Thursday, 30 March 2023

The Tangled Depths - part i, Down Into the Depths

After leaving the Scarlands, the Swordfysh sailed the skies of Ghur for several weeks. They passed through one or two Realmgates on the voyage, all the while looking for trade routes between Free Cities on which to lurk so they could snap-up the fat merchant ships they might encounter.

Unfortunately they had no luck at all; whether that was through navigating the wrong way or poor choices of cruising grounds they couldn't say. Either way they saw not a single skyvessel on their hunt.

Soon they were running low on supplies, since their usual method for securing food and strong drink was to take it from other ships by force. So they decided to head to Bilgeport, in Thondia. They knew that the merchant shipping nearby would all travel in heavily guarded convoys - since the piratical reputation of Bilgeport was well known along the whole Coast of Tusks. But they would at least be among friends in the pirate haven.

The nearest Sky-Path Realmgate, that was not jealously guarded by Kharadron boats, was the Blunderwreck Skycove - a desolate metalith archipelago with only a tiny settlement. The gate there would take them to Mangrel Island in Vensoth Bay. Mangrel was still a very long way from Bilgeport, and the crew grumbled about the prospect of short rations for most of the voyage, but Krashhart was his usual optimistic self: He assured them they would definitely take a prize ship laden with goods along the way.

+++

But when they got to Blunderwreck they found an unexpected and quite different source of income.

An astrologer wardokk, called Kurbak Sloop, and his apprentice had been stranded there for a week - as very little shipping passed that way. They were desperate to get off the cold and windswept archipelago - Kurbak said something about signs in the stars that needed to be followed but he was a bit cagey on what that meant. He explained that he and his crewmates from the skyship Leaky Bukkit had been successful in raiding a hidden vault buried in a Thondian forest.


Kurbak Sloop's tale was long and rambling, full of confusing digressions and included lots of pointing at papers covered in his crudely-scribbled star charts. But several of the Swordfyshes' had their wandering attention snapped back by some interesting details... mostly about the treasure Kurbak hinted at, in a very off-handed way.


The wardokk promised Krashhart that he could pay them handsomely from the stash of supplies and treasures in his encampment if they were willing to transport him back there. It took him a long while to talk the crew round but eventually the Swordfyshes all agreed when he offered to pay some up-front with two barrels of wine from Hammerhal and a large slab of smoked flathorn meat.

They bundled Kurbak Sloop, his apprentice and their baggage aboard the ship and set a course through the Sky-Path gate to Thondia.


The journey took 12 days of hard sailing; the ship and crew were in a sorry state by the time they rushed through Ursricht's Kill (after hearing some horrible rumours about the nasty flying beasties that nested there!).


The wardokk had marked on a map exactly where his camp was, but when the Swordfysh finally arrived over the edge of a vast and fairly nasty-looking forest they found there was no safe anchorage anywhere near the mark.

Krashhart announced he and Old Mudgob would take a small shore-party in to get the loot and they would rendezvous with the ship and the rest of the crew in four days. Kurbak Sloop would stay on board the ship, where the remaining crew could keep a close eye on him, to make sure there was no "funny business".


+++

The shore-party:
  • Lord Krashhart - Leader - Warchanter and explorer
  • Old Mudgob - Hero - Weirdnob Shaman
  • Hook - Brute armed with a Brute Choppa and a hook
  • Lugger Dag - Brute with a pair of Brute Choppas, red bandana.
  • Yardarm Gark - Brute with a pair of Brute Choppas, blue bandana.
  • Leeway Ruk - Brute with a Jagged Gore-Hacka, red bandana.
  • Docker Goff - Ardboy with a pair of Ardboy Choppas, top hat.
+++


Wyrdlights danced around the northern edges of the clearing.

The crackling orbs of baleful energy illuminated the dark and tangled forest with a strange sickly blue-green light and gave the air a horrible taste. They set the orruks' nerves on edge as Old Mudgob and Krashhart carefully observed the area. This was the spot they had been looking for - he could see the bamboo structures and flags amongst the Gnarloaks and monster bones.

But the encampment was no longer held by the wardokk's crew, even though he had been very confident it would. They might have been chased off by the floating spheres of malignant arcane energy, forced out when another warband attacked, or they may have just packed-up and moved on to another camp site.

Whatever had happened, the camp was now occupied by a bunch of iconoclastic fanatics. They seemed skilled in stonecraft and, as the orruk pirates watched, they were industriously dismantling a stone statue of Nagash.


Krashhart had ordered the crew to give the Jade Obelisk cultists no quarter and swore he would take down the Nephrite Priestess - the cult's leader. He and Leeway Ruk crept around the west flank, hoping to find a pathway through the Gnarlwood that would allow them to ambush the Priestess.

Old Mudgob, Lugger Dag and Docker Goff waited for the prearranged time on the south side of the camp.


While Hook and Yardarm Gark watched from the east.

At the agreed moment the pirates moved in on the camp, heading to their assigned positions. They rushed into battle and quickly took down the nearest cultists: a Desecrator and a Defacer.

Krashhart and Leeway burst out of the trees and smashed the cult's Obelisk Bearer but Old Mudgob and Docker Goff fell in the counter-attack that followed. The Jade Obelisk did not seem to have been taken by surprise as the pirates had expected! Soon after that Krashhart and Leeway were knocked out too.

Even so, neither side seemed to have the upper-hand as yet and the battle could have gone either way for a while. Then as the Wyrdlights drifted away and the sickly light faded a Mindstealer Sphiranx appeared on the edge of the camp.


The Mindstealer sprang out of the trees and bounded across the battlefield, tipping the balance from stalemate, to defeat for the pirates. They grabbed their dazed mates and withdrew into the darkening woods.

++++

Beaten but not broken, and fairly furious with Kurbak Sloop for not giving them all the details, Krashhart and the Swordfyshes pressed on through the Gnarlwood. By the light of their lanterns they found a bag containing a shabby leather-bound book stuffed full of loose papers. Many of the pages had scratchy symbols drawn on them that looked familiar - it was more of Kurbak Sloop's charts!

They found a defendable spot on top of an outcropping rock, set watches for the night and looked through the dogeared and grubby notes. They were not very far from the hidden vault that the astrologer wardokk had rambled on about!

The Swordfyshes were keen to check it out, so Krashhart and Old Mudgob agreed that they would have a look the next day...

~ ⦽ ~

Tuesday, 21 March 2023

The Road to Warhammer Fest 2023 - part 5, The Tangled Depths


I mentioned in part 3 of this blog post series I had booked a ticket for The Tangled Depths at Warhammer World on 18th March 2023. That day finally came and it was absolutely amazing!

I'm going to post about it a few times - this first one is about my experience of the event, the next ones will be narrative reports of the battles:


I've been to WHW a couple of times, and I've played in a few tournaments, but this was my first my first competitive event at Warhammer World. It was also my first Warcry tournament - it might already be evident that I'm not big on competitive play, but I played with a narrative mindset and tried not to worry about my overall score.


Warhammer World is two a hour drive from where I live, but it was raining and I had no idea what traffic would be like on a Saturday morning, so I set off with two and a half hours before the 9am start time for registration.

Traffic and weather did not effect the travel time and I arrived at 8:30am! Still, lots of time for coffee and chatting in Bugman's after registration.

They used Best Coast Pairings for registration (and pairing, and score submissions), which I didn't know about in advance so I was a bit worried. But it was quick and easy to register, and I have since gone back and filled out my profile there. I have no idea if I will ever need it again, but it's done now anyway.

My Ironjawz warband for the day was:

Dagger
Warchanter - Krashhart [180pts] Leader
Brute with Gore-hacka - Leeway Ruk [150pts]

Hammer
Weirdnob Shaman - Old Mudgob [170pts] Hero
Ardboy with Choppas - Docker Goff [80pts]
Brute with Choppas - Lugger Dag [140pts]

Shield
Brute with Choppas - Hook [140pts]
Brute with Choppas - Yardarm Gark [140pts]

+++



Game 1
No Quarter, against Jade Obelisk (Alex) on a Gnarlwood board.
Tournament Quest: The Champion

Dagger
Desecrator with Iconoclast Warpick [100pts]
Defacer with Stonecutter Tools [95pts]
Mindstealer Sphiranx (Ally) [260pts]

Hammer
Desecrator with Iconoclast Warpick [100pts]
Defacer with Stonecutter Tools [95pts]

Shield
Nephrite Priestess [105pts] Leader
Obelisk Bearer [110p]
Desecrator with Statue-smasher Hammer [100pts]

This was a great start to the day! Alex was friendly and chatty and the game was fun and close-run.
In round two I killed a Desecrator and a Defacer.
In round three I killed the Obelisk Bearer but lost my Warchanter, my Shaman and my Ardboy.
In round four I lost a Brute but didn't manage to kill anything.

At nearly the end of round four we each held one board quarter but his last activation moved his Mindstealer into my quarter took control to 1:0, and with that won the game.

Major Loss (lost the game and killed less than half his warband) = zero Tournament Points.



Game 2
The Hidden Vault, against Seraphon (Fred) on a Gnarlwood board with a Megadroth Remains skeleton in the centre.
Tournament Quest High Ground

Dagger
Slann Starmaster [265pts] Leader 
Saurus Guard [120pts]

Hammer
Saurus Guard [120pts]
Saurus Guard [120pts]
Skink Handler [70pts]

Shield
Salamander [135pts]
Skink Handler [70pts]
Skink Handler [70pts]

Predictably we both burned each-other's objectives; I removed the one on his side in round one and he removed the one on mine in round two, leaving just the centre one.

I knew I needed to focus for this game to go my way. I sent everything I had into the middle to get that objective. Well... everything except my Ardboy, who scampered off up a tree to try to get a point for my chosen Tournament Quest for this game. I tried to avoid fighting anything that wasn't in the 3" radius of the centre.

His Slann started on the highest point on the board and blasted my models with impunity - I had nothing with the range to return fire, so it felt like he was trying to deny a huge area of the board to me, including the centre. It also looked like it would inadvertently stop me completing my Tournament Quest. The Slann took out my Shaman in round two and a Brute in round three.

At the end of round three I had the only models on the central objective and I now controlled it. Victory was only to be secured by controlling the final objective in the fourth round. But I had a plan...

In round four I made sure I had a Triple at the start of the round, with a very specific ability in mind; I only rolled a Double but I used a Wild dice. It took all my focus to constantly remember not to use the Triple on anything else before my last activation!

The Slann moved down from the rope bridge and toward the centre, to help contest the objective, as I had killed all of the Saurus Guards and I had a whole load of orruks crowding-in.

At this point I started to worry about my understanding of the objective rule. I didn't want to make my big final play of this game and "cheat" my opponent if I was wrong. I was 99% certain going in, but when it came to the crisis moment of round four I was down to 60/40. I asked for a judge and they confirmed that an objective controlled in a previous round stayed in the same player's control until another player takes control of it, and (critically) that having the same number of fighters near the objective is not enough to do that - it has to be a greater number of fighters.

The Slann killed another Brute and all the Skinks moved in to swarm the objective. It looked like he was going to take it!

Then I played my ace - I used my precious Triple on the Ironjawz ability You Messin' in my last activation. This prevented his skinks from contesting the objective, so I held on to it and won the battle.

And I had completed my Quest because the Ardboy was the only model on a treetop platform.

Major Win! Plus one point for completing my Tournament Quest = 21 Tournament Points.

+++

During the breaks between games there was plenty of time to eat lunch (in the GW HQ staff canteen rather than in Bugmans - access granted by our event lanyards), socialise with the other players (I knew a couple from online interactions and Ed from real life - he's "Maps", from the Animosity campaigns Discord - but I also chatted with a few others), and look round the shop. Our event lanyards also gave us free access to the exhibition but I had forgotten that at the time.

During the lunch break there was the Best Warband vote while all the entered warbands were in the main gaming hall cabinets.

+++

A digression:
In the cabinet next to our warbands there was a small display of some things from The Conquest of the Savage Lands - a Path to Glory AoS campaign weekend from October 2022. From what I saw on social media that event was absolutely incredible. The physical props and accessories that all players were given on the day are amazing - Amberbone claw trophies, artefact cards, metal Coin Malleus tokens, even the event pack folder, all looked top-notch. There was also a selection of the map-location markers used in the campaign - beautifully kit-bashed from Warhammer bits, but built and painted in a "micro" map scale (The amazing 3D campaign map was not on display, but I nabbed photos of it from Twitter.)

I would love to go to a narrative campaign event like this for Warcry!


+++

Back to the Tangled Depths:
There were some really beautiful warbands being used. I couldn't get good photos in the cabinets, but the staff there did, so I have swiped a few of my favourites from the WHW Facebook page. (There are more photos on that linked Facebook post.) I have also used the WHW photos of the warbands I faced in battle with each game summary.





And this is WHW's photo of the pirate Ironjawz warband I used on the day: The Swordfyshes.

+++

Refreshed and revitalised after lunch: back into the fighting!



Game 3
Reaper, against Bloodbound (Matthew) on a Cursed City themed board.
Tournament Quest: Overrun

Dagger
Wrathmaster [210pts] Leader 
Bloodreaver with Reaver Blades [65pts]
Bloodreaver with Reaver Blades [65pts]:

Hammer
Bloodreaver with Reaver Blades [65pts]
Chaos Lord [210pts] Allied Hero

Shield

Fatemaster [255pts] Allied Hero
Bloodreaver with Reaver Blades [65pts]
Bloodreaver with Reaver Blades [65pts]

Knowing this battleplan was all about taking the enemy out of action I primarily focused on the easy kills, with a secondary eye on stopping his hardest-hitters returning the favour.

In round one I killed a single Bloodreaver (65 Kill Points) - but it was the only kill of the round, so I got the Victory Point.
In round two I killed three Bloodreavers and the Chaos Lord (405 Kill Points) and only lost a Brute (140 Kill Points) - another Victory Point to me.
In round three I lost another Brute and the Warchanter (320 KP) and only killed a single Bloodreaver (65 Kill Points) - the VP for the round went to Matthew. I felt like I made good use of the reaction Counter against the Wrathmaster - that madlad gets so many attack dice he was bound to hit himself with those whirling chains a few times at least!
In the fourth round neither of us killed anything!

As expected for this battleplan there was an absolute meatgrinder in the centre of the (absolutely beautiful!) board, but I managed to scrape-by and win 2:1 on VP. Matthew tied-up my Hammer battlegroup (the Shaman, Ardboy and Brute) with three cheap Bloodreavers in the hope to exchange them 2-for-1 but it was 3-for-none to me in that fight. Taking down his Chaos Lord also took the tank out of his fight for the centre until the Wrathmaster could join in, in round three.

No Quest point this time (mainly as I completely forgot about it) but killing 6 out of 8 of his warband made it a Major Win and 20 Tournament Points.

+++



Game 4
Ley Lines, against Soulblight Gravelords (Ash)
Tournament Quest: Hold the Centre

Dagger
Abhorrent Arch Regent [205pts] Allied Hero
Skeleton Captain with Halberd [75pts]
3x Skeleton with sword [40pts]

Hammer
Vyrkos Blood-Born [135pts]
3x Skeleton with spear [40pts]

Shield
Vampire Lord [225pts] Leader
3x Skeleton with spear [40pts]

(I think we got the deployment points mixed-up for this one; we somehow rotated them all 90 degrees round the board! But since they were still symmetrical I'd sure it was still fair.)

Even though I killed the Vampire before she had a chance to raise any of their casualties, there seemed to be thousands of skeletons everywhere throughout the whole game! Ash completely swamped every objective as they were Awakened and scored 12VP to my 1.

Docker Goff was the MVP of this fight - he stood by the Shaman and absorbed so many attacks, even though he has the lowest number of wounds in the warband. Blind luck kept him alive for two more rounds than is statistically believable!

Major loss, no Quest = Zero Tournament Points
Fantastic game though.

+++

And that was that.

Last game played, warbands packed up. All that was left was the awards announcements and it would be time to start the two hour drive home, in the dark and the rain.

But I had gone to this event expecting to lose all my games and I had just planned to enjoy playing Warcry, regardless of the results. Four awesome games against four very cool dudes means I was already successful in my own goals, so winning two of them made it just that little bit better.

And then Steve Wren started to announce the results....

I was so giddy when he said I had won the players' vote for Best Warband! I walked up to the front not quite processing what was happening. I was going to come away with a trophy!? I couldn't believe it! I didn't really pay any attention to what Steve was saying after that.

Then I was suddenly aware that my name had been said again. I stared at the big screen for a moment before I processed that too - I got a another trophy?! I had come third place overall?!?

Two votes for Favourite Opponent and three for Favourite Warband from my four opponents mean that I scored an additional 50 Tournament Points - taking my total to 91!



Look at these lovely hunks of glass! What an amazing day. I'm still giddy now and really really looking forward to Warhammer Fest. Six weeks is going to feel like a very long time...

Tuesday, 14 March 2023

Gallowdark, part 3

I managed to "finish" the first three tiles.







I've done two different colours of screen, but I think I might repaint the green ones to orange.



I put a few Adeptus Mechanicus transfers onto screens as icons.


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On to tiles 4, 5 and 6. Undercoat and zenithal primed:


Block colours on:


Chipping.

Athonian Camoshade over the Sybarite Green on pipes and tanks. Chips are a messy not-quite-drybrush of Sybarite and white on hard edges and a few other spots. Then a sharp brush with Dryad Bark over most of the light green, but leaving an edge all round, especially focusing on edges and corners.






Filth and rust everywhere next.