Monday, 14 March 2016

The Ironfang Pirate Fleet, part 8: Sea Trolls


I have completed re-basing next unit of the Ironfang Pirate Fleet and I'm really pleased with how they look on 50mm round bases!

This distinctly fishy unit of Sea Trolls (using the River Troll rules) will be expanded later but I intend to field them this week in a game with Godfather Viktor, in our Duskhaven campaign.







Thursday, 10 March 2016

Elegant dice, for a more civilized age.

I've been away on holiday for the last week so I haven't painted anything for a while but I have still been spending a lot of time thinking about my Inq28 projects!

Inspired by dice THISTLE (AKA The John Blanche) uses in Inquisimunda games (see this post on The Ammobunker ) I have put this set together:


The newest is from the 80s, the oldest belonged to my mum's mum, pre-war.

Friday, 26 February 2016

The Ironfang Pirate Fleet, part 7: Kaptain Sinbag and The Chimeras

The last 5 Boyz of The Chimeras have been re-based. This completes the work on this crew - I will be moving on the the next Pirate Orruk crew, The Cleavermaws, after re-basing three River Trolls.












This is this batch and the previous batch of Orruk Boyz together. I will try to get a shot of the complete warband soon.


Tuesday, 23 February 2016

Storm of Flames - Duskhaven Campaign, game 3

Throne of Skulls: Clash of Empires (Despair and Slaughter)

Tendrils of mist swirled around the harbour, clinging to the ruins like the tentacles of some kind of ghostly sea creature. Eddies and currents in the air opened pockets of clearer visibility at random. The Chimeras explored the waterfront cautiously, looking for van Toorn’s Hunters.

The corsairs felt that Pieter van Toorn and his Witch Hunters needed to be taught a lesson about who was boss, right from the start. The Witch Hunters had decided that the Orruk Corsairs were heretics that needed eradicating due their association with the Djinn Binder. So when they next met neither side was going to give the other quarter.


The Corsairs advanced and took up position behind a fence, just in case the Witch Hunters had brought some long-ranged weaponry with them. Razkhadhim lurked in a ruined building and summoned his bound Djinn, Irthaluk the Traveller, who appeared on the far right flank of the Witch Hunters’ line with a building between him and the Warrior Priest Wilhelm Glaübig.

The malignant air spirit raised his hands and Pink Fire scoured the Penitent Brotherhood, followed swiftly by an Arcane Bolt from Khaaan and then further Magical Flames from the Djinn.



Their numbers whittled down, the Flagellants were then subjected to a howling charge by the Chimeras’ crew.




Kaptain Sinbag and Pieter van Toorn squared-up to exchange blows - both parried each other’s strikes for the most part but Sinbag landed one or two hits.



The Witch Hunter’s Ogor Maneater ploughed into the Orruk lines, and smashed a couple of Corsair’s heads in. Sinbag cut down van Toorn.

Big Uluc and Weird Khaaan caught up with the rest of the warband as the last of the Corsair crew fell, Uluc and Sinbag piled into the Maneater and brought him down. and the Shaman met the charge of the last survivor of the Witch Hunter band - a combination of magic and steel took the Priest out of action.


~~~

Major Victory to the Chimeras.

The Chimeras had earned 4 Laurels of Victory, while the Witch Hunters earned only 2 Laurels, so even if they had not wiped out the Witch Hunters the Orruks would have won.

Friday, 19 February 2016

The Shadow Cracked - Duskhaven Campaign, game 2



The Shadow Cracked
The Summoning - a home-brew Battleplan written by Viktor to play out the story he imagined while reading my Djinn summoning story (above).

Objectives
4 turn limit
Major victory for Witch Hunters if they kill the Djinn Binder before he summons the Djinn.
Minor victory for Witch Hunters if they kill the Djinn Binder or the Djinn.
Major for the Chimeras if they kill the Witch Hunter general and summon the Djinn.
Minor for the Chimeras if the Djinn, the Djinn Binder and the Witch Hunter general are all on the table at the end of the game.

Deployment
The Djinn Binder and one unit in the center, all other Chimeras models move onto the board from their table edge during turn one movement phase
Witch Hunters deploy within 6" of their table edge
Chimeras get first turn.

Witch Hunters
Pieter van Toorn - Witch Hunter General
Wilhelm Glaübig - Warrior Priest
Ludwig Mannhaft - Witch Hunter
Penitent Brotherhood - flagellants
Mandred and Magnus - Griffhounds

The Chimeras
Kaptain Sinbag - Orruk Warboss.
Weird Khaaan - Orruk Great Shaman.
Big Uluc - Black Orruk Big Boss.
Fat Gedik - Orruk Boss
Razkhadhim - The Djinn Binder (Sorcerer Lord of Chaos)
Irthaluk the Traveller - Djinn (Herald of Tzeench)

~~~


As Irthaluk the Djinn flowed smoke-like out of his brass bottle, and the echo of his deep booming voice rolled around the square, the Witch Hunters led by Pieter van Toorn appeared out of the darkness. The dour Templar saw Razkhadhim the Djinn Binder call forth a daemon and reveal himself to be a sorcerer in league with the Dark Powers - he ordered his acolytes to destroy both!


Realising that the Djinn Binder was threatened, Kaptain Sinbag ran to aid him with Weird Khaaan, Big Uluc and all the orruks he could muster in a few moments - 10 Boyz, including Fat Gedik.



The Penitent Brotherhood of Flagellants fell upon the Grots who had gathered around the Djinn Binder to gawp at the summoning. Five were cut down in moments and the sixth fled for his life.


Warrior Priest Wilhelm Glaübig swung his Sigmarite warhammer into the Djinn but the spirit became vaporous for a moment and the hammer passed through his smoky form.


Van Toorn and Glaübig leapt at the Djinn with holy blades and pistols and banished the creature - Irthaluk’s howling frustration could be heard long after his form evaporated into the mists.. The Witch Hunters turned on Razkhadhim.



The Chimeras arrived and swarmed round the Binder, cutting off the rest of van Toorn’s retinue. Kaptain Sinbag was blocked by the vicious Griffhounds - he cut one down and wounded the other but could not get to the Witch Hunters and stop them attacking Razkhadhim.


The Flagellants exacted a heavy toll on the orruks but the Corsairs held them back from the Razkhadhim. Both Witch Hunter and Witch Hunter General attacked the him but the sorcerer survived and focused all his energies - he called forth powers of the otherworld to imbue him with unnatural strength and skill - he wielded his dagger and staff with deadly accuracy and felled Pieter van Toorn.

~~~

A Major Victory for The Chimeras!