Monday, 19 October 2020

The Bolyany Irregulars - part 2. The Root of All Evil



Bolyany

One of the few almost-green places along Lake Bykaal’s shores, Bolyany’s vegetable larders are fiercely protected by the natives.

Once a small farming community around a central market-town hub, Bolyany was sparsely populated but always busy, farmer’s wagons pouring into its market square every day and traders from all around the lake would come to buy produce. The root crops were withered and meagre by any standard, but still superior to any grown elsewhere around the lake. Local tribes-folk now inhabit the place, a twisted husk of what it once was but still growing some form of crop, namely blood-red sour beets and extremely large varieties of hideous turnip, and pretty much the only source of food around the lake. The sullen masked people whisper prayers to nameless gods, but mostly keep to themselves and tend to their eerie gardens

Old Growth Turnip Patches

On the other side of a tributary river from Boylany. Even without farming this land is overrun with hideously distorted and misshapen turnips. It would be impossible to grow anything else here. The farmers who gathered the crops have seen their families murdered by outsiders and are aggressive and resentful of anyone not wearing a traditional Bolyany mask.

Pool of Frozen Reflections

The faces of every mortal who has ever gazed upon this cursed pool’s waters glare upward with black, empty eyes.

The Market Square

The gated Market Square is surrounded by the largest and most ornate buildings in Bolyany, though like the rest of the village they have seen better days. Their faded opulence speaks of a time, long past, when the village was wealthy. The inner walls of the square were painted with murals of townspeople exchanging crops of turnips for fine cloth and jewelry, but the paint is blistered, peeling and weathered and it is hard to make out anything but the turnips.

The square itself is now cluttered with tangled abandoned waggons and market stalls and littered with long-rotted vegetables, the cobbled square used to be a hive of activity every day. Now it is infested with a herd of Deadwalkers, trapped among the broken waggons, aimlessly wandering back and forth.

The Lake Road

A winding dirt track that leads from Bolyany to Lake Bykaal, once the main route for outbound produce. It is pitted with holes and often flooded by rain or snow-melt waters. The mud makes journeying along the road excruciatingly hard work.

The Chapel of the Mask

A small, humble place of worship, outsiders are not welcome - especially if their faces are uncovered. The grey stone walls of the circular building are etched with frost damage and pitted with chips and cracks. The high arched stained glass windows are boarded and dark. A few candles light the interiors at all hours, maintained by the masked and robed priests.

The Sourbeet Fields

The earth is stained red with the beet-juice of a hundred crops but the hideous turnips have taken over here too.

The Bell of Nyura

A mouldy and dilapidated drinking-house with few customers near the gates to the village. It is treated as the “inn for visitors” by the locals.

The Twisted Root

A slightly less mouldy and dilapidated drinking-house, with slightly more custom. The stables behind the inn have been empty for years and are often used for late night gambling on bare-fist fights.

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Another Animosity Campaigns event is coming - socially distanced (i.e. mostly online) and this time a "weekender", rather than a full-blown five-weeker. It will be focused on one small town on the shores of Lake Bykaal, in Shyish.


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Another Animosity Campaigns event is coming - socially distanced (i.e. mostly online) and this time a "weekender", rather than a full-blown five-weeker. It will be focused on one small town on the shores of Lake Bykaal, in Shyish: The Root of All Evil

I drew the maps (above) and some of the interior art for the event pack for the campaign and I have started expanding my #Turnip28-styled warband. 

First up is a civilian villager (made form Cawdor upper half and Delaque lower half and a Gloomspite Gitz Boingrot Bounder head). Smolek is a candlemaker but they have become the de facto leader of a small group of Bolyany Irregulars loyal to Kemdedaya the eel-witch.

The band will battle the Root on the streets of Bolyany on Mallusnacht and light the turnip lanterns on the homes around the broken town wall.

"Light the lanterns and put on your damn mask! The Root is coming and it's our best defense!"
- Smolek the candlemaker





A Freeguild Handgunner (made from a Flagellant with a Greatsword head and normal Freeguild Handgunner arms).

Sitek is a priest from the Chapel of the Mask. He was assigned to the Irregulars to look after their spiritual wellbeing and make sure they wear their masks. He has very little actual work to do in that regard, so he has taken up a handgun. He has become the best shot in the warband.




Next is a mixed batch of a wizard (made from an ancient, and slightly damaged, plastic Talisman wizard, from the late 90s, rescued from the bottom of a box). Grega will do his best to assist the Bolyany Irregulars through his art; powerful though somewhat unpredictable Rootmancy. He won't always actually help, and may sometimes be a severe hindrance. He is a lot shorter than Smolek, and intimidated by them.

A peasant ruffian with a spiked club (made from the Cawdor legs left over from the first civilian, an old Mordheim Militia body with a long coat, a cut-down Cawdor head, Poxwalker left leg - the Cawdor's leg was bionic! - and right arm, and a Flagellant left arm). Kloc is Smolek's apprentice. He is fiercely loyal to them, and sees battling the Root and lighting the lanterns as just another part of his job, as well as important #Bolyany traditions. He is not a fan of Grega the Rootmancer.

Another Freeguild Handgunner (more of the 6th Edition Empire Handgunners, that I also used for the first batch of the Irregulars, with assorted Empire baggage and a knight's helm).

 A tiny gryph-hound (an unconverted young gryphon, from the old Empire General kit) called Ollek.

And finally a horrible monstrous root-thing (made from the parts I didn't use when I converted a Feculent Gnarlmaw into a Tree of Woe).


















Wednesday, 14 October 2020

Kurgan Ironhead - Freebooterz Warlord, part 2





Kurgan Ironhead is the warlord of a fleet of Ork Freebooterz, currently exploring the Malfactus Rift area. His armada is scattered across a dozen systems, divided into small haphazard groups, all tasked with looking for trouble and stuff to loot.

Years ago he was the leader of the infamous Blood Axe warband known as Da Fifty Fiff Bad Redz Brigade, but the Fifty Fiff broke up when he became bored of the militaristic formalities he and the Bad Redz had always delighted in. He turned Freebooter and set off east, with a small group of Boyz who were loyal to him.

The Bad Redz Freebooterz had begun their adventures!

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I doubt I will be playing may games big enough to warrant using a proxy Ghazghkull Thraka, but I couldn't resist the offer of the Ork half of Prophecy of the Wolf, for less than the cost of the Ork Nobz and Mega Nobz. Ghaz was effectively free! It was then just a matter of deciding what to do with him.

Makari is still on my painting desk, but I hope to finish him in the next few days.

Friday, 2 October 2020

Kurgan Ironhead - Freebooterz Warlord, part 1

It's Orktober!

I have had the amazing Ghazghkull Mag Uruk Thraka kit, from the Prophecy of the Wolf box sat in my pile of sprues since I split the box with BlessedKnight (Lee) earlier in the year (it actually feels like it was last year... but that's 2020 for you!). 

I've been wanting to make him into a Freebooterz Warlord since I decided to re-start my Ork army (as Frebooterz instead of Blood Axes), so I had a pretty solid idea of what I wanted to do in terms of build. I was very much influenced by the way Kari Hernesniemi (Koltti from Ironsleet) stripped-down Abaddon the Despoiler to make his Chaos Space Marines Champion of the Red Corsairs.

So most of the "conversion" work so far has just been a case of missing things off from the Ghaz kit - I have only added a couple of components so far. I think he still needs a few details added: bones, feathers, trophies, etc. for the full post-apocalyptic techno-barbarian space pirate look. Maybe some wires coming out of his metal bonce too.

But I am happy with this as a solid start. I think the build is about 90% done.

Makari has just received a bigger base, a new Freebooterz icon (instead of the Goff one) and a wonky pile of scrap to stand on (to make the banner a bit more vertical, and less prone to falling over).

The big "toof" on his right shoulder is from the Mek Gunz kit. The skull-and-crossbones icon is from the Flash Gitz box. His head is the banner top from the Ironjawz Ardboyz kit. The vent on top of his backpack is from the Ork Bomma kit.





He's a big lad!

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Edit: WIP photos







Wednesday, 30 September 2020

Tor Megiddo "Grillet Box", part 3

Choking on the dirt and sand
Your former glories and all the stories
Dragged and washed with eager hands
But, oh oh your city lies in dust, my friend

- Siouxsie And The Banshees - Cities in Dust

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My Tor Megiddo / Underhive "Grillet Box" is completed!

I might return to it to add a few more details later but I am calling it done for now. I have plans for a second which I will sketch up and share soon (and I definitely want to make eight in total, so they are the same area as a Kill Team board! But that is a long-term project. I'll take it one at a time for now...) but I have other things I need to work on for a while at least.

We have a few campaigns for various systems/settings sketched out (and a Warcry campaign paused that we started before lockdown, that we will pick up again as soon as we can) before we return to Tor Megiddo, so I have time to work on other projects then come back to this one.