Saturday, 24 May 2025

The Ironfang Pirate Fleet - The Ogresuns, part 1



After the Swordfysh was wrecked, and the crew rescued by the Ogresun, the crews merged and Kaptain Ogbad took command of both groups as a single crew.

Wyrdtoof Hogbreff






Wyrdtoof Hogbreff was marooned on an isolated floating metalith island, by accident a few years ago and has gone a bit strange. But "a bit strange" is seen as a qualification for an orruk shaman.

He recently rejoined the Ogresun, he and Kaptain Ogbad recognised each-other immediately, despite the changed appearance of both.

+++

I built this headbanger in 2021 and he's been waiting until this month for paint.

I had abandoned working on him when I realised wasn't happy about the 40k bionic leg the original model has. I don't know why it took me so long to realise I could just chop it off and give him the peg-leg from the Brutes kit!

+++

Kaptain Salty Ogbad







Orruks grow physically larger and more powerful as they gain experience and success in battle.

So its clear Kaptain Ogbad must have been in some wild fights and perilous adventures since the Harrowmark Run, to have become so massive!

Saturday, 17 May 2025

The Ironfang Fleet's Bossrokk Tower









I've had difficulty finding time for hobby lately. As a result of this, it's taken over 6 weeks to get this project finished, but finished it is.

I bought the kit at Warhammer World, when I was there for a Warcry tournament at the end of March, with GW vouchers I was given for my birthday.

I've been picking away at it ever since, moving very slowly forward in small steps. I was worried I would be distracted by another project before it was done, but I was able to stay focused. 

I built it slightly off-book - I used the Ironjawz metal jaw option and the Kruleboyz wooden mask option. But purely because I liked the look of both together. There won't be any confusion about which version of its Warscroll it uses, since they can only appear in the corresponding army faction. I added a second, slightly larger platform on top, as a crowsnest, so a Megaboss can fit on it.

The large rock (from a Skaven Gnawhole kit), the broken timbers, and the greenstuff crabs were all added to emphasise the beach / coastal atmosphere.

I also added a piece of mast (from a Gloomtide Shipwreck) to form a "crossbones" with the large bone the kit already includes. 

I hope that, and the white paint job, make it look like a jolly roger / skull-and-crossbones!

Thursday, 24 April 2025

Through Hel and High Water - a Path to Glory Ravaged Coast campaign, part 3


Carrion birds squabbled among themselves as the smouldering harbour was picked-over by a different breed of scavenger. The Rotmoons sang horrible sea-shanties as they rummaged through the belongings of the former citizens. Clothing, crockery, jewelry and various ornaments were cast out of doors and windows, chests and drawers upturned, their contents scattered over the streets. Anything that might have value was stuffed into bags or pockets.


But there was a growing atmosphere of impatience among the crew. The small treasures were not what they’d come for. Where was the Emberstone hidden?


A screech of metal-against-metal brought the pirates to frozen silence. Everyone of them listening intently.

“Steam-engines, to the north-west!” came a cry from above. The lookout had finally remembered his duty.


While the others were distracted Murko found some Emberstone, hidden in barrels, and called out happily.


Dragante's watch started prising-open barrels and crates.



Palmaz started another chorus of The Mermaid of Helbridge, and Bortagno's watch joined in.


The war engines approach was accompanied by gouts of steam, the clanking of pistons and gears. Then, suddenly, the roar of a dozen guns firing a ragged overlapping cannonade.


Bullets and balls ripped through the air; it punched through walls, shattered the remaining glass from window, and brought tiles tumbling from rooves. Most significantly, it also shredded Roggriguez' Brutes.


The storm of death unleashed another roar; this time one of rage, starting with Palmaz and soon joined by the other pirates.


Kapitan daLeeva, Palmaz and Ogdrog charged the nearest tanks.


The Kapitan was taken down. Ogdrog hefted his massive choppa above his head and leapt at the lead engine, bringing it down on the turret with an echoing clang like a cracked bell.


Bortagno's watch took their precious haul of Emberstone and tried to take cover behind the remains of a stone-built tower.


While Dragante's watch also took cover, huddled behind a large rocky outcrop.


At the rear of the steam-engine's lines, an Ogor Warhulk, with a fussil-major perched in a crow's-nest on his back, directed the tank's gunfire; he marked targets by firing coloured flares, their lights burning brightly in the armour of his chosen victims.


The entire division of war machines were thus able to focus fire, at one group of pirates at a time, destroying them utterly, then moving on to the next target.


They steamed ahead at full speed through the shattered harbour town, chasing the pirates down.


Dragante's watch stood firm against the relentless advance.


But they were trapped in the enfilade between two war-engines - with very little choice, they charged the nearest tank.


Murko and his ladz shrieked - as they were caught in a jet of volcanic steam that burst from the ground nearby. Moments later the unstable Emberstone they had found exploded - their unarmoured hides were burned and horribly blistered.


The steam tanks broke formation and fanned-out...


... hunting down any survivors.


Bortagno tried in vain to grab another Emberstone shard, but the fussil-major's punishing fire forced him to duck back into cover. He fled empty handed.


Soon there was barely anyone left to resist them - the engine crews were able to harvest the Emberstone the Rotmoons had accrued.



When there were only scattered remnants of the Rotmoons left the order to fire-as-they-bear was given, and the engines cleaned-up. They rolled over the last defenders and captured all the Emberstone they could carry.

+++


Opponent: Sin
Faction: Cities of Sigmar
Battleplan: Ransack the Encampment (3 Objectives)
Twist: Volcanic Incandescence
Emberstone Clusters: 3
Points Values: 1230 vs. 1280 (which meant no Stalled Reinforcements)

Emberstone Vault = 2
Total Emberstone Shards Gained = 9
Battles Fought = 3

Tuesday, 15 April 2025

Warcry narrative at UKGE - Ravaged Coast Blues: Flotsam and Jetsam


Ahoy, ye scurvy sea dogs!

Enlist now and press-gang your friends to take part in Ravaged Coast Blues: Flotsam and Jetsam, a one-day, narrative Warcry event! Come and celebrate the UK's vibrant Warcry community the best way possible: by showing off your warband and testing your skill and mettle against others!

You could be one of 16 players who will battle through 3 rounds of custom battle plans, where the most cunning and cutthroat of pirates will grow in power through unique artefacts and abilities, and reap the most precious booty of Emberstone Shards.

Will your warband swashbuckle through the flotsam to emerge rich and victorious, or will their remains join the endless jetsam of the Ravaged Coast?

+++

I'm running the narrative Warcry event at UKGE this summer, on Sunday 1st June 2025!

Tickets are available here:



It's under a joint banner of "Animosity Presents..." and "WorldCryUK Presents..." as I'm working with Dimitris (AKA Phylax) from WorldcryUK to put this event together.

He's running a matched-play tournament on the Friday, that also has a Ravaged Coast theme, and he invited me to host a narrative event in parallel.

+++



The Emberstone gathered will support your Grand Alliance towards their goals for the event:

Misthåvn Company (Order)

The Misthåvn Company presents itself as a force of order and progress, dispatched to tame the Ravaged Coast and defend the Great Parch from the advancing hordes of the Gnaw. But beneath their polished sigils and impressive-sounding ranks lies a murky truth. Comprised of mercenaries, exiles, privateers, and opportunists granted clemency in exchange for service, the Company walks a fine line between lawful enterprise and outright piracy. To their backers, they are a tool of stability; to the rival factions, they are just another invasive force carving out power through conquest. Whether driven by duty, profit, or survival, the Company will stop at nothing to establish its beachhead - claiming the treasures there in the name of Sigmar.

Skwidmuncha Squadron (Destruction)

A wild flotilla of orruks, grots, and gargantuan sea beasts, the Skwidmuncha Squadron is destruction incarnate. Storm-chasers and scavengers, they live to pillage, smash, and revel in the thrill of battle. Drawn to the Ravaged Coast by tales of arcane wreckage and tides of violence, they believe the land itself is a beast begging to be broken. Led by bellowing bosses and demented shaman-pirates, their goal is simple: keep the Coast as a thunder-wracked scrapyard of endless war and carnage.

Brethren of Cotha (Chaos)

Blood-maddened zealots devoted to Cothaggrug the Blood Kraken, the Brethren of Cotha are a cult of Khorne-worshippers who believe that the storms and tides are manifestations of their god's wrath. Emerging from crimson surf and barnacle-crusted altars, they seek to awaken Cothaggrug from its slumber beneath the waves by offering torrents of blood and worthy skulls. Every battle is a sacred ritual, every slain foe a step closer to unleashing their god’s fury upon the Coast in a tidal wave of violence and slaughter.

The Gravetide (Death)

Beneath the Ravaged Coast lie sunken tombs and forgotten necropolises, buried under silt and storm. The Gravetide is a cabal of necromancers and undead who seek to reclaim these ruins and bind the fiery power of Emberstone to their deathly arts. They believe that by fusing Aqshy’s burning essence with ancient necromancy, they can raise a new kind of undead - wreathed in flame and fury - to drown the living in an endless tide of ash and bone. Every Emberstone shard they claim brings them closer to turning the Coast into a kingdom of eternal twilight.








We won't using the standard Warcry core book narrative campaign system. It's too "admin heavy" for a one-day event with only 3 games. Progress is often slow, so it's very possible for nothing significant to change for some warbands.

It's also sometimes too easy for one warband to "snowball" and become far too powerful, and with only 3 games there isn't time for anyone to catch-up.

+++

Instead I'm using the same structure as my last narrative event at Warhammer World - Mutiny’s End: Cursed Plunder.

Everyone will be dealt a Plunder Card before each game. These cards each have an atmospheric name and a brief explanation of the rules the artefact or ability they represent. Plunder Cards must assigned to a fighter in your warband.

Amongst these boons there's a chance that each Plunder card dealt will be Cursed. Cursed Plunder cards are blood-splattered and will make the battle a little harder for the unfortunate fighter who must carry it into battle from then on!





+++

Edit (2025-05-31): 

Table Number / Twist cards!





+++

Tickets are available here: