Wednesday, 5 March 2025

Through Fire and Water - a Path to Glory Ravaged Coast campaign, part 2

Extract from Kapitan daLeeva's logbook:

The Rotmoon, in the Scorched Outskirts of the Ravaged Coast. 15th day of Graives. 
We are joining by Roggriguez and the Brutes of he Division. Roggriguez is an old acquaintances of Maximo, who convince they to join of our endeavour on the Coast. We make land, further down the coast at a ruin of temples. There seeming to be a camp there, what we planning are to ransack.


Kapitan daLeeva and El Doktoro stood on a slight rise above a wide grassy plain, dotted with the broken remains of ancient idols. A hot wind buffeted them as they discussed the plan for the day.

They had found the encampment of another warband, the Darlings of Deathrattle Tallyband - led by Rigormortis the Unmoveable, who were also searching for Emberstone. As always, the pirates intended to take that Emberstone for themselves.



The Rotmoons gathered, singing their favourite horrible sea-shanties. 


El Doktoro opened proceedings; he cast the Hand of Gork, and hurled the Weirdmoonz toward the nearest Emberstone Cluster.


Ogdrog and Roggriguez' Division charged the massed Plague Bearers that had stepped out of a stinking rent in the fabric of reality.


A mob of Rotmire Creed fired at the Weirdmoonz with diseased darts. The Wrekkaz hardly noticed though; they were entirely focused on the betentacled Maggotkin hero rounding the stone pillar ahead of them.


Meanwhile Ogdrog and Roggriguez’ ladz gleefully turned half a dozen daemons into pools of slime.


The Rotmire Creed charged the Weirdmoonz their hand weapons, and the infections they spread, took down two of the Wrekkaz. Bortagno's Watch moved up in support of their crewmates.


But the Kapitan charged the Creed from behind, Dragante's Watch on his heels - the Kapitan tore through the shocked cultists and slaughtered them all, single-handed.


The Oddmoonz arrived (a bit late, as they had become confused in the heat) and tried to loot some Emberstone. Murko's incautious haste was his undoing though - the Emberstone exploded in his hands.


The diseases and swords of the Plaguebearers took down another Brute but the hulking pirates killed a daemon. Ogdrog killed two more.


The daemons switched their focus to attacking Ogdrog. 

The megaboss laughed at them and cried, "How does it look like? You fellows don't standed no chance, eh? I send you all back to your grandfather!"


A gang Blightkings slammed into the flank of Dragante's Watch.


El Doktoro aimed a blast of sparking green sorcerous power and evaporated three Plaguebearers.


Despite that, the last Brute of Roggriguez’ Division fell. The accumulated wounds and disease started to catch up with Ogdrog. His axe sliced through nothing but empty air as his vision started to blur.


Dragante's Watch was running out of ladz to fight the Blightkings. So El Doktoro hurried to their aid.


The Kapitan fell, overcome by the vile contagions the Maggotkin spread.


Bortagno's Watch took-up an Emberstone Shard and eyed the supplies stashed at the back of the Maggotkin's encampment.


On the far side of the battlefield the Spoilpox Scrivener picked his moment and collected the last of the Emberstone. The Oddmoonz raced toward him, but he launched a thunderous and disgusting sneeze (!) at them and stopped them in their tracks.


El Doktoro realised that between them, they had a reasonable haul of Emberstone but they were at risk of losing all of it. He wanted to make sure they weren't left empty-handed, so he gave the order to withdraw.

+++



Battleplan: Ransack the Encampment (3 Objectives)
Twist: Mounting Corruption
Emberstone Clusters: 4
Points Values: 1200 vs. 990 (which meant I had 100 points in Stalled Reinforcements)

I played my 2nd game in our Ravaged Coast campaign against Jay - he was a great opponent and we both agreed it was a really enjoyable game.

The scoring seemed to favour the defender in our match-up - both attacker and defender can score 1 Victory Point for each objective controlled each turn. The attacker can also score 1 VP for each unit destroyed that turn. But all 3 objectives were at the back of the defender's territory (the closest was more 22" away from my army!) and Ironjawz infantry are not famous for being fast.

On the other hand, the 2 of the Emberstone Clusters had to be in the neutral territory either side of the defender: Much more accessible to me!

At the start of my turn 4, I was losing the game 8:4 on Victory Points but 2 if the 3 Emberstone tokens left in play. I decided to withdraw with the loot I had. 

Although there was a tiny chance I could have won the battle and taken all the Emberstone available, the chance of losing all of it was much, much higher.

So I ended up with 3 Emberstone Shards even though I lost. The Rotmoons picked up 2 during the battle and I rolled a 1 on the D3 shards for losing. I also had one left in my  Emberstone Vault from the last battle.

I recruited Palmaz, the Warchanter, and embarked El Doktoro on the Path of the Sorcerer (I selected Focused Sorcery as I'm hoping it will help his terrible track record for casting the Great Green Hand of Gork).

My updated roster now looks like this:

The Rotmoons, Path to Glory Ravaged Coast
1320pts
4 drops
Faction - Ironjawz
Formation - Weirdfist

Kapitan Alunzo daLeeva , Ardboy Big Boss [General] (120)
[Path of the Brawler, Aspiring - Dependable Assault]
- Botagno's Watch, 10 x Ardboyz (180)

El Doktoro, Weirdnob Shaman (130)
[Path of the Sorcerer, Aspiring - Focused Sorcery]
- Dragante's Watch, 10 x Ardboyz (180)

Ogdrog, Megaboss (190) 3 Battle Wounds
- The Weirdmoons, 3 x Weirdbrute Wrekkaz (100) 3 Battle Wounds
- The Oddmoons, 3 x Weirdbrute Wrekkaz (100) 1 Battle Wound
- Roggriguez’ Division, 5 x Brutes (200)

Palmaz, Warchanter (120)

Arcane Tome
Bash'Em, Ladz!
Da Great Big Green Hand of Gork
Get'Em Beat
Fixin' Beat

Emberstone Vault = 0
Total Emberstone Shards Gained = 7
Battles Fought = 2

+++

Afterwards, I made some "character sheets" for my heroes.

I was never happy with my attempts at using the Warscroll maker github thing. It's an amazing piece of work, but it's not compatible with my brain.

So I reverted to what I know well, and enjoy doing: messy stained paper, scissors, glue, and inky pens.
I made sure I left plenty of room for adding Path abilities, artefacts and enhancements later.