Thursday, 16 January 2020

The Harrowmark Twisted Oak - part 3

Into the woods again

The light of Hysh was low in the sky and ruddy. Bad tempered crows filled the air with their unfriendly racket and a cold wind twirled dead leaves in tight spirals. Although the Harrowmark was locked in a perpetual Autumn, the weather seemed warmer than usual. Something was changing.

Guttural voices echoed through the shadowed bowers of the haunted woods. A crowd of bad tempered orruk pirates strode through the trees toward the unfortunate village of Wortbad. Some of them muttered arguments with their shipmates, others just glared angrily at the world in general.

With the Rotmoon safely tied-up to the Skyship dock - the closest thing to a shipyard that existed this side of the jagged Everdark Peaks - Kapitán Alunzo da Leeva and some of the Rotmoons returned to Wortbad in search of supplies for their expedition into the malignant forests. They had left half a dozen orruks making repairs to the ship, but they needed raw materials that were not readily available. The planks and ropes they could salvage from ruined houses and nearby shipwrecks were poor quality and decidedly mundane and unmagical - they badly hampered the Rotmoon's sailing qualities, she was sluggish and unresponsive to the helm now.

The rumours of a magical tree growing in the deep forests gave El Doctoro the Shaman the idea of using its timbers to make the Rotmoon sky-worthy again. The Shaman had a fairly good idea of where the Oak might be, from its effect on his navigational instruments, but he also knew they couldn't just go blindly stumbling through the Harrowmark's baleful forests. There was work to be done.






Viktor and I got together for a "Session Zero" and set up the Harrowmark scenery and lighting in his gaming room. We plan to start playing our custom Warcry campaign next week. Exciting times!

He has posted some info about the campaign mechanics and NPCs here.

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