Monday, 10 August 2020

Turnip28: The Bolyany Irregulars - part 1. Animosity II

The Town of Bolyany
Once a small farming community around a central market-town hub, Bolyany was sparsely populated but always busy, farmer’s wagons poured into its market square every day and traders from all around the lake would come to buy produce. The root crops were withered and meagre by any standard, but still superior to any grown elsewhere around the lake. Local tribes-folk now inhabit the place, a twisted husk of what it once was but still growing some form of crop, namely blood-red sour beets and extremely large varieties of hideous turnip, and pretty much the only source of food around the lake. The sullen masked people whisper prayers to nameless gods, but mostly keep to themselves and tend to their eerie gardens.

Old Growth Turnip Patches

The most abundant and edible resource around Lake Bykaal, these ancient turnip patches are equal parts concealed and defended by Bolyany’s few remaining locals. 

These #Turnip28-styled Freeguilders were made as a response to an off-hand comment made by Nuno in a hobby chat. He mentioned that no-one had made any Turnip28 models for the campaign; There followed a deep bits box dive (I knew I had some 6th edition starter set Handgunners, still on their sprues!) a late night of clipping and gluing, a bit of texture paint and flock, then painting over two more evenings. 



Yes, he has a bat on his back. No, no-one has told him.


The twin-rooted turnip of Sigmar!








WIP shots from before they were painted:







Friday, 7 August 2020

The Badfangs - Bonesplitterz of Aqshy, part 11. Animosity II

The Bad Sun


Wardokk Urgog and Boss Ersatz sat on the frozen surface of Lake Bykaal, the purple-tinted moonlight gave them a strange hue but their godbeast-styled masks made them look stranger.

They chatted in low voices and passed a goatskin of fungus brew back and forth (it had been "donated" by a band of Moonclan grots they had crossed paths with a day or so before).

Ersatz was mid sentence when Urgog cut him off with an urgent gesture. The Wardokk inclined his head and listened carefully.

Then he jumped to his feet and said "Geddup, the ice is creakin'!"

The burley orruk Boss moved surprisingly fast for his size, clawed fingers and toes scrambled on the ice, then the two of them stood still and listened again before Urgog set off into the darkness at full sprint. Ersatz did his best to keep up, not quite understanding if they were running toward or away from something, but trusting the Wardokk knew what he was doing.

An eerie blue-white light appeared under the ice behind them and Ersatz speeded up a little.

The Bad Sun of Orkkuh!

╫║╞╪║╢╟╞

When they got close to the shore they found the rest of the Badfangs cheering and shouting at them.
The noise attracted another warband that was patrolling the area.
They were Realmgate Wardens from a Free City. They were led by Elatine Jast, a witch hunter from Hammerhal.
Urgog watched as the Wardens started to spread out.
They were cautious and professional.
But the Badfangs were cunning.
The sickly purple moonlight cast deep shadows and the Badfangs made full use of them. 
Suddenly a blazing light burst through the trees in the west and the orruks pounced.
The Wardens fought harder than Zogfang expected and it took him longer than it should have done to bring down the soldier he attacked. 
Azgrok had to wade in, to help him. Much to Zogfang's annoyance. 

The Badfangs lost the element of surprise. Jast started shouting orders. 
Ersatz took that as his cue and barrelled into her.
Anderton Fenn, Jast's second, leapt to intercept the massive orruk.
But Wardokk Urgog stepped out of the shadows and the Wardens were broken.

The Badfangs - Bonesplitterz of Aqshy, part 10. Animosity II

Animosity II campaign Turn 2 has finished and you can read the Turn 3 Unfold Narrative here.
Turn 2, path 4
Following the bounty you recovered at the Shore of Sightless Faces, Dyrnawen Silverfish and his soulscryers have begun tracking further groupings of Namarti fish-souls deeper into the lake. Another such haven appeared to be centered around the shipwreck of the Marie Elaine, but upon further investigation, you’ve discovered the Namarti fish-souls there incredibly ill, their scales burnt and rotting alive. Your Akhelian patrols and sneaky git scouts speak of a wandering mounted warrior who comes and goes with the frequent squalls, sickening and slaying all who draw near. Follow Dyrnawen's lead; enter the storm, find the warrior, and return with his soul in exchange for what he’s taken from us.

╫║╞╪║╢╟╞

Result:
Lord-Celestant Hilmar Thunderstruck fulfilled his mission and confronted Lord-Celestant Han Shizhong and ran to ground between the shifting storms. hizhong was not at all what he seemed - corrupted and decaying. There was a loud crack and a flash of light. Nothing remained of the two Lord Celestants but a large, steaming hole in the ice, the water below momentarily boiling before starting to freeze back over.

Dyrnawen Silverfish revealed the secrets of the Aethersea, and of the binding of souls and the beasts of the deep. Inspiration twinkling in his beady eyes, Hogrog ug Weirdklaw knew this would make for one hell of a story.

╟╟║╟╟ ╪


Tuesday, 4 August 2020

Dark Skies Over The Harrowmark - part 7 Gallowmire

Gallowmire is a ruined city in a deep valley seven leagues rimward from Wortbad, that probably dates back to the Age of Myth. The citizens of Gallowmire were once wealthy and traded goods with other cities in Shyish; Stonewarden, Overmere and Shadespire. The treasures from those days long-gone have mostly been looted and stolen, but a few may remain, hidden in the undergrowth or in forgotten cellars.

Gallowmire was abandoned long ago, it was overgrown and almost lost to the malignant forests of the Harrowmark. Recently it was rediscovered by sky-pirates and used as a hideout between cruises. But something ancient has been disturbed there...

~ ~ ~

I have finished the 3rd of my Warcry Ruins, this was a really simple build just so I could get it finished quickly. Then it took me over 3 months to paint it...





I've started building the 4th. I found some Aeldari Xenoscape parts, leftover from making scenery for the Shadows of Commorragh campaign, so I carved them up to make a "Ta Prohm" styled overgrown ruin. I like where this one is going at the moment.





Saturday, 1 August 2020

The Badfangs - Bonesplitterz of Aqshy, part 9. Animosity II

Lights in the Storm

The skyship Selachii came to Lake Bykaal to deliver a cargo of foodstuff, dry beans and grain, for a customer who hoped to set up a merchant outpost there. Her Captain, Bodrin Bok, had hoped to pick up another cargo to make the return journey worth their while. His small crew had hoped for some small diversion in a port town. They were all disappointed.

Captain Bodrin Bok led his landing party through the ruins of some anonymous town from ages past. The bitterly cold wind made them pull their fur-lined coats tight. He checked the map he'd been given for the seventh or eighth time but still wasn't sure they were in the right place. They had seen the beacon-light clear-as-Hysh but the lighthouse was nowhere to be found.

The sound of drumming pulled Bodrin out of his musing: a rhythmic clattering of bones banged on stone and timber. Hoots of derision and course laughter.

"Da fires that led you here was ours!" shouted Wardokk Urgog.

The Bonesplitterz laughed hysterically.

Zogfang shouted "A couple of dem are making a run for it Dokk!" and pointed with his chompa.

Urgog shouted a command and a couple of Bonesplitterz jumped down into the narrow alleyway and sprinted after the terrified sailors.

They herded the unfortunate skyshipmen into a trap.

Zogfang jumped down to confront Bodrin and the remaining crew.

The Wardokk and the rest of the orruks leapt after him enthusiastically. The men shouted in fear and anger, some drew swords and pistols but others just turned-tail and ran.

The crew scattered and fled back toward their moored skyship. Bodrin Bok grimly stood his ground as Urgog barrelled toward him, with a painted bone war-club raised high, sparks of green energy rippled over it.

The Badfangs - Bonesplitterz of Aqshy, part 8. Animosity II

I've finished 3 more Bonesplitterz for the Badfangs and three Bonesplitterz objective markers.

This is the whole warband so far:


Boss Ersatz' mask is made to look how the Badfangs’ imagine the ur-whale. He is not the warband leader (Wardokk Urgog takes that role most of the time) but his is a big percentage of their combat power!
The mask is made from a Killer Kan armour plate-icon and some leftover Dryad “head/hair” branches. The backpack is from an Ogors kit. The cowl is greenstuff.




Bigtoof, the Bone Totem carrier.
I have added a mask made from (I think) a bit of Daemon Prince armour, the skull from the Savage Boss kit (above) and more Dryad branches. I added a Bonesplitterz shield to the Bone Totem to make it different to the mask I used for Hogrog.




Gugtusk, the Boarboy Maniac - the warband's (somewhat unpredictable and not really reliable) scout.