Friday, 14 February 2025

Through Fire and Water - a Path to Glory Ravaged Coast campaign, part 1

Extract from Kapitan daLeeva's logbook:

The Rotmoon. At sea, the Ravaged Coast. 5th day of Graives.
We finally found us a way, out of the Mists of the Karkino Sea. After being there since a month and more. When El Doktoro discovering our thurmaturgic compass was disruption, from the devices and artefacts gathered by Urak-Nal and pile-upped in the Halls of Drowned Gold. So what we was believe to sailing straight
dead-south was actually the circle.
As they say: we were chasing our own goose. But it being too late and the Drowned Gold not in the Hall by then, we leaved and to sought other treasures.


The Rotmoons made landfall on the Ravaged Coast and set up a temporary encampment in a mountainous region of the Scorched Outskirts. They were unhappy to find some local fire-troggs heading for the Emberstone deposits that they'd assumed would be theirs.

They started to set up a hasty defence of the ramshackle encampment.

But there were not really enough of the orruk pirates to hold off such a horde of blistering creatures.

Kapitan daLeeva herded his crew forward.

Ogdrog didn't need to give the Wrekkaz any encouragement.


The Rotmoons were confident of how difficult they could be to shift. Unfortunately they were overconfident.



As the troggoths fell on them, the truth slowly dawned on the orruks!



El Doktoro the shaman was struggling to gather the unfamiliar power of Aqshy. He was constantly frustrated as the sorcerous energies he attempted to muster seemed to just slip through his fingers.

At last the Shaman managed to empower the nearest mob with a small amount of power that did not elude him. But it was the only magical success he had that day.

Ogdrog fell and the Dankhold that had pounded him into the dirt just ambled off, as if bored!


Leaving the Rockguts to mop-up the remaining Wrekkaz.


El Doktoro drew closer to the fighting, in the vain hope of tapping into the Waaagh! power flooding the near-by ardboys.


When the Dankhold Troggoth flattened the shaman the Kapitan called for the remaining ardboys of Bortagno's watch to fall back to the ship.

They left the battlefield to the troggs; they were a little singed, but 4 Emberstone Shards richer. The troggs held 7 Emberstone, and a lot of the Rotmoons needed "medical attention"...

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Battleplan: Rift in the Peaks
Twist: Mounting Corruption
Emberstone Clusters: 4
Points Values: 1000 vs. 1000 

There were 4 Emberstone Clusters and 3 Objectives on the battlefield; the orruks and the troggoths both gathered two Emberstone tokens each.

The Rotmoons took an early lead as they grabbed all three Objectives in their first turn (VP 3:0).
In their second turn they retained the right flank, contested the centre and the left (VP: 4:0).
They lost the right objective in the trogg's second turn, and the fighting was getting hotter on the other two (VP: 4:1). They also lost one of their Emberstone tokens to a mob of Rockguts.

By the end of Turn 3 the troggs were about to take all three objectives and likely wipe the orruks out, (one unit of Ardboys and a Big Boss were all that was left fighting!). So at the start of my Command phase in the 4th turn I chose to withdraw from battle, taking the lone Emberstone token I still had in-hand.

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In the Aftermath Sequence the troggoths got 3 Emberstone Shards for winning, 1 from a Dig Site (the others were unproductive), and 3 shards from the tokens they carried.

The Rotmoons luckily rolled a 3 on the D3 for Emberstone shards for losing a battle. With the 1 they carried I was able to recruit a mob of Brutes and have something left in the bank Vault for next time.

El Doktoro the shaman got 2 Battle Wounds, but healed them both.
Ogdrog got 3 Battle Wounds and was unable to heal any.

One mob of Wrekkaz suffered 3 Battle Wounds, and the other suffered 1.

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The East Warrington Gaming club Path to Glory Ravaged Coast campaign started this week, with 8 of the 20-ish players involved battling it out in the Scorched Outskirts.

We used random pairing for the first round of games, and I think that will continue, with some adjustments to reduce the chance of playing the same opponent over and over. We've decided to self-impose a soft limit of 2 campaign games per month for each player. Not everyone goes to the club every week (I definitely can't!) and we want to give everyone a fairly even chance of joining in.
    After my first game my updated roster looks like this:

    The Rotmoons, Path to Glory Ravaged Coast
    1200pts
    3 drops
    Faction - Ironjawz
    Formation - Weirdfist

    Kapitan Alunzo daLeeva , Ardboy Big Boss [General] (120)
    [Aspiring Brawler - Dependable Assault]
    - Botagno's watch, 10 x Ardboyz (180)

    El Doktoro, Weirdnob Shaman (130)
    - Dragante's watch, 10 x Ardboyz (180)

    Ogdrog, Megaboss (190) 3 Battle Wounds
    - The Weirdmoons, 3 x Weirdbrute Wrekkaz (100) 3 Battle Wounds
    - The Oddmoons, 3 x Weirdbrute Wrekkaz (100) 1 Battle Wound
    - Roggriguez’ Division, 5 x Brutes (200)

    Arcane Tome
    Bash'Em, Ladz!
    Da Great Big Green Hand of Gork

    Emberstone Vault = 1
    Total Emberstone Shards Gained = 4
    Battles Fought = 1


    I've also created a couple of Path to Glory resources for the campaign, that other people might find helpful:
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