Friday, 14 January 2022

Age of Unification - part 2


Gene-enhanced Cohort 75-Phi, nicknamed The Flying Hogfish - a unit raised by the techno-barbarian warlords of Ursh, here in the deserts of the north-western border, on the edge of the Terrawatt Clans territory, with their itinerant psionic witch.

Tragek Hierigos, leader with an adrathic pistol and axe





Atrak Hexcowl, a perfectly safe Psionic Witch. Not dangerous at all...





Blunk



Ongot



Prass



Moland



Jominy



Stamper



I plan to use the Seraphon Battletome to represent the gene-enhanced techno-barbarians soldiers (Saurus Warriors and Temple Guard), "normal" humans (Skinks with Bolt-spitters), Psionic Witches (Skink Starpriests), battle automata (Kroxigors) and a selection of crude salvaged vehicles and war machines (Seraphon dinosaurs!). 

I'm going to give all the models for this double-duty; as they will fit in with my Tor Megiddo warbands style so they can feature in our ongoing campaigns set there, and all the models I've made for Tor Megiddo can potentially see action in the Unification Wars too. I'll get some group shots of units and support vehicles soon.

Tuesday, 4 January 2022

Age of Unification - part 1

During the Age of Strife the great nations of Terra descended into anarchy, cut off from their growing galactic empire by unrelenting warp storms the planet began to consume itself as tyrants and warlords vied for control for dwindling resources and war scarred landmasses. At the beginning of the War of Unification the man who would come to be known as the Emperor revealed himself with legions of genetically modified Thunder Warriors and Custodes as he sought to conquer Terra and unite her in fresh conquest. 

However he did not find himself unopposed, each of the great nations having amassed weapons and war gear from the Dark Age of Technology and armies of gene-modified soldiers of their own. Some sought to employ dark warp magics to hold onto their territories whilst others resorted to chemical warfare to keep the enemy at bay, elsewhere hordes of Techno-barbarians sought to take advantage of a planet constantly at war with itself to forge their own empires.
+++

I'm dabbling in the Unification Wars project ( https://www.kitbashed.co.uk/unification-wars ) - the idea of using Age of Sigmar rules to represent this mysterious period of Warhammer 40k history appeals a lot. The freedom to represent units as "proxy" units for AoS Warscrolls offers a lot of scope - Stormcast rules for Thunder Warriors, Orruks and Seraphon rules for Techno-Barbarians, Skaven rules for Dark Age of Technology weapons, etc.

I have a plan to use the Seraphon Battletome to represent the gene-enhanced techno-barbarians soldiers (Saurus Warriors and Temple Guard), "normal" humans (Skinks), Psionic Witches (Skink Starpriests), battle automata (Kroxigors) and a selection of crude salvaged vehicles and war machines (Seraphon dinosaurs!). I picked Ursh almost at random, but looking into it this snippet definitely appeals:
Ruled over by the tyrant Kalagann, Ursh employed powerful psionic witches in its armies and used their might to unleash dangerous warp powers on its enemies.
I'm going to give all the models for this double-duty; as they will fit in with my Tor Megiddo warbands style so they can feature in our ongoing campaigns set there, and all the models I've made for Tor Megiddo can potentially see action in the Unification Wars too.

The first new warband is the Flying Hogfish:


Tragek Hierigos, gang leader with plasma pistol and axe
Warcry Untamed Beasts leader with Goliath forearms/hands/weapons, Adeptus Mechanicus Tech-Priest Manipulus head, Goliath and Ork armour, greenstuff furs and fabric.



Blunk
Spanner and stub pistol, spines and furs.



Ongot
Bolter and power axe, spines and furs



Atrak Hexcowl, Psionic Witch
Delaque with kairic acolyte head and right hand, horned animal skull on back, furs




Prass
Bolter, spines and furs




This group are already undercoated and zenithal primed - so painting has kinda started.

Tuesday, 30 November 2021

Mapping the Harrowmark


I've started to actually map the Harrowmark. I've been thinking about mapping it since Animosity iii ended.

I have never wanted to draw all of it as that feels like it will undermine the idea of an unnatural forest that seems to go on for 10,000 leagues in every direction. And it takes away from the idea that it is easy to get lost there. I also don't want to make some things too specific, like how far apart places are, or where things are in relation to each other - both of these tend to get nailed down by maps!

But I also really enjoyed the way the Aiii map made me think about The Prime Dominion in a different way to the way I think about the Harrowmark. My worldbuilding was more holistic and more coherent, as well as more thorough.

But I had an idea this week: What if I don't draw it all on one page? What if I draw each location separately, and the pages don't meet at the edges?

By putting each location on a page of it’s own, the distance between them is elastic.

Not just in what I write, but in terms of the way it works in-universe. The characters can't predict how long a journey will take, because things "shift" in the supernatural forest.

The pages might fit together, but they don't have to. If they do fit together in many configurations, is any of them "right"?

Then it's still very possible to get lost in the Harrowmark, even with a map.













Sunday, 28 November 2021

Burlok Damminsson and the Reckless Endrineers, part 3

Bodmet Stormbuster, Aetheric Navigator, is ready to join Burlok Damminson and The Reckless Endrineers. (A converted Dagni Holdenstock from Cursed City. An eBay bargain because his weapon arm was missing!)






It's like some kind of quest, for a warhammer... Soulbound (or Cursed City?) adventuring party!