Friday, 20 November 2015

The Nachtjägers - Orc Witch Hunters

Hailing from the dark forests of The Harrowmark in Shyish, the Realm of Death, and working mostly at night, this small band of eccentric Orcs have dedicated their lives to eradicating the agents of the dark powers.

The Nachtjägers are drawn to abandoned graveyards, dark forest clearings, deserted villages and ruined castles to stalk their prey. They follow up any reports of supernatural activity and mercilessly exterminate any unnatural creatures they discover. They make a habit of breaking into crypts and mausoleums to root-out the foul beasts that inevitably lurk there.

“Professor” Fängmorder and his warband are unusual for Orcs being of dour and sombre demeanour. They take their chosen path very seriously and never seem to laugh or joke or even take much pleasure in what they do. Like all Orcs they are deeply superstitious but they do not fear the signs of bad luck they see in everyday life, but search for them and use them as guides to lead them to their preferred enemy.












Tuesday, 17 November 2015

City of Thorns - part 7 - Bridges Burning

Dregtoof looked around the silent valley. He had been sure that Dogear and the Underhogz Arrer Boyz knew that this Realmgate was the agreed meeting point. The Shaman’s dreams had been clear that this was where the pirate Duardin were going to try to sneak into the Carrionthorn Forest. The Orc Warboss couldn’t understand why they still hadn’t turned up and his irritation levels increased steadily as the minutes passed. The Shaman was the one who said this Realmgate needed to be broken and his magic was the best weapon to smash the ancient stones.

When the Duardin started coming through the gate he was left with no choice - he had to attack now and try to break the gate the old fashioned way: with brute force.





The Lurkerz made an absolute hash of their attack against the Warrior Priest, who was promptly reinforced by the Pirate Captain and Ogor. The Duardin Slayers attacked Clubfoot and Dregtoof and even though Dregtoof callously used Clubfoot as a shield the tide of hairy rage swept both of them away.





The Lurkerz tried to push past the pirates to get to the Realmgate, a few succeeded but none of them managed to even chip the stonework.

In no time at all there weren’t any orcs left in the valley. Even if Dogear had arrived then he would not have hung around with so many pirates in the area, and more coming through the gate.

Monday, 16 November 2015

Zombies from the Harrowmark shamble into town

First 5 zombies are done (these were quick as they were just a re-base):



The next batch of 7 have been painted and varnished and just need the sand on their bases painted to be completed. Photos of them soon.

Update 18th November:

7 more zombies completed:


Here is the full zombie-paint recipe:
  • Prep:
    - Mournfang Brown spray basecoat over black undercoat.
  • Base coats:
    - Flesh: Rotting Flesh, Clothes: some randomly coloured with earthy tones, most left Mournfang Brown.
    - Weapons and other metals: Tin Bitz base with Ironbreaker layer.
    - Gore: Khorne Red.
  • Shade:
    - Washed all over with Agrax Earthshade, rotten bits washed with Athonian Camoshade, wounds and gore washed with Carroburg Crimson.
  • Detail:
    - Eyes white with Nuln Oil washed around them.
  • Highlights:
    - Flesh: drybrushed Rotting Flesh.
    - Clothes: highlighted with base colour.
    - Weapons and other metals: drybrushed / stippled Ryza Rust.
    - Gore: highlighted with Evil Sunz Scarlet.
Update 24th November:

18 done, 12 to go!


Update 26th November:

24 done, 6 to go!


Sunday, 8 November 2015

The last of the Nachtjägers rebased and a horde of zombies approaches!

The last of the Nachtjägers are rebased:Orc Zealots Wütend, Mummfisch, Spitzhacke & Folterknecht.



Wütend









Mummfisch









Spitzhacke








Folterknecht









My next mini-project for Wortbad is for a scenario in which every turn a number of zombies appears equal to the number of casualties removed in the last turn plus 1D6. This was planned as a Halloween game but neither Godfather Viktor or I was ready in time. This lot need to be finished in the next 2 weeks!


Wednesday, 4 November 2015

The Haunted Gate

The Haunted Gate is a Baleful Realmgate in Wortbad, named for the writhing ghostly forms visible in its internal corona. The roiling magic energies within it's arch are entangled with Death Magic and the spirits of the dead so it glows with an eerie pale green-white light. The dark stonework is damp and weather stained with thin layers of green algae growing in places.

It is partly surrounded by a crumbling ruin from a time, long ago in another age, when it was enclosed by a protective building. Though no one knows if it was protecting the gate or the lands around it from the gate.





Some detail shots: