Saturday, 12 November 2022

The Ironfang Pirate Fleet - The Swordfyshes, part 6


After looking at my new pirate Brutes, next to the rest of the Swordfyshes, I decided that the paint jobs of the original 5 Brutes were not quite good enough - their armour plates had almost all been painted as bare and slightly rusted metal. I much preferred the look of the rest of the crew who had some armour painted red or black (with white flames, checks and dags on them).

So after the game on Wednesday I picked out two, who are not currently on my roster, and brought them home to update. My warband usually lives at Viktor's house for the duration of the campaign for a couple of reasons:
  1. Viktor's game-room is the only place I game with any regularity, and
  2. I have forgotten to take them with me, on the day we have a game arranged, far to many times - thanks ADHD!
Edit: I have slowly worked through the rest of the mob and partially repainted all of them, one or two at a time each week. I'll add more photos soon!

+++

Sinka
A surly Brute with a pair of brute choppas, or sometimes a Brute Boss with a boss choppa.
(He was recently killed in our campaign, but now he has a fresh lick of paint he might be back!)





Jetsum
A jolly Brute with gore-choppa.
(At 175 points a Brute with a gore-choppa is 35 points more than a Brute with a pair of brute choppas, so sometimes it's tricky to fit him in a list. Other times he fills up left-over points very nicely!)





Hook
Impetuous and reckless. Armed with a choppa and a hook hand(!)





Flotsum
Armed with a pair of Brute Choppas. Wears a blue bandana with white spots





Line
Armed with a pair of Brute Choppas. Has a wooden peg-leg and wears a feathered broad-brimmed hat.





All the old lads together with their new paint jobs:


Thursday, 10 November 2022

Further Adventures in The Scarlands - part 11, Cut and Run


Old Mudgob woke with a jolt and green lightning cracked and arced around him as he sat up. In the dim pre-dawn light the stone walls and timber ceiling of the unfamiliar tower room were hard to make out and confusing.

He rubbed one eye with the back of his gnarled hand and dropped heavily out of his hammock.

In his dream he had seen the ruins of an old building in the forest that had been fortified and used as a powerful warband's encampment. The fighters themselves seemed to be long gone - swallowed by some horrible forest monster no doubt - but their loot was still locked away inside their old bastion. He wasn't completely sure, but he had a very strong feeling that the Idol of Mork he wanted might be among the treasures.

"Avast there!" he called out of the tower's window. "The legend o'the Raven's Roar comes asking for bread. The Six and their followers always ate well."

In the ramshackle campsite around the tower a few of the pirates looked up to see what the shouting was about. Mainstay stopped his work for a few moments and his brow creased in thought.

"What'd he say?" he said to Barnacle Nog without taking his eyes of Old Mudgob. Nog just shrugged without looking up and continued his work re-tying the ropes that held a sailcloth awning in place.

"Sixworn lines ahead, sevenfar lines behind, and with a future what's yet to be. The last who sailed the Roar left a deal of shiny what needs to be taken." Old Mudgob continued loudly, as he gathered his gear, and ran down the wooden stairs that wound round the tower's outside.

Mainstay grabbed his own gear and followed the shaman. "Call Krashhart! Tell him Mudgob be off on one of his... junkets again!" he yelled to Barnacle Nog over his shoulder as he ran.

"They were all ate; all of the Ravens. But they weren't expecting the like, so the past that hasn't gone away was upon them afore they had unlocked it." Old Mudgob was pointing into the woods to the south-west as he jogged through the camp. He seemed slightly frustrated, unable to understand why the rest of the crew weren't ready to go.

Many of them had stopped working though, a few had started to gather their own weapons, equipment and supplies.

~ ⦽ ~


The party of Swordfyshes gathered at the treeline, their number a little depleted but they were emboldened by the company of their strange old friend. Krashhart slapped the Weirdnob Shaman on the shoulder.

"You be knowing what heading we need to set, so we'll go wherever you steer. You be our compass mate." the Warchanter said with a grin.

"A stumbling first step on the day what is false but seems real." said Old Mudgob as he strode purposefully into the trees.

~ ⦽ ~


When they came to a clearing after two hours of walking they found the Ironforged in the remains of a small complex of building. Two Gluttons occupied the largest portion of the ruins.


Mainstay and Flotsum rushed into the courtyard and tried to draw the ogors out.


Krashhart, Old Mudgob and Mr Flea approached from the east, noisily drumming and singing a shanty.


They already had their sights-set on Skargat, Krashhart hoped that together they could take the beast down.


Kaptain Battendown, Hook and Barnacle Nog approached more quietly from the west, the plan was for them to ransack the main building, looking for the hidden loot, while everyone else kept the ogors busy.


They snuck into the compound with toothy grins on their faces, very pleased with themselves that none of the ogors (or their pesky pet gnoblars) had so far seen then.


In the courtyard Flotsum was quickly overwhelmed and taken down by the Gluttons, so Mainstay disengaged and quickly clambered up onto a roof, hooting and jeering at them, to try to keep them focused on him.


Skargat took Krashhart's bait and came barrelling down at the pirates, he almost seemed pleased to see them.


A spectacular battle began, the Ironjawz used all the magical tricks they had; in Krashhart's hands sparks from the Gristle Grinder arced and crackled, green fire raged from Mudgob's eyes and a smoky-green aethereal Foot of Gork stomped on the Tyrant repeatedly.


Somehow the Tyrant weathered this storm of violence and committed some of his own - he knocked Mr Flea flying. Then Krashhart and Old Mudgob once more unleashed a thundering barrage on Skargat and he was finally overwhelmed and brought down! Hrothgur rushed to his boss's aid but he was too late and couldn't help.


Mainstay realised he was in deep waters and decided that he'd had enough ogor attention for one day.


With a sharp crack, a bolt of emerald light flashed from Mudgob's eyes, over the head of the gnoblar on top of the bastion. But he shrieked and flattened himself on the timber roof, out of the firing-line.

At that signal, the "surprise party" appeared round a corner and rushed headlong into the ruins.


A gnoblar ran into the firing-line to prevent Battendown from getting to the bastion. Hook raked his eponymous prosthetic across an ogor glutton before him.


Mainstay jumped down from the walkway and sprinted toward the bastion. He hoped to get into a safer position but the way was blockaded.


The glutton and gnoblar withdrew to safety.


Hrothgur took out his frustration on Krashhart and pummelled him to the ground. The flat of his axe caught the Warchanter on the side of his head, with a clang like a bell.


The glutton on the walkway simply dropped down onto Mainstay and flattened him by shear weight.


The Ironforged Ogors in the bastion outnumbered the Swordfyshes so the pirates disengaged, taking their wounded with them. On the journey back to Brackenthorn Tower they sang Krashhart and Old Mudgob's praises. They had already begun to weave the tale of their mighty battle with Skargat. Since Krashhart and Mr Flea were both out-cold and Old Mudgob didn't seem to be seeing the same world as the rest of them, there was no-one to tell them the story was wildly inaccurate!

~ ⦽ ~


Later that evening Hook and Barnacle Nog went out on separate sorties into the woods, to see what treasures they could find. They returned to Brackenthorn Tower with only an unpleasant-looking Itxi Grub between them.

On the way back to camp Hook came upon a group of pirate Brutes, from the crew's anchor-watch. They were singing a shanty while they threw large stones into a small river: Bulkhead Krug, Lugger Dag, Yardarm Gark, and Leeway Ruk had apparently spent their time while off-watch blocking the river waters, and a large pool had formed upstream of their piled-up rocks.

Hook stopped in his tracks to watch them for a few minutes before they noticed him. They looked at each-other, laughed, the explained they had been given the task by Krashhart, and told not to ask any questions.

~ ⦽ ~


Deployment: Stranglehold
Victory: Bring to Ruin
Twist: No Respite

Another fun and close game - with a single different choice I might have been able to force a draw, but winning looked harder and harder as each Round progressed after the second.

In the after-game sequence Krashhart, Mainstay, Mr Flea and Flotsam all got off lightly - two with very minor injuries, and two with loss of Renown - and those that lost Renown got it back a few steps later! I sent Hook forth to further my Quest for Treasures of Gorkamorka - Idol of Mork, and rolled an average 3 (Viktor was the Attacker and I lost the game, so that was my lot for quest progress this week!). I sent Barnacle Nog forth to explore the woods and found a minor artefact. I added another Brute to my roster.

I think for the next game I will try a warband of both Heroes, all 4 Brutes and just one Ardboy.

Dramatis Personae

The Swordfyshes, a crew of pirate Ironjawz
  • Lord Krashhart - Warchanter Explorer
    Agile Warrior, 2 Renown, The Gristle Grinder (+3 Damage on Hits and Crits)
  • Old Mudgob - Weirdnob Shaman
    1 Renown
  • Kaptain Battendown - Ardboy with a cloak and a squig-parrot
    2 Renown
  • Lugger Dag - Brute, pair of Choppas (2 swords), red bandana
    Itxi Grub (Consumable, bonus action. Heal D3 damage)
  • Yardarm Gark - Brute with Pair of Brute Choppas (axe and sword), blue bandana.
  • Hook - Brute with a hook hand
    3 Renown
  • Flotsum - Brute, pair of Choppas (axe and sword), blue bandana
    Carnosaur Elixir (Consumable, 1 activation, Crits on 5+)
  • Mr Flea - Ardboy Drummer
  • Dakmeff - Ardboy with a barrel on his back
    1 Renown
  • Barnacle Nog - Ardboy with a bag of bones
    3 Renown
  • Mainstay - Ardboy with red shoulder-plate and bandana
Reputation: 4
Glory: 7
Quest Progress: 3 out of 15
Treasures of Gorkamorka - Idol of Mork

Viktor's side of this tale is here.

Friday, 4 November 2022

The Night of the Sorowmœn - A Halloween game in The Harrowmark


The last night of Graives, the eleventh month in the Harrowmark calendar, was called the Sorowmœn - a Harrowmark "festival" that commemorated an ancient unremembered cataclysm.

The Harrowmark has its own local moon, but long ago there were two: one was destroyed in some great calamity, the details of which have faded from even the long memory of the undead. The shards of the second moon follow the remaining one - they were called The Moon's Daughters by the locals and there were many sad folk-tales about them.

On one night each year, the night of Sorowmœn, the Moon's Daughters were not visible, and the surviving moon seemed to moan with grief for her loss.

But Sorowmœn also gained new significance because it was on that night the Necroquake first hit the Harrowmark. The locals said Nagash obviously knew what he was doing when he picked that day, of all days, to enact a ritual that was centuries in the planning... The restless dead became even more unquiet on that night, and every anniversary of it. So the mortal populous of the Harrowmark shut themselves up in their rotting hovels in the evening of the Sorowmœn; they doubled the number of fetishes placed on their lintels; fresh paint was daubed on the warding hex-marks protecting their doors, new-made straw poppets hung from every window frame...

But beyond that all they could do was hide, and hope to see the next dawn.

+++

SCENE I. A tavern at night. In the middle, a boiling cauldron.

Thunder. Enter three orruk pirates.

First Pirate
Thrice the brinded cat hath mew'd.

Second Pirate
Thrice and once the hedge-pig whined.

Third Pirate
Bell rings. 'Tis time, 'tis time.

First Pirate
Round about the cauldron go;
In the season'd entrails throw.
Toad, that under cold stone
Days and nights has thirty-one
Swelter'd venom sleeping got,
Boil thou first i' the warmed pot.

Second Pirate
Fillet of a fenny snake,
In the cauldron boil and bake;
Eye of newt and toe of frog,
Wool of bat and tongue of dog,
Adder's fork and blind-worm's sting,
Lizard's leg and owlet's wing,
For a charm of powerful trouble,
Like a hell-broth boil and bubble.

Third Pirate
Well, that sounds disgusting. I ain't eating that.

Enter BORTAGNO to the other three Pirates

BORTAGNO
You'll eat what your given mate, or go hungry.

Music and a song: 'Black spirits,' & c
BORTAGNO retires

Second Pirate
Open, locks,
Whoever knocks!

Thunder. Enter KAPITAN Da LEEVA, wet from the storm.

KAPITAN Da LEEVA
How now, you secret, salty midnight coves!
What is't you do?

ALL
A deed without a name.

Third Pirate
Dinner. Which, its just called dinner ain't it?

Da LEEVA
Howe'er you come to know it, answer me:
Though you untie the winds and let them fight
Against the graves; though the testy waves
Confound and swallow navigation up;

Though castles topple on their warders' heads;
Though inverted pyramids do slope
Their heads to their foundations; though the treasure
Even till Destruction sicken; answer me
To what I ask you.

First Pirate
Speak.

Second Pirate
We'll answer.

Third Pirate
What's he taking about?

Da LEEVA
What will never be
Who can impress the forest, bid the tree
Unfix his earth-bound root? Sweet battles? Good!

Rebellious dead, rise ever fill the wood
Of Kalyustar's art, and his dark-placed crew
Shall shed the lease of nature, pay his due
To time and mortal custom. Yet my heart
Beats to know one thing: tell me, if your art
Can tell so much: shall Rotmoons this night
Leave this damned inn and join the fight?

Exeunt all pirates collecting their scattered weapons and gear, flustered and panicked.

+++

SCENE II. A forest graveyard by moonlight. In the middle, the necromancer KALYUSTAR at work among pumpkins. The Sorowmœn shines alone, low in the sky.

Enter twelve orruk pirates, whispering loudly.


DRAGANTE
Seize upon the dog; give to the edge o' the sword
His skeletons, his gheists, and all the unfortunate souls
That he play like puppets. No boasting like a fool;
This deed I'll do before this purpose cool.

AWKWARDO
Stab his eyes, and grieve his heart;
Come like shadows, so depart!


KALYUSTAR
By the pricking of my thumbs,
Some stinking orruk this way comes.


DRAGANTE
To crown my thoughts with acts, be it thought and done:
The rituals and schemes of Kalyustar I will surprise.


Da LEEVA
This time, thou anticipate not my dread exploits:
My purpose never is o'ertook
Where is he? Gone? Let this pernicious hour
Stand aye accursed in the calendar!
Go on Ladz, advance without fear!


EL DOCTORO
I conjure you, by that which I profess,
Oh well done I! I commend you; pain!

Thunder and lightning.


Much running about by the pirates.
Enter Skeletons and Gheists, from below the ground.


KEINRICH (A Skeleton)
I thought to fright you thus, methinks, you are too savage;
I'll do worse with fell blade and cruelty!

He stabs.


DE LEEVA
Hold fast the mortal sword, and like good crew!
Gheists be gone, let flee to wail of sorrows new.

BORTAGNO
That Kalyustar, whose name blisters my tongue,
Was once thought honest: you'd have liked him well.
He hath not touch'd Shyish when he was young;
But by my blade tonight, he'll go to hell.


AWKWARDO
Thy traitor's blade has cut me deep!
To recover whence, I think I'll sleep.

He falls to the ground.


Drum rolls and battle-cries echo in the darkness.


EL DOCTORO
I'd conjure more but Parche; the blast would catch,
That fool pirate, with hook and patch.


KALYUSTAR
Let me seek out some desolate shade, and there
Draw out sad graves to empty.

KALYUSTAR runs from the pirates.


KALYUSTAR
What now to believe, and what I can redress,
As I shall consult my Shadeglass friend, I will:
What you have spoke, it may be so perchance.

The Shadeglass Skull
(You have no chance.)


First Gheist
He has kill'd me, again I'm free:
Whither should I fly?
I have done no harm. But I remember now
I am in this earthly world; where to do harm
Is often laudable, to do good sometime
I'll run away, to where Nagash won't see!

The First Gheist fades from sight.


KEINRICH
I bleed, bleed, poor country!
Great tyranny! lay thou thy basis sure.

DRAGANTE
You ain't what I call bleeding mate.
But that serves you right, poor Awkwardo, the late.


EL DOCTORO
Now Parche is clear, I can again,
Use my sorcery to bring your end.

Thunder and green lightning.


Second Gheist
You thought me gone Bortagno? Your blade bit deep.
It will be you that ends this day.
And I return once more to reap,
I see thee still, And from my blade your blood does seep.


FRANCOT
In my most ill-composed affection much curtailed.
My stanchless avarice fulfilled, that is, were I not impaled.

He dies.

Da LEEVA
These crimes of yours,
Stick deeper, grow with more than pernicious root,
Yet this sword of mine, I stole as loot,
Has slay'd kings and great beasts: so do not fear;
Of your own mere soul: will disappear,
With other graces weigh'd,
You'll not remember that you, I also slay'd.


TAMBOR
This drumming rhythm I will beat steady.
Come, go we to the Necromancer; our power is ready;
Our lack is nothing but Kalyustar, by our flanking,
Has proved to be just ripe for shanking,
And by the powers of Gork (or Mork),
Put up your club and hook, Parche. Receive what cheer you may:
The night is long that never finds the day.

They set upon the fallen Necromancer KALYUSTAR, and beat him.

Exeunt the pirates, joyous in victory.

ALL (singing)
Full fathom five the wizard lies;
Of his bones is worm-food made;
Those are stones that were his eyes:
Nothing of him that doth fade,
But doth suffer a sea-change
Into something rich and strange.
aethersea-beasts ring his knell:
Ding-dong.
Hark! now I hear them, ding-dong, bell.

Their singing fades into the darkness.

+++


(Apologies to Shakespeare fans for the mangling I have committed!)

We used "A Grave Mistake" Battleplan from Bringers of Death for our special Halloween game, a Warcry 1st edition book, but we played it with 2nd edition rules. It still worked perfectly well and proved that the old books are not to be thrown out! And 1500 points of Bonesplitterz is a LOT of orruks.

After the game finished we discussed things that might have balanced it better - our best idea was simply to add that all objectives should be controlled by the Death player at the start of Round 1. That way they would have at least a chance to summon a reasonable warband during the game.

It was still loads of fun though, Kalyustar nearly died so many times but managed to pull off some incredibly narrow-escapes.

Viktor's version of this tale is here.