Tuesday, 22 November 2016

Gangs of Mancunius Dome, Part 2

More WIP Mancunius Dome NPCs:

Dalton - The Potion Maester 
"Rolle uppe goode Sires! Genuine Snakeblood Tonics to treate the ills of the Hive!"

I've already had several requests / suggestions / demands (!) to make a mobile vending wagon for him with a stage for his sales presentations!



Captain Strangeways of the Victory Station Enforcers
Are the Enforcers of Mancunius Dome corrupt and vicious bastards, or glorious upholders of the law and the last line of defence for the good and honest citizens?




Monday, 21 November 2016

Watch Company Secundus, part 8


More WIP Deathwatch Dark Angels. This time a totally close-combat orientated squad.

They are made of parts from several different kits: Deathwatch weapons, torsos and backpacks (and one head), Dark Angels backpacks, heads and torsos, Sternguard legs. Oh, and a Skitarii Ranger head!







The Ironfang Pirate Fleet, part 30: The Ogresuns


More re-based Ogresuns!

Blackspot



Fetch, Kaptain's Steward



Rowlock Dof



Dubloon Dreg



Nastyface



Badhook




Wednesday, 16 November 2016

Gangs of Mancunius Dome, Part 1


Inspired by this little known John Blanche page I have decided to make a handful of models from each of three Necromunda gangs: The Skinny-men (Van Saar), The Gothermogs (Escher) and the Slipgibbets (Scavvies) as NPCs for Mancunius Dome games.

Most players in our Mancunius Dome games will be using Inquisitors and their henchmen or agents of Chaos, not Underhive Gangs. I still want it to feel like the games are set in the Necromunda Underhive, so I want to make some gangs as background characters, then the usual Necromunda inter-gang politics and battles in our narrative will have a more physical presence in our games. They are all my gangs in a sense but I won't be playing them - they will turn up as either random events (generated by event cards) or part of scenarios, as either objectives or obstacles.

This is the first test model for the Van Saars:





It's a fairly simple kitbash, with no cutting or greenstuff work needed at all: Genestealer Cults Neophyte Hybrid torso and legs. Space Wolves Pack head. Adeptus Militarum Tempestus Scions arms and Hotshot Lasgun. A small skull clipped from a Terminator badge to cover the Genestealer glyph.

Friday, 11 November 2016

Hallow'd Ground, part 4: Game 3, Into the Zombie’s Lair

The Nachtjägers and The Church of Sigmar’s Retribution battled for territory around Deathwatch Manor, an area surrounded by Deadwalkers!





The servants of Sigmork rush forward, both to block the Church’s way and to capture enemy territory themselves. Shaman-Warrior-Priest Grimmig occupied Deathwatch Manor to search for hidden artefacts of Arcane power.




The Nachtjägers Black Orruks roared oaths and crude prayers as they clashed with the Church's Flagellants while crossbow-armed orruks and Church Militia exchanged fairly ineffective fire in the streets around the town square. Inside the Manor house Grimmig smashed open a likely-looking chest with his grandhammer (as usual the Nachtjägers use the most subtle of investigation and research techniques!) found the hidden artefact and blasted the Militia from the rooftop battlements!




The Militia were wiped out, as are most of the Flagellants, the balance tips in favour of the Nachtjägers... 





...but the orruk Witch Hunters are swarmed by the reanimated corpses of the Militia! A draw, but with more time the orruks could've won!



~ ~ ~

The purple darkness started to turn orange on the horizon through the bare trees. The clouds were edged with fire as the embers of dawn flared up into the flames of sunrise. The eastern sky was transformed from twilight into strips of yellow, orange, pink, gold and dark purple. The Nachtjägers stared gratefully at the sunrise as it meant another night's work was over. The dead would once again settle into torpor in the darkness of their tombs and Wortbad would be quieter for a time - until sunset at least.

The Ironfang Pirate Fleet, part 29: The Ogresuns


The latest batch of pirate orruks from the Ironfang Fleet to get re-based for Age of Sigmar are the Ogresuns! I have a great deal of affection for this crew - I've enjoyed more swashbuckling adventures with them than any other warband over the years.


Kaptain Salty Ogbad



Dredger Zug



Navigator-Shaman Wyrdtoof



The infamous Fishgutz



Barnacle Nog



Kommodore Defgit (retired)



The deposed Kaptain Bilgewater



Bilgewater's crony, Leftenunt-Shaman Jonah Wail