Tuesday, 15 April 2025

Warcry narrative at UKGE - Ravaged Coast Blues: Flotsam and Jetsam


Ahoy, ye scurvy sea dogs!

Enlist now and press-gang your friends to take part in Ravaged Coast Blues: Flotsam and Jetsam, a one-day, narrative Warcry event! Come and celebrate the UK's vibrant Warcry community the best way possible: by showing off your warband and testing your skill and mettle against others!

You could be one of 16 players who will battle through 3 rounds of custom battle plans, where the most cunning and cutthroat of pirates will grow in power through unique artefacts and abilities, and reap the most precious booty of Emberstone Shards.

Will your warband swashbuckle through the flotsam to emerge rich and victorious, or will their remains join the endless jetsam of the Ravaged Coast?

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I'm running the narrative Warcry event at UKGE this summer, on Sunday 1st June 2025!

Tickets are available here:


It's under a joint banner of "Animosity Presents..." and "WorldCryUK Presents..." as I'm working with Dimitris (AKA Phylax) from WorldcryUK to put this event together. He's running a matched-play tournament on the Friday, also with a Ravaged Coast theme, and he invited me to host a narrative event in parallel.

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The Emberstone gathered will support your Grand Alliance towards their goals for the event:

Misthåvn Company (Order)

The Misthåvn Company presents itself as a force of order and progress, dispatched to tame the Ravaged Coast and defend the Great Parch from the advancing hordes of the Gnaw. But beneath their polished sigils and impressive-sounding ranks lies a murky truth. Comprised of mercenaries, exiles, privateers, and opportunists granted clemency in exchange for service, the Company walks a fine line between lawful enterprise and outright piracy. To their backers, they are a tool of stability; to the rival factions, they are just another invasive force carving out power through conquest. Whether driven by duty, profit, or survival, the Company will stop at nothing to establish its beachhead - claiming the treasures there in the name of Sigmar.

Skwidmuncha Squadron (Destruction)

A wild flotilla of orruks, grots, and gargantuan sea beasts, the Skwidmuncha Squadron is destruction incarnate. Storm-chasers and scavengers, they live to pillage, smash, and revel in the thrill of battle. Drawn to the Ravaged Coast by tales of arcane wreckage and tides of violence, they believe the land itself is a beast begging to be broken. Led by bellowing bosses and demented shaman-pirates, their goal is simple: keep the Coast as a thunder-wracked scrapyard of endless war and carnage.

Brethren of Cotha (Chaos)

Blood-maddened zealots devoted to Cothaggurg the Blood Kraken, the Brethren of Cotha are a cult of Khorne-worshippers who believe that the storms and tides are manifestations of their god's wrath. Emerging from crimson surf and barnacle-crusted altars, they seek to awaken Cothaggurg from its slumber beneath the waves by offering torrents of blood and worthy skulls. Every battle is a sacred ritual, every slain foe a step closer to unleashing their god’s fury upon the Coast in a tidal wave of violence and slaughter.

The Gravetide (Death)

Beneath the Ravaged Coast lie sunken tombs and forgotten necropolises, buried under silt and storm. The Gravetide is a cabal of necromancers and undead who seek to reclaim these ruins and bind the fiery power of Emberstone to their deathly arts. They believe that by fusing Aqshy’s burning essence with ancient necromancy, they can raise a new kind of undead - wreathed in flame and fury - to drown the living in an endless tide of ash and bone. Every Emberstone shard they claim brings them closer to turning the Coast into a kingdom of eternal twilight.








We won't using the standard Warcry core book narrative campaign system. It's too "admin heavy" for a one-day event with only 3 games. Progress is often slow, so it's very possible for nothing significant to change for some warbands.

It's also sometimes too easy for one warband to "snowball" and become far too powerful, and with only 3 games there isn't time for anyone to catch-up.

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Instead I'm using the same structure as my last narrative event at Warhammer World - Mutiny’s End: Cursed Plunder.

Everyone will be dealt a Plunder Card before each game. These cards each have an atmospheric name and a brief explanation of the rules the artefact or ability they represent. Plunder Cards must assigned to a fighter in your warband.

Amongst these boons there's a chance that each Plunder card dealt will be Cursed. Cursed Plunder cards are blood-splattered and will make the battle a little harder for the unfortunate fighter who must carry it into battle from then on!





Tickets are available here:

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