I want to make a board that feels more like dark corridors and alleyways, lined with pipes and cables, piled up with rusted filth-covered junk and badly lit. Walls spattered and lined with dirty water, rust, chemicals, mud, ash, corrosion, filth and pollution. The remains of stencilled Imperial Gothic numbers, words, symbols and other markings, and posters can still just be made-out but they are layered with grime.
Stacked cargo containers with walkways and ladders, boxes and barrels scattered about. Signs and notices (gambling den, drinking hole, food vendor, etc.). Street lamps attached to walls and walkways. Built into abandoned Sector Mechanicus factory machinery. I want it to feel like a settlement in the ruins of an ancient disused factory complex.
Cold Furnace
Cold Furnace and Galvanic Walk will be able to be linked together, in a number of different ways. This is just an example:
Edit: Painted!
Stacked cargo containers with walkways and ladders, boxes and barrels scattered about. Signs and notices (gambling den, drinking hole, food vendor, etc.). Street lamps attached to walls and walkways. Built into abandoned Sector Mechanicus factory machinery. I want it to feel like a settlement in the ruins of an ancient disused factory complex.
Cold Furnace
Galvanic Walk
Cold Furnace and Galvanic Walk will be able to be linked together, in a number of different ways. This is just an example:
Edit: Painted!
My gaming group are also fired up about Necromunda but we will be going the cheaper TT combat route.
ReplyDeleteThat is a great looking start
I look forward t seeing what you come up with. The TT combat stuff can look great with a bit of work!
DeleteI'm just getting around to finishing up the stuff from my Shadow War box, and looking at picking up another lot to expand from there. Think I might have to borrow some ideas from these, there's some great stuff here. Particularly using the old Necromunda bulkheads and the Munitorum Containers with the new walkways to get some in-between levels that can actually be climbed to in a single Move.
ReplyDeleteCool! Yep, that's exactly what I was thinking - I wanted multi-level areas but not as much overall height as 2 or more Sector Mechanicus levels would produce. 5" gaps is great for space to get player's hands in to move models but not great for falling from!
Delete