Monday, 30 October 2023

The Andtor Odyssey, part 1: Limited Resources

Deep in the untamed wilderness of Ghur is a savage frozen wilderness. In this inhospitable land of freezing winds and towering glaciers, armies converge. Each driven by their unique motivations and aspirations, they all seek to harness the power of the icy landscapes for their own ends.

The ancient, dormant powers that lie hidden beneath the ice are coveted prizes. A fierce battle for control over the frozen heart of Ghur is unfolding. What untold horrors and wonders lie in wait for those who dare to venture into these perilous lands? Prepare for an adventure like no other as we embark on a journey into the frozen lands of Andtor.

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Limited Resources

Andtor’s frigid plains beat with the wintery pulse of Ghur. Many sought to seize and harness such an energy source to freeze their foes solid. Two such aspirants met to claim the pulse for their own - lest their warriors be its next victim.


Freezing winds pulled at Kaptain Mogrum's tattered red coat. The magical vortex that had drawn him to this bleak and unwelcoming landscape pulled at the needles of his thaumaturgic compass.


The crews of two ships (the Swordfysh and the Cleavermaw) were gathered in loose knots nearby, probably grumbling about the cold, or maybe one of half a dozen other things that they had taken-issue with, but he paid them no attention. The power gathered in the ruins around them was far more interesting.


The voices of the nearest Swordfyshes drifted through the storm.

"Did you hear a flapping of ragged wings mate?" said Hook to Sinka.

"Was most probly just this blasted cold wind." replied Sinka.


With a creaking and crashing of timbers the walking shipwreck the pirate orruks called Overboard stomped out of the swirling snowstorm. The orruks cheered its arrival. They always took it as a good omen when the Rogue Idol joined them in battle.


Mogrum chuckled to himself as the tide of wild magical energies, overflowing from the Rogue Idol, washed over him.


"Big monster ahoy!" cried one of the Swordfyshes.

"Where away?" called Krashhart in reply.

"Off of the starboard bow!"


Distant and unintelligible gibbering could just be heard through the noise of the wind. A swarm of Crypt Ghouls approached.


The Swordfyshes charged at the ghouls gleefully. Their gibbering noise was soon replaced by the sounds of panicked, dying ghouls as the pirates impaled them.


Krashhart cupped his hand to his mouth and bellowed to be heard over the storm.

"Get over behind them walls, out of the way for a minute, else that dragon starts spewing fire or some-such!"

His crew did not argue and jumped to follow his orders.


The orruks heard the sounds of some Crypt Flayers getting destroyed by Overboard, but they couldn't see the fighting, much to their disappointment.


"Here, did that there dragon... ran away?" said Sinka.

"I dunno." said Hook doubtfully "Which it's rider might also be after that magical vortex what Mogrum is wanting to be collecting-of?"


"No-one look now, but them other Crypt Flayers is trying to be sneaking up from the stern." said Jetsum.

The Swordfyshes all looked.


Overboard lumbered around the ruins, wordlessly shrugging off the remains of the Flayers.


"Didn't we just kill them same ghouls?" exclaimed Sinka. "Where-away did these come from?"


The walking shipwreck crashed through the line of ghouls to reach the Arch Regent, smashing down one of the cannon he used as fists.


"Gah! One of 'em bit me! These ghouls get blasted ferocious when they hungry." cried Lugger Dag.


Overboard stomped on a Crypt Ghast Courtier who was trying to get away.


The zombie dragon landed on one of the sources of arcane power that Kaptain Mogrum had already harvested.

"It doesn't signify mate. I have already what we was needing." he said, as much to himself as to Overboard, who had made no indication that he was worried anyway.

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I played my first game of Age of Sigmar since Warcry (first edition) was released!

I only played Skirmish sized games of AoS 2nd edition and I had not played 3rd at all. After finding a large local Warhammer club just as they were about to start a campaign I thought I would jump in.


The first month of the EWG campaign has a 1000 points limit, so it was exactly where I wanted to start especially since I was very tempted by a 1000 point narrative event recently and I had already made some preparations for that (the coins to track Waaagh! Points worked very well!).

I had almost everything I needed ready but I made a new list after Viktor pointed out that I really should use my Rogue Idol (WIP here), since I won't get to use it in Warcry.


The Ironfang Fleet

1000 points

Allegiance: Big Waaagh!
- Mortal Realm: Ghur
- Grand Strategy: Waaagh!
- Triumphs: Bloodthirsty

Leaders - The Quarter Deck

Lord Krashhart (120)
Orruk Warchanter
- General
- Command Trait: Heroic Stature
- Artefact: Amulet of Destiny (Universal Artefact)

Kaptain Mogrum (170)
Wurrgog Prophet
- Lore of the Savage Beast: Power of the Were-boar

Battleline - The Crew

The Swordfyshes (harpooners) (140)*
5 x Orruk Brutes
- Jagged Gore-hackas
- 1x Gore Choppas

The Swordfyshes (port watch) (140)*
5 x Orruk Brutes
- Pair of Brute Choppas
- 1x Gore Choppas

Behemoths

Overboard (430)
Rogue Idol

Core Battalions

*Ironjawz Fist

Total: 1000 / 1000
Reinforced Units: 0 / 2
Allies: 0 / 200
Wounds: 59
Drops: 5

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The club campaign is using Matched Play rules, but I am going to do my own Path to Glory within it - since there are rules built-in to the PtG section for playing Matched Play games/events I don't even need to make anything up!


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