Everyone seems to do a look back at the year in December but I can never find the time. So I'm doing mine in January! I'm going to focus on the three narrative campaigns we played over the course of 2019. These games were mostly played by Viktor, David and myself, with a few appearance from Rob. They were all squeezed into our lunch breaks, with a few games split over two or three sessions (we are very lucky to be able to leave games set up in Viktor's gaming room!).
Spellbreakers at Realm’s Edge
January - April
- The campaign structure
- Game 1 - Terpsichore's Terror
- Game 2 - A Storm of Magic
- Game 3 - The Vortex of Charybdine
- Game 4 - The Melpomenian Aethervoid Pendulum
- Game 5 - The Burning Head of Thalia
- Game 6 - Over Forest, Under Stone
- Game 7 - The Geminids of Kallichore
- Game 8 - The Fires of the Piremoor
- Game 9 - The Fall of Erebusia
- Game 10 - Erebusia Unbound!
- Game 11 - The Curse of Thelxinoe
Ferrugo Pass: Tor Megiddo
May to July
- The campaign structure
- Game 1 - Opening Moves
- Game 2 - Disrupt Supply Lines
- Game 3 - The Journey to the Pass
- Game 4 - The Custodians of the Gate
- Game 5 - Quoth the Rustmen
- Game 6 - Entering the Cauldron
- Game 7 - The Heart of the Machine
- Game 8 - Escape the Cauldron
- Game 9 - Flight from The Pass
Interlude
July to September
Shadows of Commorragh
September to December
- The campaign structure
- Game 1 - A Knife in the Dark
- Game 2 - Cornered and Surrounded
- Game 3 - Venom and Spite; Revenge!
- Game 4 - Agents of the Enemy?
- Game 5 - Make them talk!
- Game 6 - Spiralling Down
- Game 7 - Dark Things in Dark Places
- Game 8 - Betrayal, Redemption
2020 and beyond!
At present we have plans for two projects this year, both set in The Harrowmark:
- The Harrowmark Twisted Oak - A Warcry Campaign
Our warbands will venture into the unknown, yet familiar, dark of the endless forests. We will be using Warcry this time, with a few house rules - mostly around Campaign Quests that will be tailored for warbands exploring the Harrowmark. - Dark Skies Over The Harrowmark
A handful of ramshackle sky-ships will be duelling in the stormy skies over the endless malignant forests of the Harrowmark. It is very much influenced by John Blanche's Voodoo Forest book and a couple of his older paintings.
We have also talked about a more "traditional" Inq28 style campaign, based on Psychic Awakening: Keeping Order and a Daemon-based game that may be set on a Crone World (Kill Team) or maybe in the Mortal Realms (Warcry). But I don't know when either will fit into the calendar, as four campaigns in a year feels a bit too ambitious for us!
I've really enjoyed reading all about your exploits last year and looking forward to your adventures this year.....I'm a bit disappointed that there is no sign of the Red Wind abating though, because the tales of the Purebred and Anomaly Protocol were my favourite.
ReplyDeleteHappy New Year Saul...may Slaanesh grant you her number ;-)
There is definitely a chance we will return to both Tor Megiddo and Low Commorragh as well! We haven't set anything in stone beyond Twisted Oak at this point. The advantage of both of those settings is that we have scenery and gangs ready to go at the drop of a hat!
DeleteOh, and thanks and Happy New Year to you too mate!
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