Showing posts with label Orc Witch Hunters. Show all posts
Showing posts with label Orc Witch Hunters. Show all posts

Monday, 24 April 2017

Hallow'd Ground, part 6: The Swarm of Undead

The Necromancer's curse has taken hold beyond salvation. Death at the hands of walking corpses seems inevitable!

~~~






Deadwalkers appeared from the woods as the Waaagh-Priest and the Black Orruks passed it.


They fell upon the Priest and his walking lectern.



The Orruk Witch Hunters surrounded the Templar and though he fought valiantly it was in vain.



~ ~ ~

The orruks win the game and the campaign! Viktor took a gamble on his warband choice, hoping that just using a handful of Heroes would stop me from getting any kills with Deadwalkers (the only ones that counted in this Battle Plan). It didn't work....

Thursday, 15 December 2016

Hallow'd Ground, part 6, Game 5: Cut Off the Head

With his last breath, the vile Necromancer cursed the interlopers. Only the enemy leaders’ heads will lift the curse.

~ ~ ~

The Orruk Witch Hunters fortified the abandoned Deathwatch Manor - they planned to make camp for a few days; they boarded up the windows and doors using broken furniture and torn-up floorboards. They chalked symbols of warding and protection from the undead on door and window frames. They drew lots and took turns to stand lookout on the roof of the house, and they spent a few hours looting the house for supplies. They filled all the bottles they found with well water and Grimming blessed them in the name of Sigmork to make bottles of “Holy Water”), and carved stakes from table and chair legs.

They melted-down a handful of silver coins to cast bullets and silver-tipped crossbow bolts. They then ate and drank anything that was still even slightly palatable and settled down to sleep under their coats and cloaks. The Waaagh Priest also wrote out fresh scrolls of protection which they attached to their gear with wax seals.

When the roof-top sentry spotted movement in the Forest of Tears early the next day the Orruk Witch Hunters tumbled out of the Manor house to meet the Church of Sigmar’s Retribution once more!




The Church of Sigmar’s Retribution advanced toward Deathwatch Manor.



The early morning mists swirled around them as the Nachtjägers reached the graveyard. The moans of Deadwalkers just behind them startled them but the Professor turned to face the new foe.



Battle-lines rapidly changed as the Orruk Witch Hunters used the Spirit Gate to make a hazardous journey. They appeared close to the War Priest's flank and surprised him with their audacity!


Fängmorder cut down Avram and threw himself into the Deadwalkers that stumbled across the pumpkin field.


Swarms of Deadwalkers attacked the Black Orruks.



The Brotherhood arrived at the pumpkin field before Fängmorder had dealt with the Dead there.





War Priest Lothar was cut off from his followers and watched helplessly as they were cut down, one after another. He fought his way clear and fled, swearing that his losses would be avenged!

Tuesday, 29 November 2016

Hallow'd Ground, part 5, Game 4: The Haunted Mansion

The necromancer’s hideout lay between the warbands. Who would claim the right to be the saviour of the day?

~ ~ ~

Angry black clouds roiled overhead. A gusty wind picked up and spiralled dead leaves through the village. Squalls of sudden and violent wind and rain hammered the roofs and walls. The Nachtjägers took what shelter they could find beneath the leafless trees of the Forest of Tears and looked out across the open ground between the forest and the rotting inn that stood before them: The Rose & Scythe.


Grimmig climbed the ancient stone stair to a dais with a heavy aura of death hanging over it. Many of the village’s farm animals had come there to just lie down and die when the dark magic corruption first overtook the region. Pult, his Grot lectern, followed him reluctantly.



The Church of Sigmar's Retribution emerged from the Spiritgate with weapons ready. They seemed upset that the orruk Witch Hunters had beat them to the inn.


The Nachtjägers closed in on the Rose & Scythe and took possession of the rotten buildings.



Avram the Unforged made another trip through the Spiritgate...


... to out-flank Grimmig on the Dreadfire Portal.


Professor Fängmorder led the biggest Orruks into the courtyard.


As a pair of Deadwalkers emerged from the inn.


The Churchmen approached cautiously.


While Endewald the Juggler dealt with the Deadwalkers.



More Deadwalkers started to gather - drawn by the noise the two warbands were making.


The Black Orruks swiftly dispatched the Griffhound


As the rest of the Church Militia closed in.


Heftig's Boyz fired their crossbows at the approaching rival Witch Hunter.


And more Deadwalkers burst out of the tavern.



The fight started in earnest at the rear of the Rose & Scythe.


The lone Witch Hunter was surrounded.


Another herd of Deadwalkers gathered.


Avram felled Grimmig and turned on the frightened Pult.




Professor Fängmorder and the Black Orruks slaughtered droves of Militia while the Necromancer looked on, furious that his plans were being interrupted by two belligerent bands of rival Witch Hunters!



 ~ ~ ~

The battle ended as a victory for the Orruks, as they were in control of the Rose & Scythe.