The Cleavermaws are pirate Ironjawz who are wholly obsessed with magic.
They're convinced they are the Fleet's "experts" in the fields of
thaumatology, evocation and sorcery.
They spend most of their time trying to acquire new sources of arcane power,
that are then re-purposed to keep their skyship afloat. Whether that's
stealing magical loot, tapping-into ley-lines to syphon off the energy, or
capturing and binding Endless Spells, depends on where they are and what else
is going on.
They nod sagely to one another as they described the magic around them in
great technical detail (often using the wrong terms but they really didn't
care). They love to spend free time passing comment on, and pronouncing
judgements on, the quality of the wizardry they witness and they endlessly
debate the relative merits of various spells and phenomena.
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Narg Tideshouta the Warchanter is loaded-up with a collection of the
juiciest artefacts, often picking items that resonate with his war-chants and
horrible sea-shanties in some way.
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Photos from before painting:
I left off a couple of armour plates and horns, an filled the gaps that left.
Then I gave him a greenstuff broad-brimmed hat with a tiny bird skull as a
hatpin, to hold up the brim at the front. He's festooned with pistols, lots of
looted "arcane artefacts", bags and pouches from variuos kits.








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