Far to the east of the Great Parch where the land meets the Ocean of Tears - lies the Ravaged Coast. This vast archipelago now lies crushed between the Great Parch and the emergent Gnaw, and it has quickly become a battleground of violent seas, sand-blasted atolls and Skaven-tainted ruins.
Whether it's in the remains of an Age of Myth city, deep in the forests of the Harrowmark, or the Vermindoom-wracked Ravaged Coast of Aqshy, one thing is always true: where-ever a number of orruk sky-ships regularly gather (to hide, to make repairs, to sell booty, to buy booze, or just for a brief respite from a storm), a small but busy sky-ship harbour will spring-up in no-time. The ramshackle improvised port will soon be "improved" with timber piers and jetties added to whatever buildings were already there, and a layer of detritus will gather beneath and around everything.
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I've written in more detail about the whys and hows of building this
scenery in the previous parts of this series, they can be found here:
Part 1
and
Part 2.
I spent a good deal of time thinking about what colour palette would work for the Dawnbringer ruins before I started painting them. I settled on making the metals verdigris copper, for a few reasons.
First, I just like seeing verdigris copper domes and roofs in real life.
Second, it will complement the teal I used for the worn paint on the wooden house.
Third, it will tie the new pieces visually with the older mausoleums, and other buildings, I've got in my collection, so I will be able to freely mix-and-match terrain components and still have coherent looking boards.
There are more parts on the way: the larger Dawnbringer ruin with added platforms in Part 1, and at least one other. Working on this project, even though it's been a very long and slow one, has given me ideas for more pieces.
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