It's been a long time since I have posted anything about this project but we have decided to start playing this nearly-all-Drukhari narrative Kill Team campaign in the second half of August! So: Back to working on the Low Commorragh scenery for Shadows of Commorragh, after too long a break.
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First up is 6 of these 3D printed webway gates. These all have "ground level" basing. The other 6 I have will have dark green tiles to match the upper levels of the board I'm making (more on that in a minute).
They were sprayed with a Chaos Black undercoat, then a zenithal basecoat of Mechanicus Standard Grey, then a careful spray of Grey Seer on the "inside" of each gate.
I used Aethermatic Blue (Contrast Paint) over the Grey Seer, then edge-highlighted that with white. The back of each gate was painted the same way as the rest of my Commorragh scenery: Incubi Darkness base, highlighted with Kabalite Green then Sybarite Green. I didn't dry-brush them though as the texture of the 3D print would be too visible!
The bases were washed with Nuln Oil and dry-brushed with Ushabti Bone.
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I had planned to make the boards for this campaign but I haven't been able to get hold of the materials I wanted to use at an affordable price, So I took the easy (and, it seems, less expensive) way out and ordered a Deep Cut Studio mousepad style 4x4 Gotham mat. This was the closest match I could find for the scenery I had already made and the look I wanted for the board.
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Next up was some more Drukhari scenery elements, made from TT Combat laser-cut MDF "Space Elf" kits and some 3D printing filament spools I was given. this is the "watch tower".
I used a "leg" from the landing platform to make a Drukhari "power vane" thingy.
This larger "landing platform" will also get a power vane, as well as a lot of Aeldari wreckage.
(This is what is underneath, you can't really see it in the photo above.)
Rob (Wailslake) gave me some scenery kits last week - some more Ruins of Osgiliath among them. I have started adding Drukhari wreckage to them as well.
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While looking through the things I have set aside for this scenery I found two Finecast Medusae heads and some Dark Elf chariot crew models that Lee (BlessedKnight) gave me. I had no idea what they were going to be until I found them and then it just clicked.
The Medusae are unusual creatures, even in a place like Commorragh. They are highly empathic parasites that look like a collection of brains and spinal cords one atop another, and they float through the ether like jellyfish, feeding on daydreams and nightmares. A Medusae will often latch onto a host creature, which they will enslave to their will, enabling them access to realspace. While they retain most of their original appearance, the host will develop a single deadly eye, which will be covered by a heavy steel visor. When this visor is lifted, the Medusae will paralyse those under its gaze with a wave of raw anguish, plunging them into a coma from which there is no recovery.
The GW model has its hands chained up and when I found the Raider(?) passenger arm holding a chain it seemed to fit. Then I found I had some Blood Bowl Dark Elf arms left over, still on the sprue, so they got empty hands.
I think they will be NPCs for the Shadows campaign.
(Bloody cat hair! It gets everywhere...)
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I hope to get all this scenery, and maybe even a few more elements, finished by mid August at the latest. Lots and lots to do!
The Aethermatic blue works wonderfully on the insides there. The rest is coming along nicely as well. I like the Medusae conversions*, and the TT Combat stuff is always solid.
ReplyDelete*I think that arm with the chain might actually be from a Hellion. Not sure, tho, I'm still not hugely familiar with the Drukhari line.
Thanks WestRider - I think Aethermatic is my new favourite colour ;-)
DeleteIt could be! It was in a box of assorted bits I was given a few years ago, so there was a lot of guesswork and no research in my statement...