As my orruk pirate crews are going to have to shift rules again - this time
from Bonesplitterz to Ironjawz - they are going to need a couple of changes.
The main change is new leaders, as some of the models I have will not work as
Ironjawz.
The Rotmoons and the Ogresuns will each need a new boss and a new shaman. The
Cleavermaws are okay as Kaptain Mogrum was built as a Weirdnob Shaman (it was
only later I started using Bonesplitterz Wurrgog Prophet rules for him. Both
are on 40mm bases anyway).
The Rotmoons are the first crew on deck.
Kapitan Alunzo daLeeva was a Savage Big Boss, he'll be an Ardboy Big Boss in
AoS and a Brute Boss in Warcry (at least until they add rules for the Ardboy Big Boss and the other new
Ironjawz models!).
El Doktoro was a Wardokk, or sometimes a Morboy Bone Totem Bearer in Warcry.
He will become a Weirdnob Shaman.
+++
The first-stage build for Weirdnob Shaman El Doktoro - as I did with Old
Mudgob, I've converted a barefoot Brute model. I like the way it makes a
shaman feel a little bit more "wild". I'm also very pleased with the staff - I
think it links to the crew's name and theme quite nicely.
The greenstuff work: gap-filling and adding the rest of his coat, an
Elizabethan ruff/collar, and a pair of crude "sunglasses" made from chunks of
broken glass.
+++
Ardboy Big Boss Kapitan Alunzo daLeeva mid-build (I'm was searching for
the right bits...)
He also gets an Elizabethan ruffe, a goatee beard, a pair of pistols,
I still want to add some kind of fancy coat (worn as a half-cape) and a bit of jewellery.
(Their bases are made from cut-up bits of scafolding from the Thondian Strongpoint / Domicile Shell kit. I got a couple of the sprues from Stormbringer magazine recently.)
Painting next...
Rest in rip to the Badfangs, truly one of the warbands of all time
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