Saturday, 30 December 2023

Animosity Tarot


I've been making two (partial) decks of Animosity Tarot cards for an event I'm running as part of the global Animosity Campaigns Weekender, in January next year. I need 2 sets of numbered coalition cards (Team Mogrek and Team Atressa) to give out for random game parings.

I could have gone the really quick and simple method of using regular playing cards. Or even just hand-written numbers on stained card.

But did I?
Did I buffalo.

So I'm making 20 illustrated tarot cards because of course I am. They're made from watercolour paper, stained with black tea (dabbed on with a used tea bag and hair-drier'd) and watered-down black ink (sponged on and dried).

Monday, 4 December 2023

The Andtor Odyssey, part 3: The Frigid Zephyr

A chilling wind blew across the realms; a mysterious force known as the Ferocious Squall descended, shrouding the land in an impenetrable fog. The frigid zephyr presented a unique challenge that would test the mettle of even the most seasoned explorers - they must contend with the blinding squalls belched straight from Andtor’s icey lungs. The continent was hostile, and those who failed to adapt would perish.

Only the most cunning and resilient leaders would emerge triumphant. Armies clashed and their fate hung in the balance.

+++


After taking repeated thaumaturgic compass readings and comparing them to some captured maps, Kaptain Mogrum and Krashhart agreed on their next course. They made a bearing north-east and two ships of the Ironfang Fleet set out on the cruise from their port-stronghold, Da Toof. They intended to capture a convergence of ley lines that ran through the ruins of an ancient temple, on a nearby island.

They expected to meet resistance there, so they discussed what each crew should do at the first sign of enemy action, and decided to bring along Overboard, the shipwreck Rogue Idol.


Assisted by Old Mudgob, Krashhart led the Swordfyshes, in three divisions: port watch (with red bandanas, or red feathers in their broad-brimmed hats), starboard watch (with blue) and the harpooners.

Sunday, 3 December 2023

The Andtor Odyssey, part 2: Path to Glory


Kaptain Mogrum and the navigator-wardokk Lost Uzzog stooped in the cramped cabin of the Cleavermaw. They had been pouring over charts and maps for hours and the candles on the desk were almost burned down to stubs. They were collating all the information they could gather about the ley lines that arced across the Krakensea. 

After their first successful action in Andtor, four ships from the Ironfang Fleet had anchored in Dead Kraken Cove, an abandoned harbour on an island in the Krakensea, north of the Greedmouth Realmgate. There, in the ruins of the ancient port, they set up a stronghold they called Da Toof.