Thursday 2 January 2020

2019 - Campaigns and Projects

Everyone seems to do a look back at the year in December but I can never find the time. So I'm doing mine in January! I'm going to focus on the three narrative campaigns we played over the course of 2019. These games were mostly played by Viktor, David and myself, with a few appearance from Rob. They were all squeezed into our lunch breaks, with a few games split over two or three sessions (we are very lucky to be able to leave games set up in Viktor's gaming room!).

Spellbreakers at Realm’s Edge

January - April

An Age of Sigmar Skirmish / Malign Sorcery campaign, after the Necroquake, of bounty-hunting wizards chasing down and capturing Endless Spells at the wilder edges of the Mortal Realms. It spanned locations in several Mortal Realms over the course of about twelve weeks.








Ferrugo Pass: Tor Megiddo

May to July

A narrative play Kill Team campaign set on the post-apocalyptic desert world. Anomaly Protocol, The Stash Riders, The Disciples of the Black and The Purebred journeyed across the Red Wastes, to investigate the rumours that the Ferrugo Pass was the domain of half a dozen Tors: Ranged in size from the walking colossi to some that were the size of cities. They all coveted the Tors for the wealth and power that controlling even one such legendary god-machine could bring.







Interlude

July to September

We played assorted non-campaign Kill Team, Warcry, and Underworlds games while members of the group were only sporadically available due to summer holidays. I only actually recorded one of these games:




Shadows of Commorragh

September to December

A "Xenos28" narrative play Kill Team campaign with (nearly) all Drukhari warbands. The campaign was a dark fairy tale of the wretched Low Commorragh warbands that were used as pawns by Daisan Verkosian, Drachon of the Dying Sun, and Lady Anielyn, Succubus of the Blade Denied, in their shadow war of betrayal and revenge.






2020 and beyond!


At present we have plans for two projects this year, both set in The Harrowmark:
  • The Harrowmark Twisted Oak - A Warcry Campaign
    Our warbands will venture into the unknown, yet familiar, dark of the endless forests. We will be using Warcry this time, with a few house rules - mostly around Campaign Quests that will be tailored for warbands exploring the Harrowmark.
  • Dark Skies Over The Harrowmark
    A handful of ramshackle sky-ships will be duelling in the stormy skies over the endless malignant forests of the Harrowmark. It is very much influenced by John Blanche's Voodoo Forest book and a couple of his older paintings.
We have also talked about a more "traditional" Inq28 style campaign, based on Psychic Awakening: Keeping Order and a Daemon-based game that may be set on a Crone World (Kill Team) or maybe in the Mortal Realms (Warcry). But I don't know when either will fit into the calendar, as four campaigns in a year feels a bit too ambitious for us!

3 comments:

  1. I've really enjoyed reading all about your exploits last year and looking forward to your adventures this year.....I'm a bit disappointed that there is no sign of the Red Wind abating though, because the tales of the Purebred and Anomaly Protocol were my favourite.

    Happy New Year Saul...may Slaanesh grant you her number ;-)

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    1. There is definitely a chance we will return to both Tor Megiddo and Low Commorragh as well! We haven't set anything in stone beyond Twisted Oak at this point. The advantage of both of those settings is that we have scenery and gangs ready to go at the drop of a hat!

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    2. Oh, and thanks and Happy New Year to you too mate!

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