Monday 16 March 2020

Viva La Revulushun! - part 5

The Ork-held Space Hulk dropped out of the warp in a blaze of light and green fire, it drifted silently through the Duskhurn system, near the Malfactus Rift. No signals were transmitted. No messages sent. The Hulk's archaic systems ticked-over quietly on slowly dwindling power reserves.

The Rebel Grots hidden on board started making plans to jump-ship in secret. They wanted to leave the Hulk without their former masters and find sanctuary in the hope that the Hulk would slip back into the Warp quickly, taking the Orks with it, and leave them far behind on a forgotten world.

But as they watched from their hiding places the Orks prepared to drop to the world they could see beneath them; to explore, to fight, to conquer (the Orks weren't fussed which). 

When a giant Traktor Kannon beam locked onto the Hulk from the planet's surface, the Rebel Grots realised with annoyance that they would not be leaving alone and that the Hulk was not going to pass through the star system: there was more than enough time for the Orks to make many trips to the world below and back.

Unfortunately for the Rebel Grots, the primary planet of the Duskhurn system was an Ork Mekworld. There were many, many more Orks down there!

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I got hold of the last grots I needed for my Rebel Grot Kill Team. I bought a Mek Gun for a bargain price on eBay, just for the crew. But the left-over gun parts will not go to waste (see further down this post!)

So here are Dagbelly - Leader Specialist Specialist, Spotta - Scout Specialist, Worm (grot with drill), Spark (grot with welding mask and reel of cable), Snout (grot carrying case) and Bolt (grot with rivet gun).









That completes the full 20-grot Kill Team, plus Da Red Gobbo! I can use these gits as a team on their own or mix them into the Dust Hogz for a more "normal" Ork Kill Team. Now we just need to come up with a campaign to field them....

+ + +

On the subject of Ork-centric campaigns... After seeing the mention of Ork Mekworlds on the cover of this month's White Dwarf I started thinking about making some Ork themed scenery again -- but I don't have time, space or money for a full set.

I realised I can use my Wortbad mat and my Tor Megiddo industrial ruins, with a layer of Orky additions to sell the setting. So I my plan is to to make Orky armour plate add-on in lots of different klan colours, that just sit on top, or hang off the side, of the industrial ruins. This means I don't even need to buy anything as I have loads of orky spares in boxes already!

A lot of my stuff is in storage as we are in the process of moving house, but I started making some Mekworld scatter terrain for Badlanding City. This is almost all the left-overs from the (now crew-less) Mek Gun I bought for the grots above.





There will probably be a lot more of this appearing at some point!

4 comments:

  1. Is he Snout or Snort? Or maybe he is a Snorting Snout? 😜

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    1. Ha! Definitely Snout, I have corrected my typo now ;)

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  2. Your Kill Team is so full of character, great stuff.
    I like the idea of using small clumps of Orky scatter terrain to add to your existing terrain to help set the scene.
    Nice one.

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    1. Thanks Castigator! It seems like a quick win to "dress" existing scenery. =)

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