Thursday, 4 May 2017

The Court of Spades, Part 5

I think, for now at least, the Court is finished:


Mossblade the Knight of Spades - Crypt Haunter Courtier.

Steed galloping over green fields / loping barefoot under the dark bowers.
Sun glinting on silvery armour / filthy claws and fetid breath.
Lance crashing into the shield of a worthy foe; a fellow knight / skull "helmet" smashing the ribs of a terrified, defenceless victim.





Moldforth the Joker of Spades - lowly Crypt Ghoul. Servant of Mudshroud and Mordgrave, The Kyng and Quene of Spades.










Wednesday, 3 May 2017

Badskab and the Salvage Krew: Ork Kill Team




Badskab's Salvage Krew were made for "New Rynn City" a Necromunda campaign set on the Crimson Fist's home planet Rynn's World, after the ork invasion that nearly wiped out the Chapter. Mark, the campaign GM, wrote a home-brew Ork list that was a brilliant blend of the 6th Edition Ork Codex and the Gorkamorka Ork gang rules.

I have updated their paint jobs a little and added models for Special Operatives so I can use them in Shadow War: Armageddon games. The Burna is not an option for Orks in SWA, but I didn't know that when I took the photos!
(Edit July 2018 - The Burna Boy is back in the Mob with the new edition of WH40K Kill Team!)



Badskab - the Boss.



Zoggog Kangit, Gutbag DakkaDakka and Kemzud.



Muggog Chainface, Magwork Sneakyzog and xxxx.



xxxx, xxxx and xxxx.



Buzzog Mukmuk, Morgul Fragbad and xxxx.



 xxxx, Slugfug Wuneye and Urtyfang Neckbreaka.



Gutbag DakkaDakka



Badrok the Mek, a Special Operative for SW:A.

Gangs of Mancunius Dome, Part 10

The Skinny-men have some new members

Oldham Mumps, a Heavy with a Grenade launcher, Trafford Bar and Edge Lane: Juves with Laspistols and knives.



This is the whole of the Skinny-men Van Saar gang as it currently stands, plus an Adeptus Mechanicus Enginseer Special Operative. I'd quite like to add an Ogryn later if I can work out how to make a giant sized "stillsuit" look convincing.

Friday, 28 April 2017

The Guardian's Network - part 6 "Supply Drop"

Evidence of the Guardian's activity in Mancunius Dome had been collected and placed in Broken Dock, near the Mancunius Sludge Canal. Unfortunately both Lenk and Quintus found out and both led their warbands to Broken Dock to try to retrieve the evidence before their rival could.





Lenk and the Sumptreaders advanced at the run, quickly checking three possible locations for the data. None were productive and they were quickly dismissed as unhelpful.


Quintus and his retinue gathered in the supply dump after dismissing two other possible drop sites. Only one remained - an ancient data-lectern with barely any power remaining. The screens glowed only dimly and there was a chance it's power would fail entirely before the evidence could be extracted!


Lenk, Munzo, Fishgutter, Lansen and Waldo regrouped and got ready to attack en-masse.


The Rogue Trader and Wyrd moved aggressively towards Hopper.


Quintus and his closest companions started to extract the documentary evidence of the Guardian's activity from the data-lectern as Lenk got his followers into position to attack.


Lenk and his small group charged!



Hopper blasted the Rogue Trader and Wyrd who had broken away from Quintus towards him and took them both down.


Quintus challenged Lenk to single combat, Lenk wounded Quintus but the Power Armoured Inquisitor struck him down with his Power Maul.


The rest of Lenk's band charged but Quintus and the Combat Servitor dealt with them easily, and fell back in good order into the gloom of the underhive, having achieved their goal and won a crushing victory!

+++

Viktor was already winning on VP 6:2 when the last of my warband was killed giving him an instant win. Next week is the campaign finale!

Monday, 24 April 2017

Hallow'd Ground, part 6: The Swarm of Undead

The Necromancer's curse has taken hold beyond salvation. Death at the hands of walking corpses seems inevitable!

~~~






Deadwalkers appeared from the woods as the Waaagh-Priest and the Black Orruks passed it.


They fell upon the Priest and his walking lectern.



The Orruk Witch Hunters surrounded the Templar and though he fought valiantly it was in vain.



~ ~ ~

The orruks win the game and the campaign! Viktor took a gamble on his warband choice, hoping that just using a handful of Heroes would stop me from getting any kills with Deadwalkers (the only ones that counted in this Battle Plan). It didn't work....