Showing posts with label Anomaly Protocol. Show all posts
Showing posts with label Anomaly Protocol. Show all posts

Monday, 24 January 2022

Age of Unification - part 3

After a bit of rearranging, I can field this list for a Unification Wars game (using Age of Sigmar rules) with the models I have already completed. There are more things I'd like to do for this force but it's really satisfying to see them as a unified whole already!

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Allegiance: Seraphon

- Grand Strategy:
- Triumphs:

Leaders
The Rust King (110)
Saurus Scar-Veteran on Cold One
- General
- Artefact: Vial of Manticore Venom (Universal Artefact)
Tragek Hierigos (125)
Saurus Sunblood
Atrak Hexcowl (130)
Skink Starpriest
Tyloc Greften Haug and The Sentinel (270)
Skink Oracle on Troglodon

Battleline
The Flying Hogfish (105)
10 x Saurus Warriors
- Spears
The Skinny-men (75)
10 x Skinks
- Boltspitters & Moonstone Clubs
Anomaly Protocol Patrol 8 (75)
10 x Skinks
- Boltspitters & Moonstone Clubs
Anomaly Protocol Patrol 7 (75)
10 x Skinks
- Boltspitters & Moonstone Clubs
The Slipgibbets (75)
10 x Skinks
- Boltspitters & Moonstone Clubs

Units
The Rustmen (150)
3 x Kroxigor

Behemoths
The Vulture (250)
Bastiladon with Solar Engine
The Sumpcrawler (250)
Bastiladon with Solar Engine
The Stranger (265)
Stegadon

Total: 1955 / 2000
Reinforced Units: 0 / 4
Allies: 0 / 400
Wounds: 120

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The Dragon-forged of Ursh, "unaltered" techno-barbarian warriors, their gene-enhanced elites and their crudely repaired Dark Age of Technology war engines.


The Flying Hogfish


Anomaly Protocol, Patrol 8


The Rust King and his lieutenants; Atrak Hexcowl, Gamma-Delta-Mu-10, and Tragek Hierigos.


Anomaly Protocol, Patrol 5 - The Skinny-men


Anomaly Protocol, Patrol 7


Rustmen: The Dragon and Old Boilerplate


The Sumpcrawler


The Vulture


Tyloc Greften Haug and The Sentinel

Friday, 14 January 2022

Age of Unification - part 2


Gene-enhanced Cohort 75-Phi, nicknamed The Flying Hogfish - a unit raised by the techno-barbarian warlords of Ursh, here in the deserts of the north-western border, on the edge of the Terrawatt Clans territory, with their itinerant psionic witch.

Tragek Hierigos, leader with an adrathic pistol and axe





Atrak Hexcowl, a perfectly safe Psionic Witch. Not dangerous at all...





Blunk



Ongot



Prass



Moland



Jominy



Stamper



I plan to use the Seraphon Battletome to represent the gene-enhanced techno-barbarians soldiers (Saurus Warriors and Temple Guard), "normal" humans (Skinks with Bolt-spitters), Psionic Witches (Skink Starpriests), battle automata (Kroxigors) and a selection of crude salvaged vehicles and war machines (Seraphon dinosaurs!). 

I'm going to give all the models for this double-duty; as they will fit in with my Tor Megiddo warbands style so they can feature in our ongoing campaigns set there, and all the models I've made for Tor Megiddo can potentially see action in the Unification Wars too. I'll get some group shots of units and support vehicles soon.

Tuesday, 4 January 2022

Age of Unification - part 1

During the Age of Strife the great nations of Terra descended into anarchy, cut off from their growing galactic empire by unrelenting warp storms the planet began to consume itself as tyrants and warlords vied for control for dwindling resources and war scarred landmasses. At the beginning of the War of Unification the man who would come to be known as the Emperor revealed himself with legions of genetically modified Thunder Warriors and Custodes as he sought to conquer Terra and unite her in fresh conquest. 

However he did not find himself unopposed, each of the great nations having amassed weapons and war gear from the Dark Age of Technology and armies of gene-modified soldiers of their own. Some sought to employ dark warp magics to hold onto their territories whilst others resorted to chemical warfare to keep the enemy at bay, elsewhere hordes of Techno-barbarians sought to take advantage of a planet constantly at war with itself to forge their own empires.
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I'm dabbling in the Unification Wars project ( https://www.kitbashed.co.uk/unification-wars ) - the idea of using Age of Sigmar rules to represent this mysterious period of Warhammer 40k history appeals a lot. The freedom to represent units as "proxy" units for AoS Warscrolls offers a lot of scope - for example; Stormcast rules for Thunder Warriors, Orruks and Seraphon rules for Techno-Barbarians, Skaven rules for Dark Age of Technology weapons, etc.

I have a plan to use the Seraphon Battletome to represent the gene-enhanced techno-barbarians soldiers (Saurus Warriors and Temple Guard), "normal" humans (Skinks), Psionic Witches (Skink Starpriests), battle automata (Kroxigors) and a selection of crude salvaged vehicles and war machines (Seraphon dinosaurs!). I picked Ursh almost at random, but looking into it this snippet definitely appeals:
Ruled over by the tyrant Kalagann, Ursh employed powerful psionic witches in its armies and used their might to unleash dangerous warp powers on its enemies.
I'm going to give all the models for this double-duty; as they will fit in with my Tor Megiddo warbands style so they can feature in our ongoing campaigns set there, and all the models I've made for Tor Megiddo can potentially see action in the Unification Wars too.

The first new warband is the Flying Hogfish:


Tragek Hierigos, gang leader with plasma pistol and axe
Warcry Untamed Beasts leader with Goliath forearms/hands/weapons, Adeptus Mechanicus Tech-Priest Manipulus head, Goliath and Ork armour, greenstuff furs and fabric.



Blunk
Spanner and stub pistol, spines and furs.



Ongot
Bolter and power axe, spines and furs



Atrak Hexcowl, Psionic Witch
Delaque with kairic acolyte head and right hand, horned animal skull on back, furs




Prass
Bolter, spines and furs




This group are already undercoated and zenithal primed - so painting has kinda started.

Thursday, 16 July 2020

Machine Cult Pilgrims of Tor Megiddo, part 3, The Rustguard

The Rustguard are a company of unpleasant mercenaries, paid to protect the Machine Cult Pilgrims as they search the rust-wastes of Tor Megiddo for lost gods. The Pilgrims don't know it but they are a band of cutthroats and extremely untrustworthy, they will probably betray the Pilgrims at the first opportunity.

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This was a really quick project - the models were assembled a few years ago as the Skinnymen, my Van Saar gang that I built and painted (and played a campaign with) before GW released Necromunda in 2017 and updated all the gangs in new plastic. They are made from Genestealer Cukts bodies with Tempestus Scion arms.

I have repurposed them for Tor Megiddo, by replacing the Space Wolf heads I used with heads from Adeptus Mechanicus Vanguard, Necromunda Cawdor and a Tempestus Scion. 

I resprayed them Mechanicus Standard Grey, drybrushed them all over with Ushabti Bone and washed them with Nuln Oil. Then I picked out a few areas for brighter colours and knocked the bright colours down again with weathering and rust.


Leader Johryck Fel
Plasma Gun Kreal Dox


Medic Ghaskin Nin
Grenade Launcher Eldrac Po


Comms Pyke Nu
Hotshot Lasgun Sheif Par



Hotshot Lasguns: Arnalt Ix, Judh Rhy and Foyle La





ArtistsEmpire on Twitter just did a paint-over of one of my Rustguard photos!