I twigged a couple of days ago, that my Mekworld scenery additions, and my
Freebooterz ork vehicles and infantry have all been painted using a similar
colour palette to
Ian McQue’s
Mileships / Mortal Engines concept art without really realising it:
So for this batch of "background" orks I have tried to really lean-in to the
colour scheme. I'm tempted to go back over the scenery and army and make it
more obvious, as I really like the look: mostly grey, with brown, red, orange
and yellow areas, and a splash of turquoise and cream here and there. All
chipped and weathered and covered in liberal quantities of rust and grime.
I have painted the new orks with an eye on adding them to my Freebooterz army,
even though I doubt I will ever play a "big" game of 9th edition 40k. Kill
Team suits my available time and game-size tastes much better.
Ork citizens of Badlanding
Madfang's Mob, exploring a Space Hulk that dropped out of the Warp in the New Drekport System.
The group in my underhive / space hulk box.
Boss Nob Madfang - slugga & power klaw. Leader specialist.
Smokes - dust scarf, big roof, one eye missing. Veteran specialist.
Cyclops - scout with magnoculars, dust scarf, slugga and choppa
Feedback - comms pack, dust scarf.
Sky - dust scarf, flying helmet and goggles, chainsword and slugga
Update 18th November 2020.
Madfang's Mob got a little bigger. These are the new ladz:
The whole mob together.
Ash, the Heavy Specialist with a Big Shoota.
Beak.
Toad. Hook hand and striped trousers - because Freebooterz!
Marsh.
Trample, with a bag o'bones.
Madfang's Mob, exploring a Space Hulk.
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