Ahoy, ye scurvy sea dogs!
Enlist now and press-gang your friends to take part in
Ravaged Coast Blues: Flotsam and Jetsam, a one-day, narrative Warcry
event! Come and celebrate the UK's vibrant Warcry community the best way
possible: by showing off your warband and testing your skill and mettle
against others!
You could be one of 16 players who will battle through 3 rounds of custom
battle plans, where the most cunning and cutthroat of pirates will grow in
power through unique artefacts and abilities, and reap the most precious booty
of Emberstone Shards.
Will your warband swashbuckle through the flotsam to emerge rich and
victorious, or will their remains join the endless jetsam of the Ravaged
Coast?
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I'm running the narrative Warcry event at UKGE this summer, on Sunday 1st June
2025!
Tickets are available here:
It's under a joint banner of "Animosity Presents..." and "WorldCryUK Presents..." as I'm working with Dimitris (AKA Phylax) from WorldcryUK to put this event together. He's
running a
matched-play tournament
on the Friday, also with a Ravaged Coast theme, and he invited me to host a
narrative event in parallel.
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The Emberstone gathered will support your Grand Alliance towards their goals
for the event:
Misthåvn Company (Order)
The Misthåvn Company presents itself as a force of order and progress,
dispatched to tame the Ravaged Coast and defend the Great Parch from the
advancing hordes of the Gnaw. But beneath their polished sigils and
impressive-sounding ranks lies a murky truth. Comprised of mercenaries,
exiles, privateers, and opportunists granted clemency in exchange for service,
the Company walks a fine line between lawful enterprise and outright piracy.
To their backers, they are a tool of stability; to the rival factions, they
are just another invasive force carving out power through conquest. Whether
driven by duty, profit, or survival, the Company will stop at nothing to
establish its beachhead - claiming the treasures there in the name of Sigmar.
Skwidmuncha Squadron (Destruction)
A wild flotilla of orruks, grots, and gargantuan sea beasts, the Skwidmuncha
Squadron is destruction incarnate. Storm-chasers and scavengers, they live to
pillage, smash, and revel in the thrill of battle. Drawn to the Ravaged Coast
by tales of arcane wreckage and tides of violence, they believe the land
itself is a beast begging to be broken. Led by bellowing bosses and demented
shaman-pirates, their goal is simple: keep the Coast as a thunder-wracked
scrapyard of endless war and carnage.
Brethren of Cotha (Chaos)
Blood-maddened zealots devoted to Cothaggurg the Blood Kraken, the Brethren
of Cotha are a cult of Khorne-worshippers who believe that the storms and
tides are manifestations of their god's wrath. Emerging from crimson surf
and barnacle-crusted altars, they seek to awaken Cothaggurg from its slumber
beneath the waves by offering torrents of blood and worthy skulls. Every
battle is a sacred ritual, every slain foe a step closer to unleashing their
god’s fury upon the Coast in a tidal wave of violence and slaughter.
The Gravetide (Death)
Beneath the Ravaged Coast lie sunken tombs and forgotten necropolises, buried
under silt and storm. The Gravetide is a cabal of necromancers and undead who
seek to reclaim these ruins and bind the fiery power of Emberstone to their
deathly arts. They believe that by fusing Aqshy’s burning essence with ancient
necromancy, they can raise a new kind of undead - wreathed in flame and fury -
to drown the living in an endless tide of ash and bone. Every Emberstone shard
they claim brings them closer to turning the Coast into a kingdom of eternal
twilight.
We won't using the standard Warcry core book narrative campaign system. It's
too "admin heavy" for a one-day event with only 3 games. Progress is often
slow, so it's very possible for nothing significant to change for some
warbands.
It's also sometimes too easy for one warband to "snowball" and become far too
powerful, and with only 3 games there isn't time for anyone to catch-up.
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Instead I'm using the same structure as my last narrative event at Warhammer
World -
Mutiny’s End: Cursed Plunder.
Everyone will be dealt a Plunder Card before each game. These cards each have
an atmospheric name and a brief explanation of the rules the artefact or
ability they represent. Plunder Cards must assigned to a fighter in your
warband.
Amongst these boons there's a chance that each Plunder card dealt will be
Cursed. Cursed Plunder cards are blood-splattered and will make the
battle a little harder for the unfortunate fighter who must carry it into
battle from then on!
Tickets are available here:
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