Friday, 20 May 2016

The Ironfang Pirate Fleet, part 20: Ogor Leadbelchers

The "Four Pounders" have joined the Ironfang Fleet to add their considerable firepower to the line of battle!





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The Moon's Game - Duskhaven Campaign finale, game 10

Battleplan: Home Ground

The Cleavermaws and the Church of Sigmar’s Retribution battle one last time in the finale of the Duskhaven campaign!

The Cleavermaws started with half their strength in reserve and needed to keep Kaptain Mogrum alive as only he could call the reserves into the battle through the Realmgate in the centre of the board.

~~~


The Church had a third more models in total and all of them started on-table!



The Kaptain was given a small amount of extra protection by Lost Uzzog who repeatedly cast a Mystic Shield over him (the green bead was used as a Mystic Shield marker).




The Cleavermaws Boyz charged the Flagellants but the orruks were decimated trying to hold off the massive numbers of fanatical of churchmen.


The Kaptain got to the Realmgate and was about to call in the other half of his crew...


But a volley of Militia shooting, followed by the charge of the Gryph-hounds and the Ogor brought down the Kaptain and ended the game.



The Cleavermaws lost ending the Duskhaven campaign in a stalemate but both sides will be back, to try to get the upper hand, later.

Monday, 16 May 2016

The Ironfang Pirate Fleet, part 19: Adm'rul Kurgan Grimjaw

Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackwater, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents.

Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them!








Finally, a scale shot with the "Warboss" version of Adm'rul Kurgan!


Thursday, 12 May 2016

The Seven Ghosts - Duskhaven Campaign, game 9

Battleplan: The Cursed City



~~~


The Cleavermaws mustered their attack on the Church of Sigmar’s Retribution in a haunted quarter of Duskhaven. Having won the last battle the Cleavermaws had pushed the Church of Sigmar’s Retribution back to their stronghold.


The two mobs of Boyz stormed the ruins - the Starboard Watch attached the Ogor Maneater while the Port Watch attacked the Flagellants. Lost Uzzog sent Arcane Bolts over their heads at the Ogor.



The malevolent spirits that inhabited the ruins reined their furry onto the Orruks, saving little for the Church’s men.


The Flagellants smashed the Cleavermaws Port Watch, then pulled back, rallied and charged! The Boyz fled or died. The Ogor just held against the combined assault of Mr Sludga and the Starboard Watch.


Kaptain Mogrum was charged by Witch Hunter Captain Pieter Von Toorn, in a bid to take out the pirate orruks’ leadership. The captains dueled briefly but neither could get the better of the other.

The Ogor died but it was too little, too late - the Cleavermaws had spent their strength on their initial attack and it had cost them dearly: the fight was over in the blink of an eye and the Witch Hunters threw them back!


~~~

Major Victory to the Church of Sigmar’s Retribution

Over 80% of the Orruks were killed or had run and the Church had lost less than 25% of their number.

Wednesday, 11 May 2016

The Ironfang Pirate Fleet, part 18: Adm'rul Kurgan Grimjaw (PIP)

A bit of a paint-in-progress update on MegaBoss Adm'rul Kurgan, as it's taking a long time (mainly because I've had hardly any hobby time for days on end recently). The base colours are mostly set down and the first couple of washes are on. Most of what is left to do now is highlighting and detailing.

Friday, 6 May 2016

The Ruins of the Realms - Architecture in the Mortal Realms


This is a detail from a map in Battletome Ironjawz, showing the city of Crookback in flames.

The architectural style of the Mortal Realms is a radical departure from the Warhammer World-That-Was standard of Renaissance Germany, with extra comets, skulls and hammers of course. To me it looks like Edwardian Neoclassical, with added dragons, but I'm no expert on historical architecture!

It was hard to see the overall style from the scenery kits released last year but I think the kit-bashed and scratch-built Age of Sigmar display board at Warhammer World in GW's Nottingham HQ gave us clues of what was to come. It's worth noting that none of the AoS scenery kits include domes, but they seem to be a signature feature of the Realm's style.

The big display board used components from the AoS scenery kits, along with a myriad other bits and a lot of bark and polystyrene, to make something far beyond the capability of the average gamer(!) but it demonstrates the ambition of the AoS setting to take a unique and fantastic direction.

I really like that this board and the map above share the same architectural style. I would imagine the map was based on the board (given that it was published nearly a year after the board was revealed) but it may have been the other way round. The map features many details that match components from the AoS scenery kits, but not any "whole" scenery pieces.

(The following photos are all saved from the internet, not taken by me and I'm afraid I didn't note who took any of them.)



Floating or flying islands of rock have long been part of the Warhammer palette, thanks to John Blanche's art for the most part, but they have mostly been in the far distance in large scale paintings and have not often featured in the background fiction or on gaming tables.



The dome half way up on the right hand side features a Hurricanum orrery - this idea is also featured in the Crookback map.


The "Portable" display board didn't have any domes, but it was still more impressive than the average gamer's table top!


The gorgeous Ruins of Dras'Shiel board, in the gaming & events hall at Warhammer World, also uses the same architectural style but with a striking turquoise colour scheme on the stone work. I love this board and I really hope the scenery team at Warhammer World make more boards with the same imagination and flare in the near future.








This last one (photographed by Amy Snuggs) is a centre piece made for a Throne of Skulls event at Warhammer World.

All this is very inspiring and makes me really want to start another scenery set in this style. I have a few of the new scenery kits in my "to do" pile but I really want to get more of my Pirate Orruks re-based first...