Thursday, 8 November 2018

Oil and Blood, Tor Megiddo - part 21 - Hidden Cargo

Hidden Cargo

In the settlement known as Drywaters, three gangs converged on a number of abandoned caches of archeotech. There were rumours that a Colossus had been sighted dumping cargo overboard in the shantytown and word had spread fast. The Slipgibbets were not about to miss out.

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Hijack, Leech, Cable, Penance and Atlas went into Drywaters looking for the stash of loot. There were loads of bits of junk dropped from the Colossus but only one of them was valuable.


Absent ran ahead of the group and claimed drop site VI.


The Ashtown Wasters headed in from the other side of town.


And the Purebred appeared from behind a refinery outlet and claimed drop site III.


Jax fired at Commander Blitzer. Jo Pyro returned the favour, and ran in with gouts of flame bathing the Rider in burning promethium.


Leech opened up with his Heavy Stubber and wounded Warfather Jax of the Purebred.



The Purebred claimed drop site VII.


The Rider was serious injured (and somewhat cooked).



Commander Blitzer claimed drop site III, wresting control from the Purebred.


Cable and Penance claimed drop site II. 



Absent crept forward into a firing position that overlooked the open area ahead of the Slipgibbets.


Duggee bounded through the ruined refinery, excitedly looking for prey.


Cable and Penance spotted him and chose to withdraw quitely.



Cable started climbing.



Leech fired at Yash and seriously injured him.


As Great Father Arun crawled away Atlas claimed drop site VII.


Penance claimed drop site I while Hijack sprinted ahead. The Ashtown Wasters suffered a few more casualties from Purebred gunfire than they were happy with so they fled the town!



Great Father Arun pinned Atlas by lobbing a grenade at him. 

Yash bled-out and Joe Pyro succumbed to his many wounds.

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The fates chose the Purebred as the victors this day, just as the Tor Megiddo tarot had predicted!




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This was a three-player game. Each of us took a different counter (skull beads, purple crystals and blue discs) to mark who controlled each objective - control was taken by moving a model into contact with an objective when there were no models from another gang in contact. At the end of the game I had control of four objectives, Ade had none and Viktor had one. We drew a tarot card to find out which objective was the site of the loot ... and it was drop site IV - the one Viktor controlled!

Shadows of Commorragh - part 10

This is my first real colour test for Low Commorragh scenery (I'm going to be repainting the small backdrop vignette I made to fit the "final" look of the boards). The green part is an Incubi Darkness base coat, drybrushed with Kabalite Green, then Sybarite Green and then a Sybarite/white mix. I'm aiming for a Shadespire colour palette, so the board will be a range of black-grey-green-blue-white areas. I might wash the base, part green, part black. Then drybrush up some areas to a lighter shade of grey (like the area not under the tree).

The images below are with a second test piece of ruins but the backdrop effects the overall colour balance of the photos and makes them look different to the way they look in real life.


The peace below is mostly made from a LotR Ruins of Osgiliath kit, but it isn't finished yet. I still have to paint the chains and other metallics.



My plan for the Low Commorragh scenery (I'm making two 22"x30" Kill Team sized boards) is to make two distinct levels: Ancient ruins on the lower level and more Aeldari styled (and less ruined) platforms above them. I have commissioned some 3D printed Webway Gate components and I plan on getting some laser-cut MDF elements for the upper levels. I will be adding to the MDF though as generally they look a bit to "plain" for my taste.


Monday, 5 November 2018

Oil and Blood, Tor Megiddo - part 20 - The Hunt

The Hunt

The promethium refinery loomed into view through the dust clouds: Officially it used to be called Station 534 but now it, and the shanty town surrounding it, were collectively known as False Hope. The spiked walls and shonky watch-towers around the edge of the town formed an unwelcoming silhouette. The choking fume-clouds that erupted from the chimneys blackened the already polluted sky above it.

The Slipgibbets cautiously moved into the edges of the shanty town, searching for a Rustman. They had been offered a bounty to capture one of the sacred and revered machines, a bounty so great that they had been able to overcome their superstitious fears of harming such an ancient and holy being.

They would find  beast much more vicious than they bargained for....

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They split into three groups and crept into cover.


Absent spotted one of the hated Ashtown Wasters and took a potshot.


A grenade came whistling over the buildings and caught Kastorax and his group, but it seemed to be a dud!


The mutants scuttled forward, fearful more grenades would follow.


On the other side of the container the hated beast known as Duggee lurked.


Commander Blitzer took aim again.


And sent one of his lackies forward to draw out the Slipgibbets.


Oak huddled under the cover of the Alchomite Stack.


Jo Pyro ran up the ladder and bathed Kastorax and Leech in fire!




Duggee charged forward, pounced... and mauled Cobalt to death! Penance was also grievously wounded.


Absent took a bullet!


Oak foolishly tried to take on Duggee alone.


But lived to regret it!


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The Slipgibbets not only failed to find a Rustman (the mission called for casualties to generate Beast Tokes - the skull beads in the photos - which then had to be destroyed with shooting or close combat attacks. We halved the numbers needed but still got nowhere near summoning a monster!), but they met an old enemy along the way. Duggee went on a single-lizard rampage through most of my gang!

Shadows of Commorragh - part 9

The Dark City is known to have "wandering shadows that tear apart the unwary" and is bathed in the cerulean half-light of the Ilmaea, or "black suns," dying stars taken from realspace by the Aeldari at the height of their technological prowess and installed within their own sub-realms within the Webway to provide Commorragh with light and power.
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I think I have finished my Kill Team for Shadows of Commorragh! (I probably haven't finished.)

Moody atmospheric shots first!






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Laryss (Wych)
Dark Elf Corsair legs and Wych parts from my bits box.





Ravneth (Wych Fighter)
Dark Elf Blood Bowl Player with Wych head and hands a Marauder's cape and a Wizard's hood.





Araren (one of the Parched - either a wych or an NPC)
Coven Throne Vampiress with Wych legs.





Luhzatae (one of the Parched - either a wych or an NPC)
Coven Throne Vampiress with Wych legs and a Daemonette head.





Bahreneq (Wych Fighter)
A Coven Throne Vampiress with Wych legs, head and arms.





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The whole warband - I have split it into three rough groups in this photo: Wyches, Kabalites and the Parched.