known as Stonewarden, in a clearing in the tangled forest, lies the ancient Charybdis Occulum. It is said that a mage that stands within the verdigrised sphere of the Occulum can use it's power to scry across a hundred leagues of the malignant forest and the dangerous skies above it: the mage will be able to see everything in this radius. It is not without risk but with practice and concentration they will be able to locate individual objects of value or people of interest.

~ ~ ~

The Charybdis Occulum is finished:





I've also added dead grass and fallen leaves to the Hurricane Bell:



These two pieces (and one more I'm still working on) will form the core of Blackrocks, which will be surrounded by the forests I finished last month.



Friday, 2 June 2017

The Sal’s Ford Connection, part 1

The Skinny-men vs. The Cult of the Divine Illumination
Mission: Hit & Run (Defender)

The Skinny-men really felt like they had hit the big time. They had been recruited by an Inquisitor as part of a local investigation. They were given (albeit temporary) Imperial Warrants and a free reign to interpret the Inquisitor’s instructions. They could not have been more wrong! They were used as human shields, as cannon fodder, and they played second fiddle to the damned Sumptreaders for the entire operation. All they got for their trouble was the hatred of other local gangs for being spies and traitors to the underhive.

They had always prided themselves on their discipline, resourcefulness and technical skills. Newton Heath ran the gang like a military unit with combat drills, comms discipline and weapon maintenance. They had hoped that serving the Inquisitor would be their ticket out of the underhive and off world.

All that was for nothing now the Inquisitors had moved on and left them behind. The ire of other local gangs had made life tougher for them and they were bitter.

That was about to change however. The Skinny-men had found an unlocked and unguarded armoured container filled with what appeared to be archeotech and they had stolen it. They stashed it’s contents around their territory. If they could find buyers they would get back to the big leagues that they had been forced out of. They would be back on top again!

--o--





The Cult of the Divine Illumination had somehow discovered one of the Skinny-men’s stashes and tried to raid it!

Oldham Mumps was on sentry duty with a couple of new recruits when the Cultists struck. He fired his grenade launcher at close range and pinned 2 Cult gangers.



The Juves, Edge Lane and Trafford Bar, pinned the Cult Magister with laspistol fire, but he recovered his wits and charged Edge Lane, who just managed to hold him off in the doorway of a ruin.


Alerted to the attack by somewhat panicked comms chatter from the Juves, Bowker Vale arrived at the scene and plasma gunned-down a Cult ganger. Trafford Bar charged the Magister to help Edge Lane.



Soon Newton Heath and Abraham Moss arrived as well but Newton’s bolt pistol ran out of ammo after his first shot! (supplies were harder to get now local traders were being pressured to raise prices for the Skinny-men).

Two Cultists got into the warehouse and started shooting the Skinny-men’s water still.


The remaining Skinny-men turned up and shot-up the Cultists but Trafford Bar killed in combat by the Magister swiftly followed by Edge Lane went down as the Cult bottled-out under heavy fire.


--o--

After game: 1 Promethium Cache each. Trafford Bar replaced.

Thursday, 25 May 2017

Blackrocks - part 6: The Charybdis Occulum (WIP)

Blackrocks is a ruined town in the dark forests of the Harrowmark that has been partially rebuilt using materials from shipwrecks.

This project started as a new "scenery set" for my Pirate Orruks: I had a sort of cliched "tropical desert island" look in mind when I set out. It was going to be a ruined port town in the Realm of Beasts.

Over the months (and months and months) that have gone by since I started I have changed direction with it, so now it is part of my existing Realm of Death scenery set - a ruin in the dark forests of The Harrowmark, in Shyish. My Pirate Orruks are going to be sailing flying ships over a malignant forest (a setting that owes everything to John Blanche's recent "Voodoo Forest" illustration project).

This means a much darker and more sinister paint-job was required than I had envisaged originally - lots more washes of Athonian Camoshade and Agrax Earthshade!

It's still WIP as I still have to add the dead grass flock and leaf litter that my other "Wortbad" scenery all has but the painting is complete now.