This week sees the start of
Animosity II – The Burning Winter, a socially-distanced global narrative campaign. Beginning 22nd July
it will run for five weeks from start to finish, with each week
corresponding to a campaign turn. Before the start of each turn, Team
Animosity will update the Unfolding Narrative, weaving the results of your
Reports into a single ongoing story arc. This can include the daring feats of
your generals, bloody battle sequences, and dramatic exchanges between
characters.
Using the “Submit Report” page, players may choose to submit one report of each type per turn:
- Gaming – Conventional, remote, or single-player games of Age of Sigmar, Warcry, and Soulbound. Any format is welcome, including Skirmish and Path to Glory. Please play with others safely & responsibly during this pandemic.
- Hobby – Painting, modelling, and scenery. Conversions and scratch-building encouraged. If submitting a WIP, please provide before and after photos.
- Writing – Short stories between 500-2000 words. We ask that individual submissions stay below 3000 words.
- Storytelling – Photos of staged battlefields and character duels, dioramas, video battle reports, recorded spoken word, etc.
- Arts & Crafts – Sketches and illustrations, cosplay, etc. Let your imagination run wild!
Animosity II is not a map campaign. Although there will be a map, it is for
narrative purposes only. Instead, each turn, your Coalition will be faced with
three diverging Narrative Paths. The more Battle Reports you put into each
Narrative Path, the more likely it will be successful. Keep in mind, there
will always be an enemy Coalition opposing you, meaning you’re going
head-to-head with other players from the top of Turn 1.
You win (or lose) the campaign by how successfully your Coalition navigates
the Unfolding Narrative. There is no clean, numerical scoring: players will
need to read the narrative and make their best guess. Beyond the campaign
narrative, there are a large number of player achievements we will recognise
at the end of the campaign, too.
If you haven’t already seen the
Theatrical Trailer,
you need to stop reading this and go watch it right now.
Sound good? You’re darn right it does. Animosity Campaigns has sixteen years
of worldwide online campaign experience under our belts. So, what are you
waiting for?
Join our Discord server! Meet
the other players in your Coalition! Prefer to stay socially distant? That’s
fine too! No matter what you do, this is the campaign for you!
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The Badfangs are Bonesplitterz orruks from the dry and windswept Uzmorgarg
plains in the wilds of Aqshy. The tribe has an oral tradition, myths and
legends that have long been told and retold, passed down through the
years, of their time as travellers among the stars. They believe that in
an age long ago they roamed the cosmos, they were not natives of Aqshy but
they came from some other, unremembered Realm. They chased god-beasts
across the void, riding in the belly of a creature they called the
ur-whale, but they crashed into the Great Parch by accident while the
ur-whale was battling another god-beast.
In some versions of the stories the ur-whale was killed by the other
god-beast, in other versions the Bonesplitterz accidentally killed it from
inside in an ill-considered attempt to get at the god-beast that was
attacking it.
Whichever version they believe, they all agree that in the crash they lost
their ability to travel the cosmos and they were stranded. They are not
trying to return to those days by any means, but they carry with them a
sense of adventure that continues the tradition of travelling, exploring
and finding new monsters to defeat.
They have made their home, and found plenty of beasts to fight, in Aqshy
and they usually return there after each foray into the wild. So, loaded
up with the most potent and powerful of the magic bones his tribe has
found, Wurrgog Prophet Hogrog Ug Weirdklaw has set out into the Realms,
leading the Badfangs to hunt down the great beasts of the Realms.
He has been empowered by the revelation that language controls the essence
of Gorkamorka, and the power of stories can be used to steer and focus the
Waaagh! energy of his tribe.
This is the Badfangs warband so far, but I'm expanding it for Warcry:
Nice idea. Can't wait to read more
ReplyDeleteThanks! There is probably a LOT more on the way...
DeleteAre you going to join the campaign?