Thursday, 9 February 2023

The Ironfang Pirate Fleet - The Swordfyshes, part 8

I have talked about making these 5 models in a previous post so I won't go over it again, but in summary they are: a Brute Boss I built from a few eBay'd bits and some left-over parts; and the first 4 out of 10 Ardboys, converted from WH40K Ork Beast Snagga Boyz.

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I realised during painting that I have attached the Brute Boss's metal jaw too low, so you can see more of the inside of his mouth that you are supposed to be able to - including the fact he has no bottom teeth. This probably won't ever be noticeable to anyone else but it annoys the heck out of me.

Maybe I'll say he had the metal jaw fitted because all his jaw was hit and his teeth were smashed-in so badly they wouldn't regrow? Loosing teeth permanently would probably be terrible blow to an orruk Boss's social standing, if left un-repaired! Yeah, that's it.

Grapnul Gog
Lost a large proportion of his lower jaw when a Kharadron ship's cannon blasted the side of the face at close range. Survived against the odds and commissioned a metal jaw to replace his missing teef.






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The hardest part of painting the new Ardboys on the crew was deciding what colour to paint the animal skins they wear! They are a lovely weird mix of furs and reptilian scales and spikes, and I love the idea they all come from one type of beastie. Maybe even all from a single, very large, furry reptilian beastie!

Eventually I settled on a dark blue with a hint of green - Ultramarines Blue and Akhelian Green Contrast paints, mixed together at roughly a 6:1 ratio. I say roughly as I used a slightly different ratio for each model, probably ranging between 4:1 and 8:1, but I don't think you can tell from the photos!

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Wearing the iron-hard skins of the toughest beastie they ever fought, the Ardboys of the Swordfysh are just as heavily armoured as their landlubber cousins, but much more stylish.


Belay Bazod
A berserker by anyone's standards. The rest of the crew are happy to let him be the first to go over the gunwales in a boarding action. And they fully expect him not to survive each time, but somehow he has always seemed to do so.





Kazok Trunnel
Impetuous and quick to anger, Kazok gets into almost as many fights with his shipmates as he does with the enemy.





Orlop Durg
Says he lost an eye and part of his skull in a fight against a great beast, but he can't remember what the beast was. Often can’t remember what he was doing a few minutes ago.





Kragdag Stay
Considers himself quite the swashbuckling swordsman. Wildly overconfident.





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The new Ardboyz exploring some ruins with their Deck Boss, Docker Goff, who recruited them to the crew.

Monday, 6 February 2023

The Road to Warhammer Fest 2023 - part 3, planning the Gnarlwood Encampment mini display board

I have become a little hyper-focused on prep for the Warhammer Fest Warcry Rumble, as it is the only gaming I can be sure will happen between now and then! I'm hoping to sort out more gaming before then but at the moment I have nothing lined up.

In the mean-time I am still building, converting and painting models, and working on the "off board" accessories to take with me. With about two months to go, my to-do list is looking fairly healthy:

The next thing on my list is the warband display board. The main options I am considering are:
  • A piece of "mostly open ground" scenery, on a roughly A4 sized base, that could serve double-duty as a mini display board
  • A 160mm round base with one or two small bits of scenery attached and open space for my warband (7 models on 40mm bases and 1 on a 32mm base)
  • The Cleavermaw sky-ship
  • The shipwreck Rogue Idol
  • A small wooden picture frame with a scenic insert instead of the glass.
~ ~ ~

The A4 scenery idea isn't really appealing as transporting it might be tricky, and it might just look like I brought some random bit of terrain and just plonked my models on it.


The 160mm round base idea isn't perfect as there is only just enough room for the whole warband of Ironjawz and a couple of scenery elements. Doesn't really sell the idea of an encampment. I still really like the look of a 160mm base warband display though, so I might make one anyway...


The Cleavermaw has been WIP for a long time - just over 3 years now - so using Warhammer Fest as motivation to actually finish it was pretty enticing. But neither the ship or the idol have space for my whole warband. They were not designed to display a warband to be fair, realistically both only have proper room for 3 or 4 models at most. The rest look a bit like they are about to fall off and some of them might get damaged as I add/remove them due to sticking-out bits.


It's a shame, as the Rogue Idol is already finished that would have been a really easy option - I would have loved to show it off too!


I hadn't really thought about using a small wooden picture frame because I had seen Matt (storm_of_chogoris on Instagram) made such a good one and I knew I couldn't hope to compete with that. But then my wife was about to get rid of one that was the perfect size and the perfect colour and suddenly it seems like it might be the best option!

~ ~ ~

I think the problem I'm having is that I really want the display base to look like a pirate orruk Gnarlwood Encampment.

In my head that means it needs to include the remains of a wooden skyship wreck (a bit of deck, the "fractured ribs" of one side of a ship's hull with some planking still attached, some rigging, and a bit of broken mast), red-and-off-white striped canvas sailcloth awnings strung up with rigging ropes between the shipwreck timbers and/or the nearby trees, lots and lots of piratey detritus scattered all over (barrels, sea-chests, coiled and knotted ropes, empty bottles, sacks, floats/buoys, anchors, bill-hooks, muskets, pistols, cutlasses, hats, nets, hammocks, maps, lanterns, etc.).

This is all probably a bit too much for one small display board to include!!

Saturday, 14 January 2023

The Ironfang Pirate Fleet - The Swordfyshes, part 7

I bought a box of Beast Snagga Boyz before Christmas, from eBay, to make into Pirate Ardboys but I have only just found time to start work on them.

The Beast Snagga Boyz to Pirate Ardboys conversion plan was very simple:
  • Build as standard but cut off both hands and replace with orc/ork hands holding swords and axes
  • Add bits box parts (mostly from Empire Pistoleers) like weapons and baggage
  • Greenstuff hats, eye-patches, beards, crabs, etc.


Orlop Durg
This one nearly had a blunderbuss. The Beast Snagga "thump gun" had a lot more high-tech looking details than I had expected, but after cutting and scraping them all off it just looked like a pipe, and not a piratey flintlock gun, so I used the alternative right arm and added ork swords (the left arm is shared by both build options). He had a bionic eye, so I shaved the lens off and added an eye-patch over the space left.





Kazok Trunnel
A simple handswap for this one, right from Orc Boarboy, left from Ork Boyz.





Kragdag Stay
This one had a bionic leg, so I cut it above his knee and added a lower-leg from the mounted Orc Boss legs. *
The bone hatpin is from the Crypt Ghoul kit. The wicker fender on his base is from the (MESBG) Lake Town House kit.





Belay Bazod
Another handswap. Both from Ork Boyz, but the right was from the pushfit "Assault on Black Reach" Boyz.






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Grapnul Gog
I also bought some parts of a Brute Boss from eBay (just the bits shown above) and added a load of spare parts I had leftover from the 10 Brutes I have already built.

This is to replace the Brute model I used to make my Weirdnob Shaman Old Mudgob, and make up the numbers so my Warcry Ironjawz could also serve in my Age of Sigmar army.

I plan to buy another box of 5 Brutes to fill out the remaining gaps - so I will eventually have two mobs of 5 Brutes armed with Brute Choppas and one mob armed with Jagged Gore-Hacka (with a Brute Boss and a Brute armed with a Gore Choppa in each mob).





With the Brute Boss and the first 4 Ardboys built and greenstuffed, I plan to start painting them before I build the rest.

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* The mounted Orc Boss parts came on the orc command sprue that had been added to the regular Orc Boyz kit when they took out the metal command parts - I'm pretty sure it was first released in the 6th edition WHFB starter set box. I had loads of them left over from that time, squirreled away in my orc bits box as I have never been a fan of cavalry models - I've only every used one unit of Boar Boyz in any of my orc armies over the years, and they were built from an even older kit!

Wednesday, 11 January 2023

Further Adventures in The Scarlands - part 17, No Mercy



As Krashhart walked out from the crumbling tower, into the overgrown courtyard, he took off his broad-brimmed hat and sighed. He wasn't happy about what had to be done. He wiped the sweat of his head (it was unseasonably hot here) and put the hat firmly back in place. He had no choice, best to just get on with it he supposed.

"Mates." he said, not loudly or forcefully, but the gathered crew of the Swordfysh all stopped their work and chatter and looked to him immediately.

"Not only has we been pushed out of the swamps what we tried to dry-out. Not only has the Ironforged Ogors has now claimed the new-expanded swamps and wetlands as their territory. And them ogors are clear dead-set on the further expanding of that same territory." 

There was rumbled agreement and frustration from the crew. He held a hand up for quiet and continued.

"Not only all that, but now it looks like they has Badrok Anchorage in their sights." the noise erupted again - they were getting really angry now.

"We is not going to sit back and give them it mind. I have an idea to two to give them a bloody nose for the audacity."

So Krashhart laid out plans for an organised counter attack, deep into the Ogor's swamplands. But that was not popular with the crew. They didn't refuse, but it was clear there was no kind of enthusiasm for it.

So he outlined his thoughts for, at the very least, a solid defence. But there was little appetite to tangle with the monstrous creatures at all now, if it could be avoided. 

"No sense is sailing directly into a storm, time and time again, if all ya gonna get is struck by lightning!" one of them had said. And there was general agreement. 

Seeing the way the wind was blowing, Krashhart changed tack. "Right then, if that be the way it be. We just need long enough to pack. Listen, I've got another idea..."

~ ⦽ ~


A day or two later Krashhart, Old Mudgob and Docker Goff had been patrolling the woods around Badrok Anchorage, giving the defences a final check, when they found themselves ambushed - Krashhart swore loudly - they had only walked into a blasted trap!


Storming out of the forest, Skargat and Cargo pounced on the orruk pirates. Skargat's massive axe made short work of Docker Goff.


Krashhart replied in kind as best he could - sparks of green energy flared around the Gristle Grinder as it thundered into Cargo's head and knocked him out cold.


Krashhart roared at Mudgob to leg it: The Shaman did as he was told!


Leeway, Battendown and Lugger arrived. Alerted by all the shouting and the recognisable noise of the Gristle Grinder hitting something, hard.


But so was the ogor Maneater Barag, who also turned up at that moment.


Skargat barrelled into Krashhart, swept his legs from under him, and sent the Warchanter flying. He landed hard and all the wind was knocked out of him.


Then Skargat went after Old Mudgob; He was on a rampage!


The crew charged in to help Mudgob, who managed to narrowly escape the Tyrant's axe, just as Hrothgur turned up.


Skargat charged into the Swordfyshes with Barag, who took out Battendown. Leeway and Lugger hacked at the Tyrant.


As Hook and Yardarm came to help but they knew it was already too late as soon as they got there.


Old Mudgob saw the plight his crewmates were in and summoned a Foot of Gork to stomp on the ogors. But Leeway fell and that meant half the crew were out of action already. It really was time to leave!


More ogors were on the way too, just in case there was any remaining doubt.


The orruk survivors grabbed their wounded mates and dragged them off to safety, leaving victory celebrations to the ogors.

~ ⦽ ~

In the time that remained before they boarded, Mainstay explored the woods nearby and found a good amount of the sparkling powder known as Switfwind Dust. Dakmeff explored the deeper, most timeworn, ruins of Badrok Anchorage but he found a horribly be-toothed beastie and only just escaped with a minor flesh wound.

When his gut wound had finally healed Mr Flea explored the woods and searched a dead Gnarloak grove; in the hollow of a tree he found an unsettling Sacrificial Dagger made of carved obsidian.

~ ⦽ ~

Krashhart, Old Mudgob and the most seasoned crew spent a long night discussing the next course they were to set. 

They came to the conclusion that the treasures of the Prowling Forest were probably not worth all the trouble. As much as they had enjoyed getting into the scraps they'd had with the Ironforged Ogors during their time here, there were bound to be easier ways to find loot.

It did not take long to pack up all the gear stowed in Badrok Anchorage. The Swordfysh had not been moored there long and the mess that surrounded the pirates' camp had not had time to grow to its usual sprawling dimensions. They were practically minded and left behind everything that was too big to fit below-decks and anything that would not be useful aboard ship, or in their coming adventures.

A short time later, with the crew all aboard a heavily-loaded Swordfysh, the anchor weighed and mainsail unfurled, they set a heading out of the Scarlands and into the unknown.

~ ⦽ ~


Showdown at Blubberfen

Deployment: Outflank
Victory: No Mercy
Twist: Gaze of the Dark Gods

This was the last game of the campaign. And, hooh boy, I could not see any way I could win: I knew that both my reserve Battlegroups would have to use at least one Move activation (to get out of the 4" zone of death at the edge of the board) and that they would be far from my other fighters, who would be under heavy pressure and in dire need of their help.

My plan was to use movement to avoid the ogors as much as possible and try to only get into fights when I could stack the odds in my favour a bit. Krashhart used the Gristle Grinder to good effect and took down Cargo but it left him at the mercy of Skargat, and the title of the Victory card clearly said how that would go!

I should have put the two Ardboyz in the Hammer Battlegroup (rather than one each in the Dagger and Shield). Knowing that group would come on last meant they should not have had to weather the storm of ogor assaults for the first one or two Rounds! Viktor knew they have less Wounds and lower Toughness than Brutes so he wisely focused attacks on them whenever he could.

In the Aftermath Sequence Mudgob and Leeway earned a point of Renown each. Mainstay and Mr Flea found some small treasures. And then Mr Flea finally recovered from the gut wound that has dogged him for over half the campaign. (Some might say his recovery now was suspiciously convenient...)

Viktor's side of this final tale is here.

Dramatis Personae

The Swordfyshes, a crew of pirate Ironjawz

The watch on deck:
  • Lord Krashhart - Warchanter Explorer
    3 Renown, Agile Warrior, The Gristle Grinder, Broken Leg (-1 Movement)
  • Old Mudgob - Weirdnob Shaman
    3 Renown, Idol of Mork
  • Lugger Dag - Orruk Brute with Pair of Brute Choppas (2 swords)
    3 Renown, Aqua Ghyranis, red bandana
  • Hook - Orruk Brute with Pair of Brute Choppas (axe and hook hand)
    3 Renown, Greater Itxi Grub
  • Yardarm Gark - Orruk Brute with Pair of Brute Choppas (axe and sword)
    3 Renown, Jabberslythe Blood, blue bandana
  • Leeway Ruk - Orruk Brute with a Jagged Gore-hacka
    1 Renown, Itxi Grub, Fractured Arm, red bandana
  • Kaptain Battendown - Orruk Ardboy with Ardboy Choppas
    3 Renown, red cloak and squig-parrot
  • Docker Goff - Ardboy with Big Choppa
    Blight Serpent Venom, black top hat and red shoulder-plate
The watch below:
  • Flotsam - Orruk Brute with Pair of Brute Choppas (axe and sword)
    2 Renown, Carnosaur Fang Elixir, blue bandana
  • Bulkhead Krug - Orruk Brute with a Jagged Gore-hacka
    Itxi Grub, broad-brimmed hat, beard.
  • Mr Flea - Orruk Ardboy with Ardboy Choppas
    Sacrificial Dagger (Perishable. Once per battle. Action. D6 damage to one visible enemy within 1"), drummer
  • Dakmeff - Orruk Ardboy with Ardboy Choppas
    1 Renown, barrel on his back
  • Barnacle Nog - Orruk Ardboy with Ardboy Choppas
    3 Renown, backpack of bones
  • Mainstay - Orruk Ardboy with Ardboy Choppas
    Switfwind Dust (Consumable. Bonus Action. +1 Move to end of activation), Red shoulder-plate and red bandana
Reputation: 7
Glory: 0
Quest Progress: Explore the Gnarlwood - ongoing
Encampment: Badrok Anchorage (a Timeworn Ruin), Secure

~ ⦽ ~

All good things...


As well as being the end of this campaign it is, very sadly, also the end of an era: Viktor is moving away from Manchester and leaving the UK, to live in Sicily! So the stories of our lunchtime games at his house have reached their last chapter.

Viktor has easily been my favourite Warhammer opponent I have ever had the pleasure to play with. Our expectations and preferred styles of gaming are aligned so closely that we have always enjoyed the experience when we face each other across the battlefield, no matter what the setting.

And there have been quite a few settings over the years: The Harrowmark, The Bleeding Wilds, The Scarlands, The Prime Dominion, Low Commorragh, Duskhaven, the Piremoor, Phos, Tor Megiddo, Malfactus Rift, Sal's Ford, Vercuso on Sartosa, and many more. Some were only briefly visited, some we lived in for months on end and returned to time and again. Many of them were conceived and realised cooperatively between me and Viktor. With significant input from David, Rob, Lee, Ade and Tommy - who joined us as often as they could make it (and there is continuous hobby chatter between the whole group on Messenger) but many campaigns have just been the two of us meeting up nearly every week to play a game or two.

For the last 15 years Viktor and I have always seemed to want the same thing from our games and I have definitely found my unfolding narratives enriched by writing them in parallel with Viktor; we have both enjoyed bouncing ideas off each other and passing story threads back and forth.

I don't know how many games I will be able to get now they aren't available at lunchtime, so close to my office. My evenings and weekends have usually been pretty tied-up with family stuff, so finding time for gaming (not to mention finding new opponents!) will definitely be a challenge for 2023 and beyond.

Viktor; I'll really miss you mate! I wish you all the very best for the next phase of your adventure in the Med. I really hope we get to play each other at the Warhammer Fest Warcry Rumble in April!

Buona fortuna e buon viaggio!

Update: Viktor has posted his farewell to Manchester here.