Saturday 21 September 2019

Shadows of Commorragh - part 20, game 1

A Knife in the Dark


“Hello little one, I’m glad you have returned to hear my story. Sit, sit, get comfortable. Our tale begins when Lady Anielyn, Succubus of the Blade Denied, instructed Morghdrax Bleaksoul to gather his warband at The Fading Obelisk, in Low Commorragh, to protect her project.

Far from the glories of the titanic central spires of the Dark City, are the trading districts of the old Aeldari empire. Even the lowliest of ports was once a realm of beauty, an architectural masterpiece… but that was millennia ago, and the ravages of civil war have not been kind.

Low Commorragh, an under-city of shattered and scavenged former glories: A realm teethed with ruins. Dilapidated fortress complexes and barter-ports spread out in every direction. Lesser Kabals riddle the extremities of the angular malachite-black spires with opportunistic growth. The labyrinthine depths of the outer zones are so congested that a traveller could roam and roam for months on-end without so much as a fleeting glimpse of a stolen sun.

Many are the realms that have been twisted beyond recognition by the tremendous upheaval of the Fall, and all are haunted by scavengers and spectres. Within the pitch-black catacombs of Low Commorragh lurk far larger and uglier creatures than the Drukhari, for they are prowled by the lost, and the feral thrive here. And this is where the Bleaksouls prowled the boarders of their employer’s dominion, lithe as cats set to watching for reaving dogs.

In the cerulean light of a dying sun, down where the past has grooved itself in the stones, down, down into places where men should not go, Morghdrax regarded his quarry with the half-moon of his needled grin as bright as a predator’s maw. They were here. He was sure. Here, sang his heart. Here, snarled the broken-backed need at the roots of his soul: The gasping, miserable whine of his want for revenge. Here in streets that might once have been marble and gold, glass and silver.

~ 🜾 ~


In the byzantine streets of the sprawls, his blood ran cold and his blade thirsted. He was both bold and desperate. Jaenis, a slender pilot masked in ruby-mirrors, laid her hand on Morghdrax’s shoulder and pointed at a distant ruin, half hidden by myrtle-darkness. Lissom figures moved through the streets. Through the ruins. Through the dark.


This day Morghdrax was accompanied by myself, Lakbyrn the Parched, and Ravneth, Jaenis, Bahreneq and Yariaq. You do not know those names yet, little one, but oh you will soon. And their tale is bloody and bitter.

Morghdrax uttered a single word and the gathered warband scattered to meet the threat, like hounds full of hate.

Some of those who passed through a shattered shrine secretly touched the statue of Khaine in the hope it would bring them luck. You know little one, of course, it would not.

The traitorous ex-Wych known as Excrucia Kharavyxis, Howling Banshee Exarch of The Void Phoenixes, led a group of followers of the Whispering God, and they slipped through the shadows cast by a cerulean stolen sun. Their footfalls as silent as moonlight.

They had been secretly recruited, or coerced, by Daisan Verkosian, Drachon of the Dying Sun.

Daisan ordered them to sabotage the elixir storage, hidden in the Voidfall Tower, owned by Lady Anielyn.

Bahreneq and Yariaq were elated at the prospect of the fight, they were eager to take on the Ynnari. Bahreneq twirled and laughed and her hydra gauntlets gleamed.

Ravneth and I hurried through the darkened streets below the tower. I knew those dismal streets all too well.

Morghdrax was twisted with raged as he watched the Ynnari use a webway portal to jump to the top of the tower. "How did they know where to look?" He wondered aloud. "Are we already betrayed?"

Most of the warband gathered in the street below.

While Morghdrax and Bahreneq used another webway portal to contest the tower and defend the elixir.

Torc the Dire Avenger paused his search and levelled his shuriken catapult at Morghdrax.

And fired a screeching burst of hypervelocity crystal projectiles. Morghdrax fell!

The Bleaksouls closed on the Void Phoenixes to prevent them from using the webway portal too.

Excrucia pounced on Jaenis with a haunting cry that heralded death.

Aeldari power swords blurred and clashed against hektari blades. But the Banshee knew all the tricks that the young Wych had in her repertoire. 


Jaenis was no match for such an experienced and skilful fighter and she fell.


Excrucia gloated. For all her new ways, it seemed she was still a Drukhari at heart.

Ravneth crashed into the Banshee with bitter thirst for revenge filling his heart.

Bahreneq leapt across the platform at the top of the tower and slaughtered the Guardian.



Yariaq duelled with Uless the Banshee. She bested him but the potions coursing through his veins innured him to the wound she inflicted .


The Dire Avenger intercepted Bahreneq...

But it was merely to delay her - behind him a plasma grenade detonated and destroyed the stash of the elixir hidden in the pyramid. 

The Bleaksouls fell back from the tower and disappeared through another webway portal with words of hate and spite on their lips. Down they went, down, down to the oubliette of the Hex. They would be healed and rejuvenated and return. 

They would be back and they would have bloody retribution."

~ 🜃 ~

And so, finally, we began the Shadows of Commorragh campaign! We have been planning, building and looking forward to this moment for so long! I think it has taken 18 months so far.

The first game was fast and fairly brutal (even if I seem to have forgotten how to play Kill Team in the last month!) and even though we didn't play many turns (!) it was still really fun and satisfying. The mission was Vital Sabotage (from Elites) and we used just under 60 points worth of models each.

Viktor was lucky to find the location of the elixir in the first objective marker he searched, and even luckier to roll the 6 he needed to sabotage it on the first attempt!

Soul Points:
Viktor 2
Saul 2

Viktor's version of the first clash is here.

6 comments:

  1. That's the problem with Craftworlders and the Ynnari bands that include some of them: The damn Farseers make their own luck!

    Cool to see this finally getting started. I look forward to following as it continues.

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    Replies
    1. Ha! Exactly.

      Thanks WestRider! I hope it lives up to expectations... ;-)

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  2. Once again I love how you have brought stuff together to forge your own narrative

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  3. The table looks great, the models are lush and the narrative only adds to the experience....brilliant!
    Looking forward to the next instalment :)

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