Showing posts with label Trolls. Show all posts
Showing posts with label Trolls. Show all posts

Monday, 11 February 2019

The Mushloonz - part 7 - Mollog's Mob

The Dankhold Troggoth known as Mollog the Mighty slept in his mushroom-littered cavern beneath the dunes of the Desert of Bones for centuries, emerging every so often to rampage in search of food. It was a comfortable life, until an infestation of Skaven spilled up from the deep earth. After he had finished picking his teeth clean of scraps of flesh and fur, the troggoth realised his home was lost to the endless tide of vermin. Followed by a mob of the bizarre denizens that had dwelt within his cave, Mollog set off to find a new one. The troggoth travelled far across the bone-strewn wastes, eventually coming to the ruins of Shadespire. Underground he went, certain that somewhere in this gloomy place lay the dank, quiet cavern he was looking for. Instead, Mollog found the labyrinth of the Mirrored City. Still he presses stubbornly on with his search, a trail of crushed and battered bodies left in his wake.

- ๐Ÿ„ -

I probably won't be using this warband in Warhammer Underworlds, but I want to leave my options open. He and his followers look like a lot of fun in AoS Skirmish anyway!


Bat Squigs are little more than mouths with wings, yet these body parts are a deadly combination.





The fungal clouds emitted by a Spiteshroom can rot flesh from bone.




When angered, a Stalagsquig can gnash through metal and bone with gruesome ease.




Mollog - an ancient Dankhold Troggoth - just wants a nap! Stirred from a long slumber, he now seeks a bit of peace and quiet, and is more than happy to crack the skulls of anyone who’d deny it to him.





The Mushloonz so far:


Wednesday, 16 January 2019

The Mushloonz - part 3 - Shootas

The Mushloonz in the Harrowmark

Far from any village in an unusually damp and dark corner of the Harrowmark, is the Dankwood. Home to the Mushloonz and a dozen other Gloomspite tribes it is overrun by mushrooms, troggoths, giant spiders and grots.

The area is riddled with labyrinthine networks of caves and maze-like winding paths through the trees with impenetrable walls of tangled branches and thorny brambles. Cobwebs and clumps of mushrooms are commonplace and daylight rarely penetrates the forest canopy.

- ๐Ÿ„ -

I have finished the six grots Viktor gave me, and the extra (converted) Shaman and Squig from my bits box.



Noggit (a Madcap Shaman) and Maw (a big Cave Squig).


Stog (Shoota Grot Boss), Snok and Ruk

Skur, Dort (Gonger) and Zeg.



The Mushloonz search the woods of the Harrowmark for interesting fungus.



The warband so far:


This is something I made waaay back, for Warhammer 8th edition, as a marker to show that a Mysterious Wood counted as a "Fungus Forest". I'm really happy to be using it again as an objective marker for Age of Sigmar Skirmish games!

Tuesday, 8 January 2019

The Mushloonz - part 2 - Zarbag's Gitz

After Bolet Ghosteater parted ways with the Rotmoons he continued his search for potent mushrooms in the gloomy forests of the Harrowmark. On his travels through the dark and tangled woods he started to encounter more and more Moonclan Grots with similar goals. Most of them came along with him as he seemed to know what he was doing. Before he knew it he had a warband of his own. They started calling themselves the Mushloonz and he just went along with it.

- ๐Ÿ„ -

The Bad Moon spoke to me! Inevitably.... This is the start of my small (maybe!) Moonclan warband. I got the Warhammer Underworlds: Nighvault Moonclan warband when they first came out and I have been painting them very slowly between other projects since then. The Gloomspite Gitz announcements spurred me on to get them finished!



Bolet Ghosteater was already painted during Malign Portents but I have repainted his base-edge and his skin to match Zarbag's Gitz.


Zarbag the Shaman



Drizgit the armoured Squig Herder, Bonekrakka (the one with the bone between its teeth) and Gobbaluk, Cave Squigs.

Prog Da Netter and Snirk Sourtongue the Fanatic

Shootas Stikkit (arrow through hood), RedKap (mushroom hat) and Dibbz (shooting “blind”)

- ๐Ÿ„ -

Viktor has very kindly given me 6 Moonclan Shootas (from the "Battle for Skull Pass" Warhammer Fantasy 7th edition starter box set).

Update 9th Jan: I have already assembled (with a few small additions of stalagmites and mushrooms on their bases), undercoated black and zenithal-sprayed them grey. I hope to start painting them very soon!

I found this git in my bits box, with no face. So I added a 40k Grot face and sculpted his hood around it. 


Friday, 11 November 2016

Hallow'd Ground, part 4: Game 3, Into the Zombie’s Lair

The Nachtjรคgers and The Church of Sigmar’s Retribution battled for territory around Deathwatch Manor, an area surrounded by Deadwalkers!





The servants of Sigmork rush forward, both to block the Church’s way and to capture enemy territory themselves. Shaman-Warrior-Priest Grimmig occupied Deathwatch Manor to search for hidden artefacts of Arcane power.




The Nachtjรคgers Black Orruks roared oaths and crude prayers as they clashed with the Church's Flagellants while crossbow-armed orruks and Church Militia exchanged fairly ineffective fire in the streets around the town square. Inside the Manor house Grimmig smashed open a likely-looking chest with his grandhammer (as usual the Nachtjรคgers use the most subtle of investigation and research techniques!) found the hidden artefact and blasted the Militia from the rooftop battlements!




The Militia were wiped out, as are most of the Flagellants, the balance tips in favour of the Nachtjรคgers... 





...but the orruk Witch Hunters are swarmed by the reanimated corpses of the Militia! A draw, but with more time the orruks could've won!



~ ~ ~

The purple darkness started to turn orange on the horizon through the bare trees. The clouds were edged with fire as the embers of dawn flared up into the flames of sunrise. The eastern sky was transformed from twilight into strips of yellow, orange, pink, gold and dark purple. The Nachtjรคgers stared gratefully at the sunrise as it meant another night's work was over. The dead would once again settle into torpor in the darkness of their tombs and Wortbad would be quieter for a time - until sunset at least.