Tuesday, 23 May 2023

The Tangled Depths - part iv, The City of the Dead


As the Chaos Marauders’ blood drained into the soil around the tower, the curse on the orruk pirates lifted and the Swordfyshes realised they had been manipulated. The Slann’s weird ranted warnings suddenly made sense - he had been trying to stop them letting the curse out of the Vault.

Krashhart and Old Mudgob both knew the crew wanted to follow the smoke: They could all feel the war-beat of Ghur pounding in their heads and their chests. And even if there wasn't any loot to be found at least there seemed to be some good fights wherever it went. Krashhart also wanted to know what the zog was going on so, at the very least, he would be able to tell a good tale out of all this.

+++

The Swordfyshes travelled west, out of the Gnarlwood and over the river. Soon the land dried out and they could see a towering black fortress on the horizon. They almost caught up with the black smoke when it disappeared into the remains of an ancient city, half sunk into the drifting sands of an encroaching desert.


As they rushed headlong into the ruined streets they stumbled into a dozen or more skeleton warriors.

A Soulblight Vampiress was already coalescing from the black smoke and she seemed to be almost back to her full strength. A large number of the skeletal remains of her warrior-servants had already started to rise around her, they clawed their way out of the crypts from a previous age, that peppered the dusty ruins.

They were enacting a ritual to tap into a ley line nexus - stealing some of the power of Ghur to complete the Vampiress' rebirth.


As the intersections of ley lines awoke, and the raw power of Ghur flooded through the ruins, the pirates felt they had the upper hand. But as usual they were over-confident in their hopes of stopping the undead from tapping into the arcane energies.


The Vampiress' rebirth summoned another of her thralls, but this one was far more powerful than the dusty bones of a long-dead retainer: An Abhorrant Archregent let out a bestial howl as he made straight for the pirate Shaman; Old Mudgob.


Docker Goff laughed manically as he took on a ridiculous number of skeletons - time after time he parried their rusted spears aside but even so many of the antique weapons got through his defences. He was stabbed several times by the skeleton spearmen's attacks while he fended them off, protecting Old Mudgob.


Krashhart barrelled into the Vampiress. When a punishingly-accurate swing of his favourite weapon, the Gorkstikk, smashed into her it arced crackling green sparks and she dissolved back into smoke.

~ ⦽ ~

The Swordfyshes headed south, across a dusty wasteland, back toward the forest. They didn’t know if the Abhorrant Archregent completed the ritual or even if they had actually permanently killed the Vampiress.

That night the Swordfyshes sat round a campfire, under the cover of a ruined building, in sight of the Gnarlwood but not too close.

As they ate they discussed the battle with the Vampiress' minions. They had crowded the pirates out of the ley line nexus by sheer weight of numbers, but Krashhart had already ordered them to fall back when "the job" was done.


Old Mudgob worried that, even though the Vampiress was gone, the skeletons might have kept going, completing the ritual in their jerky, mechanical movements. As the pirates had withdrawn the Abhorrant Archregent had clawed at Old Mudgob, wounding the shaman. But he was more annoyed by leaving the ley lines to the undead than the injury.


Leeway Ruk had watched their backs as the Swordfyshes disengaged and he was sure the Abhorrant Archregent had been up to something as there were some weird purple lights in the sky above the city as they legged it...

~ ⦽ ~

Saturday, 13 May 2023

Kommordore Deffgit and The Gloomwyrms - part 3: Kommodore Deffgit


The Gloomwyrms were orruk sky-pirates who hailed from the shadowy ports around the Penumbra Sea in Ulgu.

They liked to lurk in the darkness waiting for a passing ship. They would follow their prey, watching for a mistake that they could use to their advantage, before pouncing on them, boarding and overwhelming the crew.

But they were not averse to luring ships into danger through false signals and other dirty tricks, then picking over the wreckage at their leisure.

Kommodore Deffgit was old for an orruk, but only because he was clever. He didn’t ever let-on his full plans, he was sneaky and scheming and always had something devious going on. He was a dirty fighter and was happy to use tricks and traps and poison to get the upper hand. He had been too close to blasting cannon for so long his hearing was going, so he spoke too loudly a lot (often without realising it) and frequently shouted “Whatsat?” with one hand to his ear and made people repeat themselves - but he mostly did this to distract people and/or give himself a little more time. He was secretive and cruel and often took pleasure in cruelty, his kunnin’ and guile always exceeded his physical strength.



+++

Kommodore Deffgit was originally one of my Mordheim characters from 2008, who I reimagined for Warcry in 2021 as an Orruk Kruleboyz Killaboss with a new Stabgrot friend. But after I completed them my Kruleboyz warband project stalled as I couldn't think of a way to convert the Gutripperz that really appealed to me, so they have just been sitting on a shelf ever since...

But while I was at Warhammer Fest I had an idea for the look and theme of the warband, that also ties-in to the forthcoming Animosity campaign, Animosity V: The Fated Blade (which is set in Ulgu) So I bought a box of Gutrippaz and Mugruk da Watcha, the event-exclusive Swampcalla Shaman, on Sunday morning just before the Warcry tournament.



They will hide in the shadows rather than in swamps, so some of the themes and styling of my Kruleboyz background will get a new twist. A light reskin of the rules with a slightly different flavour.

For example: instead of a Killaboss, Deffgit will be a Sneakaboss. Instead of a Swampcalla, he will be accompanied and aided by a Shadowcalla Shaman. Their Gutrippaz will be called Backstabbaz. The whole crew will be decked out in battered bicorns and make heavy use of black crows feathers for decoration.

+++

Since then I have partially repainted Kommodore Deffgit and Reef to better fit-in with this new idea: I darkened Deffgit's hat and coat and added a freehand pattern around the bottom of his coat. I also picked out a few other details that looked half-finished.





And I changed Reef's bird costume from a dead parrot to a dead raven - a little nod to the classic painting on the cover of the original Mordheim rulebook!





+++


Then I got to work on the rest of the warband, starting with the event Swampcalla model.

I really like the nautical themes that were already part of the model, the sea-shell armour is great! I cut off the spikes and added a greenstuff bicorn hat with a crow's wing for decoration, and Kroot skull spikes as feathers on his shoulders.

Rognor Deadeyez - Shadowcalla Shaman





It's hard to see in these photos, but I also added a pistol under his coat.

+++

Jag

One of the Dominion Gutrippaz, with a cloak from the Aleguzzler Gargant kit, a greenstuff bicorn, Kroot spine feathers, a Blight King axe, a Freeguild Outrider pistol and a Kroot pistol, and a Mordheim Militia left hand.





I have started building a couple of the multi-part Gutripperz I bought at Fest. When they are done I think paint the four of them before I build more.

+++

Update 2023-05-21

Gruk

I forgot to take photographs when the greenstuff work was done! So here they are with ready for painting (just grey zenithal basecoat and drybrush Ushabti Bone so far).





Borgo

The Gutrippa Boss parts, with a few bits box extras.





Tuesday, 2 May 2023

The Road to Warhammer Fest 2023 - part 6, The Fest Warcry Rumble


It's happened!

I've been trying unsuccessfully to get my thoughts together about my experience of Warcry at Warhammer Fest for a few days now. So this post might be a little long, disjointed and/or rambling.

But I can safely say it was an incredibly positive experience. Everyone I spoke to was amazing, friendly, enthusiastic and happy. There was a whole spectrum of Warcry players - experienced tournament players and newbies who had only started playing Warcry in the last few weeks!

I played an mind-boggling nine games over the three days! NINE!?! That's more than I have managed for the rest of the year put together (and that includes the 4 games at my first Warcry tournament; Tangled Depths at Warhammer World, back in March).

+++

Day 1, Saturday

I arrived at Manchester Central a bit later than I intended (in fact I did this every day to be honest!!) and the queue to get into Fest was very long. In hindsight, as I didn't want to even try to get into the 9am WH40K 10th Edition Preview, I should have arrived an hour later and avoided the busiest time.


I've seen a fair bit of quite negative reactions to the weekend online, mostly about having to queue to do almost anything and the lack of activities for visitors not doing paid add-on events. I don't have much to add to that hasn't been said already, but I can say I had a really great experience of the whole thing - obviously my I expectations for the event were different from many peoples' and I definitely made a very conscious choice to avoid queuing for anything, and to focus on socialising and playing Warcry games.

+++

I saw Viktor ahead of me in the queue outside as it snaked back on itself and we said hello as we passed. A few minutes later I saw Lee just a little behind me so I waited for him in the entrance foyer after I had my ticket scanned and got my 3-day pass wristband.


Viktor and a load of friends from Nottingham were doing the Hobby Challenge, so they were busy for a good chunk of the day. Lee and I spent several hours looking round the huge event space.

+++

Viktor messaged to say he was done in the Hobby Challenge so we met up with him to play some casual Warcry. There were dozens of tables set up for casual AoS, 40K and Kill Team, and hardly any were in use, but none had been set up for Warcry on Saturday (I suspect that, as the tournament was on Sunday, the scenery was still packed up - it might be that they were worried about brakages, or they just didn't expect any one to want use it). I asked a couple of tournament judges what the deal was for casual play, when I said we wanted to play Warcry their  reaction was lovely! They were really excited and enthusiastic, and said we should feel free to move scenery around to make more compact boards on as many tables as we needed.

I posted on the Warcry Discord that we were going to play and more people joined us within a few minutes!


I used my Rumble warband, so I would be able to keep their rules straight in my head the next day:

The Swordfyshes - Ironjawz Pirates

DAGGER
Lord Krashhart - Orruk Warchanter [80] Leader
Leeway Ruk - Orruk Brute with Jagged Gore-hacka [150]

HAMMER
Lugger Dag - Orruk Brute with Pair of Brute Choppas [140]
Docker Goff - Orruk Ardboy with Ardboy Choppas [80]
Hook - Orruk Brute with Pair of Brute Choppas [140]

SHIELD
Old Mudgob - Orruk Weirdnob Shaman [170] Hero
Yardarm Gark - Orruk Brute with Pair of Brute Choppas [140]

+++

DAY 1 - GAME 1

Opponents and warbands:
Lee's Anvilguard  (AKA Blessed Knight, on the Warcry Discord).
Viktor's Soulblight (AKA Godfather Viktor)
Kirian's Kharadron (AKA goldensire)

Battleplan: There Can Be Only One
A 4-player Triumph & Treachery game.
(No Twist card used but only because we forgot we should draw one until about half way through!)
Result: Loss

As half an AoS table (with the scenery from the whole board moved into one half) is the same size as two Warcry boards put together, its just right for 4-player Warcry games. So using the AoS tables worked well for this one.

Player: Lee
Warband: Cities of Sigmar - Anvilguard

DAGGER
Freeguild Handgunner [90]
Freeguild Handgunner [90]
Freeguild guard sword/shield [65]
Freeguild guard sword/shield [65]

HAMMER
Preceptor [225] Leader
Freeguild Handgunner [90]
Freeguild guard sword/shield [65]

SHIELD
Freeguild Handgunner [90]
Freeguild Handgunner [90]
Freeguild guard sword/shield [65]
Freeguild guard sword/shield [65]

Player: Viktor
Warband: Soulblight Gravelords

DAGGER
Grellem Valkern: Wight King [155] Hero
Tollich: Grave Guard with Great Wight Blade [65]
Keinrich: Grave Guard with Great Wight Blade [65]
III: Skeleton Warrior with Ancient Spear [40]
VI: Skeleton Warrior with Ancient Spear [40]

HAMMER
Krunti, the Duardin: Skeleton Champion with Mace [70]
The Drummer: Skeleton Warrior with Ancient Blade [40]
The Skaven: Skeleton Warrior with Ancient Spear [40]
I: Skeleton Warrior with Ancient Blade [40]
II: Skeleton Warrior with Ancient Spear [40]

SHIELD
Kalyustar the Soulchemist: Necromancer [145] Leader
Grond: Kosargi Nightguard [140]
Thronir, the Aelf: Skeleton Warrior with Ancient Spear [40]
The Orruk: Skeleton Warrior with Ancient Blade [40]
The Gor: Skeleton Warrior with Ancient Blade [40]

Player: Kirian
Warband: Kharadron Overloads

Arkanaut Admiral [145] Leader
2 Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw [190]
5 Arkanaut Company Privateer with Pistol and Cutter [50]
Arkanaut Company Privateer with Skyhook
Arkanaut Company Privateer with Volleygun

(I don't know Kirian's Dagger/Hammer/Shield Battlegroups but I will update if/when I do.)



The Swordfyshes weathered a hail of fire from an unlucky group of handgunners, closed on them and quickly took two of them down.


Krashhart spotted their mounted leader and went flying after him.


It didn't go how he'd hoped... and he got knocked on the head.

This Triumph & Treachery Battleplan has a kind of "sudden death" rule, when your leader is taken down you remove the rest of your warband, so that was the end of the game for me. Viktor went down in Round 5 and Lee and Kirian carried on to Round 10 or 11, I think!

+++

Since I crashed out of that game early, and there were both more boards to play on other people to play against, Kit (AKA ToughTootinBaby on the Warcry Discord) and I started another game straight away.

DAY 1 - GAME 2

Opponent: Kit
Warband: Chaos Legionnaires
Battleplan:
Deployment: Stand-off
Victory: The Comet
Twist: At My Command
Result: Loss

DAGGER
Decuriarch [170pts] Leader
Trueblood [170pts] Allied Hero

HAMMER
Hornhelm with Darkiron Mace [120pts]
Hornhelm with Darkiron Mace [120pts]

SHIELD
Hornhelm with Steelbite Axe [125pts]
Hornshield with Mace [100pts]
Slaughterpriest with Bloodbathed Axe [195pts] Allied Hero



After the comet fell the fighters of both warbands raced to capture it.


Krashhart got tangled up in the Trueblood's net and was unable to help for half the battle. Almost all his fighters had 15 or more wounds too, so You Messin' wasn't going to help!

+++

Day 2, Sunday - The WH Fest Warcry Rumble:

Finally: Warcry boards appeared!



This is one of the boards I played on in Warhammer World last month:


And I've seen photos of this in other Warhammer World events:


These I had not seen before, but they aren't new apparently. Rumour has it that they had scenery for 20 tables and had to spread it over 30, so each board was a little more open than they normally are at Warhammer World.


+++


DAY 2 - GAME 1

Opponent: Kit
Warband: Chaos Legionnaires
Battleplan: Power Struggle
Subquest: Early Grave

DAGGER
Decuriarch [170] Leader
Trueblood [170] Allied Hero

HAMMER
Hornhelm with Darkiron Mace [120]
Hornhelm with Darkiron Mace [120]

SHIELD
Hornhelm with Steelbite Axe [125]
Hornshield with Mace [100]
Slaughterpriest with Bloodbathed Axe [195] Allied Hero

Another blinder played by Kit - he seemed to have a counter for every move I made and was able to capture and hold 3 out of the 4 objectives in Rounds 1 and 2. I managed to take one back in Round 3 and equalise the VP earned from then on but I couldn't get 3 objectives to catch-up on his early VP lead.


The Swordfyshes found the armoured Legionnaires tough nuts to crack, and surprisingly fast.


Where-ever the Swordfyshes turned the Chaos heavies seemed to second-guess them and have a countering move, all the while keeping just out of arms' reach!

Victory Points: 17-23
Kill Points: 100-130
Result: Loss
(Running score: L, 100KP)

+++


DAY 2 - GAME 2
(Best game of the weekend)

Opponent: Leila
Warband: Gloomspite Gitz
Battleplan: Supremacy
Subquest: Strongarm the Competition

DAGGER
Squig Hopper [200]
Stabba with Barbed Net [55]
Stabba with Moon Shield [55]

SHIELD
Squig Hopper boss [255] Leader
Stabba with Barbed Net [55]
Stabba with Moon Shield [55]

HAMMER
Squig Hopper [200]
Brewgit [70] Hero
Stabba with Moon Shield [55]

We were both really pleased about the paring for game 2! 

Leila and I have been friends for nearly 3 years but this is the first time we have ever managed to play a 2-player game together! Leila bought me a coffee and we started the game a little late...


I forgot the subquest in the first and second round!



Krashhart spent far too long trying to get at a dug-in grot while the rest of the Swordfyshes chased bounding squigs and grumpy Brewgit around. The ruins seemed to be overrun with dozens of the little blighters.

I think we were the last to finish this round as well. Too much chatting and not enough dice rolling. Leila managed to multi-task and keep her head in the game much better than I did.

Victory Points: 13-26
Kill Points: 125-150
Result: Loss
(Running score: LL, 225KP)

+++

DAY 2 - GAME 3

I forgot to take a selfie with Chris! But his warband looked lovely - it was very distracting.

Opponent: Chris
Warband: Hedonites of Slaanesh
Battleplan: Spoils of War
Subquest: Stolen Wares

DAGGER
Blissbarb Archer [95]
Blissbarb Archer [95]
Blissbrew Homonculus [55]

HAMMER
Slickblade Seeker [155]
Symbaresh Twinsoul with Sinful Cleaver [120]

SHIELD
Slickblade Seeker [155]
Myrmidesh Painbringer [105]


The Swordfyshes managed to grab two of the four piles of supplies and stop the Hedonites from getting more than one. The Hedonites found two artefacts.


The Swordfyshes captured a third pile of supplies and, as soon as they got the chance, they started looting: they took the best stuff from two of the piles of supplies and set the rest on fire, so the Hedonites couldn't benefit from it later.


The Hedonites and the Swordfyshes carried on burning things until there were no supplies left, then started fighting over the artefacts. The Swordfyshes killed one of the Hedonites' riders, but the survivors managed to run off with the prizes.

On balance though the Swordfyshes came out on top, loaded-down with masses of much-needed supplies!

Victory Points: 9-5
Kill Points: 310-140
Result: Win
(Running score: LLW, 535KP)

+++


DAY 2 - GAME 4

This was the toughest game of the day. The Battleplan/Subquest combination really complicated things. The interaction between cleverly picked Predator and Prey and the six objectives made my life hard. Add that to being significantly out-numbered and slower made this super hard.

Opponent: Bentley
Warband: Beasts of Chaos
Battleplan: Tides of War
Subquest: Predator and Prey

DAGGER
Gholoor Stormhoof. Gor with Gor Blade and Beastshield [65]
Khozgrol Fleethoof. Gor with Gor Blade and Beastshield [65]
Durthar Mooncaller. Gor with Gor Blade and Beastshield [65]
Aghus Bloodmoon. Centigor [120]

HAMMER
Khultrak The Favoured. Gor with Gor Blade and Beastshield [65]
Ugrok beathshrouded. Ungor Raider [90]
Khordorash Realmsplitter. Dragon Ogor with Draconic War-glaive [205]

SHIELD
Morghras Eye-Eater. Great Bray-Shaman [145] Leader
Oghrar Fanghoof. Centigor [120]
Festosh The Runt. Gor with Pair of Gor Blades [60]



Once again the Swordfyshes were basically defeated by the initial moves of their opponents. The Brayherd captured three out of the six objectives in the frozen graveyard, including the most important "Prime" (which shifted each turn from the northeast to the south east corner) and that was worth even more points.


They swamped the others with shear weight-of-numbers and even though the Swordfyshes all survived and used their bulk to block access to many of the objectives, the Beasts of Chaos managed to manoeuvre around them and grab all the loot.

Victory Points: 12-20
Kill Points: 255-0
Result: Loss
(Final score: LLWL, 790KP)

+++

All four of my opponents in the Rumble were very very cool. They all seemed just as enamoured with Warcry as I am, and they were all very relaxed and enjoyable to face. So all four of my games were fun. The whole tournament was great, from start to finish!

And the winner is... (spoiler: it was not not me: I came right near the bottom of the table - 51st out of 55 players.)

The winner was this absolutely lovely man!

Michael played Soulblight and smashed everyone - 4 wins and a huge Kill Points total (the tie-breaker, because quite a few people got 4 wins!)


+++

DAY 3, Monday

And then on Monday, with the tournament over, I switched to one of my Bonesplitterz Pirate warbands: The Cleavermaws:

DAGGER
Kaptain Mogrum - Wurrgog Prophet [155] Leader
Harbour Skag - Savage Orruk Morboy [95]
Dogvane Murt - Savage Orruk Morboy [95]

HAMMER
Kurbak Sloop - Savage Orruk Morboy Bone Totem Bearer [115]
Crowsnest Dag - Savage Orruk Morboy [95]
Deadlight Zag - Savage Orruk Morboy [95]

SHIELD
Lost Uzzog - Wardokk [155] Hero
The Barron - Savage Orruk Morboy [95]
Wrekka Groz - Savage Orruk Morboy [95]

There were also half a dozen Casual Play Warcry boards available (in a much quieter event hall).


+++


DAY 3 - GAME 1

Opponent: Jose
Warband: Rotmire Creed
Battleplan:
Deployment: Outflank
Victory: Hidden Vault
Twist: Rising Hatred
Result: Loss

DAGGER
Witherlord [175] Leader
Mirefolk Outcast with Bilewood Weapon and Shield [75]
Mirefolk Outcast with Bilewood Weapon and Shield [75]

HAMMER
Witherlord [175] Hero
Mirefolk Outcast with Bilewood Weapon and Shield [75]
Mirefolk Outcast with Bilewood Weapon and Shield [75]

SHIELD
Bloated One with Raker-claws [145]
Bloated One with Raker-claw abd Hooked Net [140]
Mirefolk Outcast with Bilewood Weapons [65]


When rumours spread like wildfire, that a secret entrance to a tomb had been discovered in the forest, a number of warbands closed in on it.

The Rotmire Creed got there first with the Cleavermaws close behind them. After an early tangle with one of the two Witherlords the Cleavermaws tried to avoid both of them.


The pirate orruks all headed into the middle of the Gnarlwood camp, hoping to take and hold it for long enough to break into the treasure vault hidden within.


But the toxins used by the Rotmire Creed proved to potent for the orruks. The Rotmire overwhelmed them and stood firm around the find.


+++

Jose absolutely smashed me as he is a much better player than me... and I realised I had forgotten how to play Bonesplitterz after so long with Ironjawz!

+++


DAY 3 - GAME 2

Opponent: Kirian
Warband: Kharadron
Battleplan:
Deployment: Close the Jaws
Victory: Assassinate
Twist: Bitter Rivals
Result: Win

I found my feet with Bonesplitterz rules again with this game! The Victory and Twist cards were also a very cool combination that made a great narrative.


Drekki Flynt gathered his crew around him as the Cleavermaws arrived and made themselves known.


The orruks appeared out of the trees and noisily fell upon the Arkanaut Company.


Kaptain Mogrum shouted a challenge peppered with insults and the duardin took the bait. But Mogrum went down when Captain Flynt sucker-punched him, right in the middle of his challenge. The Wurrgog Prophet clearly expected the Kharadron to follow their own rules. Drekki Flynt was not like other Kharadron.


Luckily the orruk pirates of the Cleavermaw were also not like Kharadron and they swarmed Flynt en-masse and bashed him over the head.

+++


DAY 3 - GAME 3

Opponent: Matt
Warband: Flesh-Eater Courts
Battleplan:
Deployment: Encircle
Victory: The True Prize
Twist: Gaze of the Dark Gods
Result: Win

DAGGER
Abhorrant Archregent [205]
Crypt Ghoul [55]
Crypt Ghoul [55]

HAMMER
Crypt Horror [185]
Crypt Ghoul [55]
Crypt Ghoul [55]

SHIELD
Crypt Infernal [275]
Crypt Ghoul [55]
Crypt Ghoul [55]



The Cleavermaws found another way into the underground crypt. But just as they discovered what they thought was a huge haul of treasure and artefacts they found they were surrounded by a horde of ghouls and other horrors, looming out of the darkness!


They ran with their loot, toward the Baron and the crew who were keeping watch at the entrance.


Some of them realised the "treasures" they were carrying were just rubbish! Gold-painted plaster crumbled in their hands, revealing nothing but bits of bone and rotting flesh inside! The pirates cast them down in disgust.


Eventually they discovered that only one of the artefacts was truly magical, but they were determined to escape with it. As they ran some were cut-down by the horrors lurking in the dark on all sides, but each time the loot fell to the ground another member of the crew was nearby, ready to scoop it up and keep running.

Finally Mogrum burst out into daylight again, followed by the exhausted, and frankly terrified, survivors!

+++

We loved this Battleplan, really good combination of cards that made for a very interesting mystery game! Matt chose to reveal the fakes in a way that always kept me guessing, but I was able to make good use of the Bonesplitterz movement abilities to escape his carnivorous clutches!

+++

As well as nine (!) amazing games of Warcry over the weekend I also got to chat with this bunch of lovely people:

Long-time friend and hobby guru, Tommie (the_miniature_painting_tutor) and Kel (daphnelaurelp) who has only just caught the miniature painting bug but is fast becoming as obsessed as the rest of us!

Sam (cupboard_of_shame) - I was really pleased I got to meet Sam in real life for the first time. He's an absolute gent and we have been chatting on Instagram DM for ages. Apparently the good times I was having with Warcry convinced him to give it a try and he signed up the the Fest Rumble after just three games!


We had another Animosity Campaigns Discord Meet-up!

Left to right:
Ed (Maps)
Viktor (Godfather Viktor)
Saul (Saul | WarbossKurgan) - yes, I am smol
Michael (Malthan) - winner of the Warcry Tournament
Leila (Mura)
Nick (Nick | Beithir)


And there were a few more people that I didn't get selfies with: storm_of_chogoris and jon.hrt among them.

+++

It's over!


As I said at the start of this post (that seems to have grown way beyond my intended "brief summary"!) I had a really great long-weekend at Warhammer Fest 2023. I went in just hoping to see a few friends and play some Warcry and I exceeded that on all counts. I played a vast number of games, had a long chat with one of the Warcry TOs (who was really excited to see us playing more games after the tournament), I managed to meet-up with loads of people I know but haven't seen in ages, and I think I made a bunch of new friends too.

I really hope WH Fest is in Manchester again next year, so I can do it all again. In the mean-time I need to find a way to play some more Warcry games...