Tuesday, 28 May 2019

Ferrugo Pass: Tor Megiddo - part 7

In week five (probably!) of the Feruggo Pass campaign our warbands will be within the Heart of the Machine, deep inside a city-sized Tor known as the Cauldron: The Warbands will discover the ancient treasures within, and terrors in the darkness! Viktor suggested using Genestealer Kill Team rules for the terrors, and that set the cogs (!) in my mind turning, I wanted to come up with a way to make degraded Adeptus Mechanicus creations that would work in that role. This is the result: the Cog-Forsaken.

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This is mostly a Sicarian Ruststalker with an extra left arm from an AoS Sylvaneth Tree-Revenant, one of the leftover bits from my Belisarius Cawl conversion (the cylinder on its back) and a greenstuffed robe. For the others (there will be 4 more) I am thinking of adding some skulls as well as the rest of the leftovers from Cawl. The greenstuff on its base will be covered with sand before I undercoat it.






4 comments:

  1. Very cool! IIRC the Sicarian rules are pretty nasty in KT anyhow, but I guess with GSC rules you can have some more weaker mooks and such as well.

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    1. Thanks WestRider!
      Yeah, lots of weak(ish!) goons is what we are going for. We may use Poxwalker rules for some less-killy baddies too.

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  2. You can't beat the Rust Stalkers for that creepy factor.
    Excellent stuff, looking forward to seeing him painted up.

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    1. Thank you Castigator!
      They are such nice models! I hadn't built any before so they still feel new to me =D

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