Monday, 12 August 2019

Shadows of Commorragh - part 16

Once the trading districts from the days before Asdrubael Vect's rise to power, when the Noble Houses ruled, Low Commorragh now lies in ruins and poverty. Overcrowded and full of beasts, cutthroats, scavengers, slaves, and other deranged individuals it is extremely dangerous to an unescorted traveler. Now a massive maze of catacombs shielded from Commorragh's stolen suns, it is said that only the lost and feral thrive in the lower districts of Commorragh.

Low Commorragh notebook sketches

These sketches are a mix of early ideas before I started building and some drawings of finished scenery grouped together as I try to imagine what they will look like on a board. 







This last one is my first stab at mapping the sections of Low Commorragh that will feature in the campaign. Mapping non-geometric multi-dimensional spaces is hard! 

Vhrex and Xosh, Drukhari Medusae

Medusae are strange creatures of the Webway that often find themselves as servants within an Archon's court and are quite sought after by the denizens of the Dark City of Commorragh. They are known to be highly empathic parasites that appear as a collection of brains and spinal cords that are stacked on top of one another. These creatures seemingly float across the ether like jellyfish where they feed on the dreams, as well as nightmares, of sentient beings. They can also latch upon a living host, allowing them to feed upon the emotions of their host directly and through this process, provide the power they require to manifest in realspace, thus becoming hybrid creatures of both the material world and the Immaterium.
In combat, their empathic abilities are weaponised: a simple gaze from a Medusae can lead to instant emotional hemorrhaging by exposing their victims to raw anguish, potentially putting them into a coma from which there is no recovery. In addition, they are also able to absorb extreme sensations, which are highly prized in Dark Eldar society. The brain fruit of the Medusae are capable of being consumed and allow an individual to re-experience the vivid and anarchic emotions of a raid all over again.
These two are going to be NPCs. We will probably use the Codex Drukhari profiles for them. They will make pretty nasty opponents, roaming about in the shadows and attacking at random! They are both made from Dark Elf chariot crew with Finecast Medusae heads and Blood Bowl Dark Elf forearms.











Ozunhar

This unfortunate is made from a Dark Elf Blood Bowl Player with a Wych's head and hands. He is an unarmed Drukhari civilian "drug-mule" with chemical injectors in his back. He is part drug-transport, and part drug-factory. Drukhari drugs are... esoteric. 





The Cauldron of Souls

Though Soul-Traps vary in size and appearance, from pyramidal prisms to jewelled skulls engraved with vampiric runes, they all have one ghastly function; to capture the soul of a powerful enemy within its confines and empower the owner with the stolen energies.

The idea for this came from Castigator's version of it on his blog post here.


8 comments:

  1. Oh my, this is turning into a visual feast!
    It's great see a civilian drug mule (such a cool idea!) and I love the Medusae, they're so creepy they make my scalp tingle.
    The sketches are great and really help to convey your ideas with the terrain you're building. Your vision of Low Commorragh is very atmospheric and your Soul Trap blends seamlessly with your other pieces.
    A Haemonculi warband with Wracks would fit in beautifully and dial up the wonderful creepiness factor that you've achieved...nudge...nudge ;-)
    I have every intention of squeezing a Haemonucli gang into my games of 'Munda at some point and your version of the Cauldron of Souls has now given me an idea on how they will enter our little corner of the Underhive, so at some point in the future I will be returning to my Cauldron of Blood and stealing your idea of a Cauldron of Souls ;-)

    ReplyDelete
    Replies
    1. Thanks Castigator!
      Awesome: The circle will be complete!
      Rob is making a Haemonculi warband with some Wracks, so they will make their presence know soon, I hope.

      Delete
  2. It's all looking brilliant man!!

    ReplyDelete
  3. Excellent stuff! It's always cool to see "behind the scenes" sketches and such. The Medusae look suitably badass. I'm guessing Ozunhar will feature in Escort-type Scenarios? And last, but not least, that Cauldron of Souls is just awesome. I really need to get my hands on a Cauldron of Blood kit one of these days.

    ReplyDelete
    Replies
    1. Thanks mate!

      Yes, Ozunhar will be an objective, of sorts, for at least one mission in the campaign. The Medusae will too, but of a more dangerous kind.

      The Cauldron of Blood kit is a treasure trove of useful parts for this project!

      Delete
    2. Not to mention that I want to start a Daughters of Khaine force for Warcry, and I'm mostly interested in the newer Units, but the Points don't work out well using just them, so I need a couple of regular Wych Aelves, and a Cauldron is only US$15 more than a full box of them :D

      Delete
    3. Yep, and you get "objectives" and "scenery" in there too! 😉

      Delete