Wednesday, 1 June 2016

The Ironfang Pirate Fleet, part 22: The Rotmoons

Port Mahóne lies on the west coast of the flying Isla de los Corsarios, in a large bay that is nearly enclosed by a small floating islet. The city is largely in ruins but a fledgling community of humans and other races has return in recent years. The citizens live in an uneasy state of truce, united only by a common hatred of Chaos and a practical view on what might be called piracy.

The government of the port views taking ships and their cargoes from the skies surrounding the island as the only means currently available to them to survive, so they issue Letters of Marque to (at least partially) legitimise the practice.

The Rotmoons are among a number of non-human crews to hold one of these Letters of Marque, along side a number of other Greenskinz and Ogors. They are treated with contempt by most of the Ironfang Fleet because of their affiliation with the Port Mahóne authorities and it's "legality".


I have finished re-basing 7 more Rotmoons, including an Ogor Maneater, a Banner and a Drummer, so they are now a usable gaming force! They should make their Age of Sigmar début next week, when Viktor and I start our new mini campaign in Hysh, on his new desert scenery set.

These are the new Boyz:


Hammerhead signs articles!






Walta Rally




Tambor



Parche



Garfio



Anzuelo



Pata




(Apologies for the names if you speak Spanish!!)

Tuesday, 24 May 2016

The Ironfang Pirate Fleet, part 21: The Rotmoons

Orruk Privateers of Chamon




The Isla de los Corsarios in Chamon was home to a culture much like Estallia in the World-That-Was. The flying island had three major cities and was ruled by three feuding noble houses of the Castilians.

The feuds ended hundreds of years ago when the Arabican Empire invaded from Hysh. A long war was fought between the united noble houses and the Arabicans that ended in an uneasy truce, with the Castilian noble houses controlling two of the floating island’s cities and the Arabican’s controlling the third.

The pinnacle-city of Ras Kebdaha, on the east coast of the island, was re-built by Arabicans in the style of their own cities in Hysh: domed spires and ornate archways, whitewashed walls and gilt-and-turquoise decoration.

When the forces of Chaos defeated and slayed the population, Arabicans and Castilians alike, the island was left empty and in ruins for centuries. The forces of Destruction eventually followed the Arabicans from Hysh and occupied the island. In the city of Ras Kebdaha, the orruks and ogors took on the habits and customs of the Arabicans in a mockery of their sophisticated civilisation. In Port d’Addia and Port Mahóne they adopted the Castilian style.

Kapitán Alunzo da Leeva - Orruk Warboss
A dashing and heroic Orc Pirate; young, capable and unusually quick witted. He started his career on the Almagorka Coast and both he and his crew have acquired many strange local habits and mannerisms. He wears looted black clothes and black & gold enamelled armour, with a “white” ruff collar, a pair of heavy pistols, and a long coat draped over his shoulders as a cloak. He is popular with his crew as he has got them out of many scrapes over the years but unpopular with the other captains of the Ironfang Fleet who see him as an “upstart young pup”. He is unfortunately prone to shipwreck much more often than his actual skill as a commander should be.





El Doctoro - Orruk Great Shaman
Surgeon, explorer, secret agent, collector, scientist: El Doctoro is none of these but he occasionally drops hints that there is more to him than just “the shaman”. He wants the crew of the Rotmoon to think he is mysterious and complex.

The Rotmoons may call themselves Privateers, and act more like Pirates, but they spend more of their time acting like explorers than either! They search the ruins of the Realms for treasures and artefacts from the Age of Myth. El Doctoro, considers himself an expert on that long-forgotten era and often pronounces, with great complacency and authority, what a found treasure was or its magical powers. He is occasionally correct but only occasionally.



Dragante - Orruk Boss
A hulking brute of an orruk who makes sure the Boyz do exactly what they are told and bashes heads together when the crews’ arguments (inevitably) turn into fights.



Geedo Forks
An Orruk obsessed with gunpowder.



Percy Percy
The famous discoverer of that precious substance known as 'Green'.



Bold Rikk
Distracted by his search for the biggest turnip ever known.



Friday, 20 May 2016

The Ironfang Pirate Fleet, part 20: Ogor Leadbelchers

The "Four Pounders" have joined the Ironfang Fleet to add their considerable firepower to the line of battle!





~ ~ ~










The Moon's Game - Duskhaven Campaign finale, game 10

Battleplan: Home Ground

The Cleavermaws and the Church of Sigmar’s Retribution battle one last time in the finale of the Duskhaven campaign!

The Cleavermaws started with half their strength in reserve and needed to keep Kaptain Mogrum alive as only he could call the reserves into the battle through the Realmgate in the centre of the board.

~~~


The Church had a third more models in total and all of them started on-table!



The Kaptain was given a small amount of extra protection by Lost Uzzog who repeatedly cast a Mystic Shield over him (the green bead was used as a Mystic Shield marker).




The Cleavermaws Boyz charged the Flagellants but the orruks were decimated trying to hold off the massive numbers of fanatical of churchmen.


The Kaptain got to the Realmgate and was about to call in the other half of his crew...


But a volley of Militia shooting, followed by the charge of the Gryph-hounds and the Ogor brought down the Kaptain and ended the game.



The Cleavermaws lost ending the Duskhaven campaign in a stalemate but both sides will be back, to try to get the upper hand, later.