Friday, 24 November 2017

The Malfactus Rift Campaign - part 9: Game 3

Many Paths to Victory

Open War Cards:
Objective - The Prize
Twist - Many Paths to Victory (additional Objective - Drawn & Quartered)
Ruse (The Dust Hogz had a lower Power Level by 1) - Ambush



Malfactus Card - Psychic Boon



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Warboss Throttle’s Krooser, The Dogtoof, plunged into into the Warp and followed the Plagueship from Imera to Hathara - a Mining World with trade contracts to supply minerals to New Drekport. The rocky world was only lightly populated as the mineral deposits had run dry about 20 years hence, so there was no one monitoring the skies, no one to notice the ships appear.

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Warboss Throttle took Woz and his Boyz, and Warphead Ghizzud with him as he telly-porta'd to the surface of Hathara. They caught up with the Plague Marines in a run-down mineral processing plant. The Plague Marines were looking for a codes & cypher unit for New Drekport's commodity trade systems - an encrypted Comms unit that could decode the Nav data they captured in the recent skirmish in the jungles of Imera.



As a secondary objective both warbands wanted to take control of the processor to salvage the machinery there. The four key areas to control were the furnace:


Fuel dump alpha:


Fuel dump beta:


The control panel:


The Boyz were Jumped into the central plaza, to the shock and surprise of the local population!



Throttle took fuel dump alpha and Ghizzud took the furnace.




The Warphead saw that the Boyz would have trouble taking the Comms unit from the Plague Marines...



So before a shot was fired he moved them using his power Da Jump and chuckled to himself that he was already the most valuable and effective member of his new-found warband.



Woz and the Boyz closed in on the control panel.



But reality shifted as the Marine's ancient teleport device placed the Lord of Contagion with pin-point accuracy, exactly where they were heading.




Ghizzud focused his powers (amplified by the Malfactus Rift's effects) and blasted the Plague Marines with devastating arcs of corruscating green Waaagh! energy.


When the smoke cleared...


...there were no survivors.


Buoyed by the Warhead's evident power Woz and the Boyz charged the Lord of Contagion, all guns blazing, and came very close to killing him!


The miners fled!


The Boyz were slaughtered!


Ghizzud Jumped from the furnace to the Comms unit, feeling very pleased with himself that he had achieved so much is a very short time!



Warboss Throttle laughed long and deep as Pustifer Lungbane hailed his ship and ordered them to teleport him away, leaving him and Ghizzud in control of the processing plant.

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The Orks scored both The Prize and Drawn & Quartered (4-2) and won the battle!


Thursday, 23 November 2017

The Malfactus Rift Campaign - part 8

I shared Warphead Ghizzud earlier this month:


And I have mentioned that we are using some of the rules for Battlezone: Psychic Maelstrom to show the effects of exploring so close to the Malfactus Rift: Everyone has been told that if they bring a psyker they have to bring a Spawn model too, just in case. So here is my contribution, the spawn-form of Warphead Ghizzud:









Bits list: A Crypt Horror, 2 Ork Nobz heads spliced together (top half cut just above the bottom teeth, bottom half cut just below the top teeth - greenstuff over the join, and greenstuffed "evil eye"), a Herald of Tzeentch daemon "tentacle thing" for the tongue, some greenstuff furs and some assorted bits box extras from things like Kroot, Chaos Marauders, Ork Boyz, Nobz and Killa Kans...

Edit: Ghizzud and his spawn-form together:



Monday, 20 November 2017

Skarkrow's Ironjawz Ardboys - part 1 (WIP)

I have this vague idea of hosting an invitational AoS Skirmish day based in the Mirrored City (not using the boardgame rules). One of the criteria I am thinking about is "No actual Shadespire minis" but I won't be super strict on that because they are so beautiful.



(Edit 28 Nov 2017 - added a new group shot with the actual Shadespire Ard Boyz)



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Skarkrow, Greenskinz Warboss with Big Smasha:





Runamuk, Ardboy with Big Choppa:





Murk, Ardboy with 2 Choppas:





Masha, Ardboy with Choppa:





Ulgan, Ardboy with Choppa:





Borug, Ardboy with Choppa:





Naguk, Ardboy with Choppa:





Objective markers:









(Edit 28 Nov 2017) I got hold of the actual Shadespire Ardboyz yesterday and did some head swaps! Left to right: Bonekutta (Ardboy with Big Choppa), Hakka (Ardboy with 2 Choppas), Basha (Ardboy with 2 Smashas), Gurzag Ironskull, (Ardboy Boss with 2 Choppas).



I'm thinking about making custom scenery for a 4x4 table, based on the look of boards as well...
The Mirrored City of Shadespire is a nightmare plane of illusions and madness, an ever-changing labyrinth of endless stairs, cramped streets and soaring archways. The original city is drained of all colour and life, and for thousands of years, it has rested as a foreboding ruin.
Lots of standard GW scenery kitbashed together: Numinous Occulum, Baleful Realmgate, Dragonfate Dais, Ophidian Archway, (LotR) Ruins of Osgiliath, Arcane Ruins, Eternity Stair. Add some extra levels with layers of pink insulation foam (and LOTS of stairs) covered with plasticard stone paving and pieces from the Shattered Dominion Large Basing Kit and a few Age of Sigmar Hero Bases. Fallen and broken statues.

Painted greeny-grey with pools of object source lighting.