Hidden CargoIn the settlement known as Drywaters, three gangs converged on a number of abandoned caches of archeotech. There were rumours that a Colossus had been sighted dumping cargo overboard in the shantytown and word had spread fast. The Slipgibbets were not about to miss out.
Hijack, Leech, Cable, Penance and Atlas went into Drywaters looking for the stash of loot. There were loads of bits of junk dropped from the Colossus but only one of them was valuable.
The Purebred claimed drop site VII.
The Rider was serious injured (and somewhat cooked).
Commander Blitzer claimed drop site III, wresting control from the Purebred.
Cable and Penance claimed drop site II.
Absent crept forward into a firing position that overlooked the open area ahead of the Slipgibbets.
Duggee bounded through the ruined refinery, excitedly looking for prey.
Cable and Penance spotted him and chose to withdraw quitely.
Cable started climbing.
Leech fired at Yash and seriously injured him.
As Great Father Arun crawled away Atlas claimed drop site VII.
Penance claimed drop site I while Hijack sprinted ahead. The Ashtown Wasters suffered a few more casualties from Purebred gunfire than they were happy with so they fled the town!
Great Father Arun pinned Atlas by lobbing a grenade at him.
Yash bled-out and Joe Pyro succumbed to his many wounds.
The fates chose the Purebred as the victors this day, just as the Tor Megiddo tarot had predicted!
This was a three-player game. Each of us took a different counter (skull beads, purple crystals and blue discs) to mark who controlled each objective - control was taken by moving a model into contact with an objective when there were no models from another gang in contact. At the end of the game I had control of four objectives, Ade had none and Viktor had one. We drew a tarot card to find out which objective was the site of the loot ... and it was drop site IV - the one Viktor controlled!